The single most ridiculous thing about the current holding the ball rule.
The man who make effort to win ball has ALL the responsibility for that ball leaving the pack, the tackler has none.
The player who is tackled must make every effort to clear the ball out; if he doesn't, he is punished. Probably fair enough
But from there on, things get stupid quickly. The tackler, and third, fourth, fifth man in, have no obligation to get the ball out. Instead, and I'll put this bit in caps, because it's so fundamentally stupid I can't believe it.
THEY DEVOTE ALL THEIR EFFORT TO ENSURING THE BALL DOESN'T LEAVE THE CONTEST, AND IF THEY DO IT CORRECTLY, NOT ONLY ARE THEY NOT PUNISHED, THEY WILL GET REWARDED!
Those who have training in psych will recognise simple operant conditioning in action; the ball is continually locked in, because the tacklers are rewarded for doing so
If the AFL can't see how logically flawed this is, one rule for the ball winner, the completely opposite rule for the tackling team, I don't know what hope there is. The consequences, a scrum down in very contest, are entirely predictable when one realises the factors in play.
I don't know what the solution is, but rewarding the tackler for locking the ball in will only ensure contests where the ball is locked in. It's simple Skinner Box behaviourism, it's not really that hard to see that the result will be the exact opposite of what they claim to want, a flowing, open game...Perhaps, after the initial tackle, some other scene comes into play, perhaps the umpire calls tackle, at which point the tackler must immediately release the player, and the ball carrier must release the ball (just a first thought, not sure about it, but something is completely wrong at the moment)
Re: the bolded part. Funny thing is that only a few years ago when they started this crusade against holding the ball in the contest was that they had a rule that if the tackler dragged the ball back in or if he held it in, then he would be penalised. That went out the window at some point.
Back in the 90s they used to 'hail a taxi'. When a player was tackled and brought to ground, the tackler would put one hand in the air to show the umpire he wasn't holding it in. If it was clear the player with the ball wasn't trying to get rid of it, he was penalised. If the tackler bear-hugged the opponent so that the ball was trapped, it was ball up.
An example rule;
a) - If a player is tackled 1:1 and brought to ground, the tackler must demonstrate that he is not holding the ball to the player by raising an arm above his head. He must also tackle in a way which does not lock the ball in.
b) - The player in possession must immediately get rid of the ball by legal means to a team mate or allow it to be taken by an opponent. Failure to do so will result in a free against him.
c) - The player tackling may not be pushed off the opponent and may only be tackled if he takes possession of the ball. A free will be rewarded to the opposing team of any player who goes 'third man in'. (ie. a WCE player tackles a Carlton player and brings him to ground 1:1, then in another WCE player locks the ball in it will be a free against him and likewise if a Carlton player comes in and locks it in.)
This only looks at one scenario though and perhaps it should be an interpretation of the rule rather than being so prescriptive.
Really the umps need to focus on throws or illegal disposals and penalise them rather than 'letting the game flow'. (A free kick can open up a game pretty quickly). Also, they need to give players who are being tackled by one or more larger opponents the benefit of the doubt that they can't actually move, and making an attempt isn't as easy as they think.
Prior op is ok, but they could clamp down on players ducking and dodging to avoid a tackle as part of prior op. A fend off, duck or weave are all prior opportunity in my book.
A thinking-outside-of-the-box suggestion might be cutting the amount of players on the field to 15 or 16 a side so the packs don't get so large, and play is freed up. Added bonus is that teams could rotate players more if they played fewer of them a week and they could play more games in a season.