- Mar 29, 2010
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The new skill system means I don't need to restart my character from scratch if I get to Hell difficulty and find out my build wasn't optimised.
I probably only get 1 hour a night to play (if I'm lucky) due to other responsibilities, so I just don't have the time to be re-starting characters after 10-20 hours because I got the build wrong.
Diablo 3 is 99% likely to be coming to current gen consoles.
PP... we just have different gaming philosophies I guess, which is fine and I'm not saying one way is better than the other.
IMO in RPG based games (and D series is an action RPG based game) there is no "wrong build". You create a character that appeals to you, build it up over time and with time/investment form an attachment to that character. You know it's strengths and weaknesses... you've helped shape who that individual character is. As long as you enjoy playing them and have that bond... there is no wrong build... even if you can't do everything within the game or somethings are very challenging.
Once you reach Hell difficulty you've already completed the game twice, so it isn't like you haven't experienced the game nor got your value out of it. Hell is there for the challenge, for those who do want to (and have time to) optimise their characters.
By the sounds of it you're a casual gamer (by circumstance or choice... and that is not a criticism). Normal/Nightmare difficulties are their to give you that fulfillment. Hell difficulty is there for those who want more.
Personally, I just don't think RPGs should build in elements of "resetting" to suit players who complain about getting things wrong. The dumbing down of a game so that casuals can make mistakes without penalties. This is part of the reason the dumbing down of WoW has seen traditional gamers depart and been replaced by casual kiddies.
The "concreteness" (is that a word) of character creation and building made old school RPGs so great. They still do! Mass Effect is built around character development and investment. It also makes Skyrim so great... simply reset your skills just because you can't beat a certain Dragon Priest... you move on, level up, invest in skills better, come back and try again.
Sorry PP... I'm not a fan of the change, especially for SP, but open to it for MP.
Cheers
SKC
So you're saying that because I have less time to play the game I shouldn't bother with Hell difficulty and how dare the developer make it possible for me to do that now?
Chill winston. Constructive discussion here.
No. I'm saying that you're free to progress as far as you want. If people do ultimately made poor choices (due to limited time and knowledge) that prevent them from progressing further... then they shouldn't simply be able to "reset/rebuild" so you can progress*.
Progress here is in terms of "game challenge" and not "game completion", because you complete the game once you're down with normal difficulty.
As I initially replied with... a difference of opinion. You want to be able to experience every challenge the game provides (on limited time). I prefer to retain that sense of character investment/building.
I'll be jumping back into the world of games for the first time since Guild Wars, I played Monk but eventually got bored with him.
What are people thinking about which class they will go? At first I thought Barb because of the smash and grab style, but my fear is it will be the overwelmingly popular choice.
My other thought was Monk as this one looks to be a little more interesting than just a healer.
Everyone loving the barb ATM, still think I'll roll a demon hunter first then a witch doctor.
In d2 I thought barb was the least played, how times have changed
So I assume that it's quite easy to party up then? Coz it will be Awsome to play with some bigfooty boys!
Only 2 more weeks! Keep changing my mind on my first toon.
Barb looks so much fun but I think every man and his dog will be rollin the barb.
Leaning towards the witch doctor or the monk now after watching some YouTube clips