quotemokc
Brownlow Medallist
I am sure most people are aware of the huge uproar going on towards EA and them having loot boxes in their full price game Battlefront 2.
It seems that the gaming community is getting fed up with them in being in every game as a way to milk as much money from the consumer as possible.
One tact is that they (the community) are pointing to them as a source of gambling aimed at children. (and others)
Battlefront & Overwatch's Loot Boxes Under Investigation In Belgium
https://www.kotaku.com.au/2017/11/battlefront-overwatchs-loot-boxes-under-investigation-in-belgium/
So many games have them now, it used to be a standard practice for free or cheap games to have them as purely cosmetic options for those dedicated enough to the game to buy as they wish. But now you cannot escape them and Battlefront 2 has almost made them a must buy in order to be competitive in the game.
I have spent hundreds on League of Legends since 2009 on skins I really wanted and that is fine as it was my choice and I knew exactly what I was purchasing.
I don't buy loot crates with real money. I have on occasion bought keys to open them in some games which is just as bad but as a whole I have probably spent less than $100 on them over the last couple of years. But once again these are for cosmetic purposes.
I don't even want to touch the subject of paying to progress as is the entire model of almost all mobile apps as you pretty much hit a brick wall until you start spending. (Candy Crush, Clash of Clans etc)
But should they be considered a source of gambling? I have read that buying loot crates is no different to say buying a packet of Pokemon cards that could have anything in it and kids have been buying them forever. Is that different because that is the entire purpose of Pokemon cards?
It seems that the gaming community is getting fed up with them in being in every game as a way to milk as much money from the consumer as possible.
One tact is that they (the community) are pointing to them as a source of gambling aimed at children. (and others)
Battlefront & Overwatch's Loot Boxes Under Investigation In Belgium
https://www.kotaku.com.au/2017/11/battlefront-overwatchs-loot-boxes-under-investigation-in-belgium/
So many games have them now, it used to be a standard practice for free or cheap games to have them as purely cosmetic options for those dedicated enough to the game to buy as they wish. But now you cannot escape them and Battlefront 2 has almost made them a must buy in order to be competitive in the game.
I have spent hundreds on League of Legends since 2009 on skins I really wanted and that is fine as it was my choice and I knew exactly what I was purchasing.
I don't buy loot crates with real money. I have on occasion bought keys to open them in some games which is just as bad but as a whole I have probably spent less than $100 on them over the last couple of years. But once again these are for cosmetic purposes.
I don't even want to touch the subject of paying to progress as is the entire model of almost all mobile apps as you pretty much hit a brick wall until you start spending. (Candy Crush, Clash of Clans etc)
But should they be considered a source of gambling? I have read that buying loot crates is no different to say buying a packet of Pokemon cards that could have anything in it and kids have been buying them forever. Is that different because that is the entire purpose of Pokemon cards?