Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
It took me five games to become seriously competitive ...fantastic gamePlayed this a couple of months back. Quite liked it.
Needs a few plays to really nail strategy for me.
Get at least 4 other people of equal intellect ion and strategy and you will have a ball ...I got given a copy as a gift, still waiting to organise a game of it.
Hey I've always liked you mate. Would you be interested in joining in on one of our nights?Staple of my group - good mix of theme and euro. Got to get me some more maps.
We played on my birthday, and I won because nobody else had played it. Although that was half a game with a ten year old. It seemed pretty bloody obvious to make a beeline for the cluster of towns with cheap connections in western Germany even though I had not started there because a GERMAN had beaten me to it.They are fantastic ... By the way a friend of mine won a game recently buying up junk as the special rules for the game had great replenishment rates for it.
Hey I've always liked you mate. Would you be interested in joining in on one of our nights?
You could meet at a motel half way?
Aren’t the renewables more expensive at first to compensate afterwards? They aren’t a free hit.Played this for the first time recently. Only two players though, but even then it was engaging. Imagine four player would be excellent.
I'm one of those people who like think about rule changes that would enhance a game, wondering what you guys think of this one:
For the "renewable" power plants, whilst they don't consume resources, (advantage) one could say that in real life they are less reliable and dependant on weather. You cannot just "buy" more wind! What if, instead of it being able to power a fixed number of cities, your rolled a 12 sided die, say with numbers [-2, -1, -1, 0, 0, 0, 0, 0, 0, 1, 1, 2) and then added that to the number of powerable cities printed on the card?
Would it add too much luck to the game, or ruin it in any other way? The main concern I have is come that ladl turn when you see who can power the most cities (to determine winner) it could all hinge on one die roll. Perhaps you'd need to put an exception in there.
Aren’t the renewables more expensive at first to compensate afterwards? They aren’t a free hit.
On players, it’s definitely better with at least three. It’s one of those games where the special rules for 2 player play really wrecks how good it can be.
I've only played it twice, and the 2nd time was at CANCON with 3 people who had played it a sh*t ton. Not my worst gaming experience but felt like a goldfish swimming with sharks. Having said that they were all quite good with giving (non-condescending) advice.Get at least 4 other people of equal intellect ion and strategy and you will have a ball ...