- Mar 27, 2006
- 2,751
- 2,438
- AFL Club
- Port Adelaide
Significant improvement in terms of server lag. The ultimate test (Lancang Dam) passed with flying colours.
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I still have flashbacks...remember it like it was yesterday...
Does this mean they think the rubber banding only started when the Naval Strike dlc was released lolDICE has deployed what it describes as “new higher-performance servers” to deal with a ‘rubber-banding’ issue experienced by players following the release of the Naval Strike DLC.
A new post on the official Battlefield blog says that the cause of the issue was a “configuration of certain hardware types dedicated to 64-player matches.”
Apparently a “significant amount of testing” was undertaken before introducing the servers to ensure their effectiveness, and the post claims that 64-player matches have already seen performance improvements.
Does this mean they think the rubber banding only started when the Naval Strike dlc was released lol
Stop playing COD, you banana!Good to see that the servers have been upgraded. Finally,
Stop playing COD, you banana!
Ship him back to Saigon
All I hear is excuses.As previously mentioned I have my 16yo brother staying with me and cod is co-op online.
Things will resume to normal tomorrow.
All I hear is excuses.
I could be on late, if I don't go out.I'm going to attempt to bail on the ball and chain and have a few games tonight whilst completing two group assignments. Who is with me!!!!
Epic battle logs will be posted for quiv after every game.