Multiplat Call of Duty: Ghosts

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Why didn't anybody tell me they were using Sim City 2000 to design the maps?
brb, shut up and take my money.
 

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Has it come down in price a EB yet?

You're better off skipping this one completely tbh. Game is already on life support compared to older CoDs (has half the players of Blops 2 at the best of times) and wouldn't be surprised if it was struggling to hold onto 1000 players once Advanced Warfare drops in under 3 months.
 
Call of Duty on a rapid decline or will Advance Warfare save the franchise?

Advanced Warfare makes it looks worse.
 

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Ghosts is ten times the game AW will ever be and they had 3 years to get it right and still couldnt do it. Will never buy a sledgehammer cod ever again. Bring on treyarch world at war 2 back to the era that mattered not this futuristic s**t.
 
In what regard? Apart from lag issues (lag compensation) I believe it plays alright. Very fast paced games and always need to be on alert with the exo movement now.

Hit detection is woeful, killstreaks are the worst i have seen, exo abilities pointless, guns are boring everyone uses the exact same gun, maps are all about perching on a rooftop or highpoint and looking down. These points and there are plenty of others.
 
This is a game I never thought I'd see people defend.

You didn't get a good map until you purchased the DLC, the maps were too big for the player count. Stonehaven is arguably the stupidest map ever to be put into a COD game.

Advanced Warfare is smart by reigning in kill streaks so that future CODs can build on them. It makes AW & probably future CODs more worthwhile because of it.

Plus it doesn't have camping dog killstreaks.

This game is ebola.
 

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