If you want the 30 seconds to try and kick a goal you have to go for goal

longsuffreosupp

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Last 3 minutes of the game should be stop the clock when a mark is taken, and the player chooses not to play on. Then restart the clock after the kick for goal, or after the umpire calls play on.
 
Last 3 minutes of the game should be stop the clock when a mark is taken, and the player chooses not to play on. Then restart the clock after the kick for goal, or after the umpire calls play on.
I would get rid of time on for the quarter. Clock counts down from 20 mins without interruption except for a goal being scored or injury timeout like a stretcher. But the last 2 or 3 mins clock automatically stops as per your suggestion.
 

Ron The Bear

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Seems harsh. Player might initially want to take a deliberate shot on goal. but if then a team mate finds space because of poor defending, you can't pass it off? Seems a bit silly.

You don't want to take that option away. But there needs to be some sort of deterrent to the player using his full quota and then laying the ball up to a pack or otherwise not attempting to score with the kick.
 
Jun 7, 2007
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The reason a forward gets 30 seconds to line up is because they are trying to kick a goal

Don't really get how you are allowed to take 30 seconds if you aren't actually kicking for goal - seems like unnecessarily running down the clock

No one else gets 30 seconds so they can carefully pass the ball to a teammate

Simple solution - player has to indicate they are going for goal if they want the extra time to prepare

If they don't go for goal then it's a free kick
So if a player is around 50m out from goal, any defender can just leave his man to go to the goal line, leaving attackers 30m out, directly in front unable to be passed to?

As has been mentioned, time on is the solution. Take your 30sec if you want, match clock starts upon the approach.
 
Jun 7, 2007
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It's another sledgehammer on peanut action from the AFL. Since as long as I've been watching (80's) the umpire has been trusted to ensure players aren't taking the piss. But that wasn't good enough, we had to have a rigid 30sec for whatever reason. Then Mason Wood showed the world how stupid it was and we've effectively done nothing to stamp it out.

Point at goals, chip it 15min, repeat.

Use time on, stop the clock until their approach starts, problem solved.
 
So if a player is around 50m out from goal, any defender can just leave his man to go to the goal line, leaving attackers 30m out, directly in front unable to be passed to?

As has been mentioned, time on is the solution. Take your 30sec if you want, match clock starts upon the approach.

They'd be welcome to flood the goalsquare if they wanted to, but I think you'd find that if they did that any the attacking side had unmarked player dotted around inside the 50m mark that many times the defenders wouldn't mark the ball and the clearing kick would be marked by the attacking side

Yes Time On is another solution, but the current scenario is rubbish, you don't get 30 seconds anywhere else on the ground to pass to a teammate - shouldn't happen in the forward line either
 
The reason a forward gets 30 seconds to line up is because they are trying to kick a goal

Don't really get how you are allowed to take 30 seconds if you aren't actually kicking for goal - seems like unnecessarily running down the clock

No one else gets 30 seconds so they can carefully pass the ball to a teammate

Simple solution - player has to indicate they are going for goal if they want the extra time to prepare

If they don't go for goal then it's a free kick

What if their kick falls accidentally short/aka a miss-kick? very easy to work around that... use your 30 seconds and send a kick off the side of the boot to the top of the square. Hows anyone going to know you "werent intending on going for the goal"

The game needs a lot less of the rules that ask the umpire to assess the players mental state. Not more.
 

flyinghi64

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player takes a mark 50m out and says he is having a shot so get's the 30 second clock up.
My idea is he has to kick a goal or point, anything else is play on.
For example if he elects to short pass to team mate, play on no mark. If it falls short in goal square play on no matter if anyone marks it.

Now that would make them think twice to elect the 30 sec shot clock and put a lot more pressure on to kick it.

Guy's who never kick it past 50m will think twice if they mark 50+ out as they would rather get it on quicker to someone closer.

If there is only a minute left and someone is having a shot from 50 out and everyone knows if it falls short anywhere it's play on how much tension will there be.
 

flyinghi64

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A dumber idea than giving a player 30 seconds to have his kick as he is having a shot at goal. Even though he soaks up all 30 seconds and kicks it sideways to a teammate who goes and does the exact same thing.
Players and teams will always exploit rules to their own benefit to win no matter how it looks and so they should, winning is everything.
I was just suggesting an extension to the rule to try stop it being exploited and keep things interesting.

But hey I did appreciate the "Dumb idea" input, if it was aimed at my previous post of course.
 

Simon_Nesbit

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The problem is, there are two separate rules/intentions.

The 30 seconds for a shot is to stop the likes of Lloyd slowing the game down unnecessarily. (Spectacle). Once the 30 second was formalised (instead of umpire applying reasonable judgement), players started using the 30 seconds to wind down the clock. Simple solution is to separate out the two issues.

Players get reasonable time (say 5 seconds) to kick after a mark all around the ground. Umpire may extend this in the case of pack-mark, player still on ground, etc but is applied relatively consistently.

For a set shot, rather than give them 30 seconds, the clock simply stops. Make it automatic inside 50m - any mark or free kick the time-clock stops. If outside 50m, the player can "call" the shot (points at the goals) and the umpire blows the whistle to stop the clock.

No benefit to "running down the clock" anymore. Players still get their "30 seconds" to prepare and take the shot (keeping the game moving for spectators) but no longer has a tactical advantage so players will take the shot when they are ready, instead of pausing for clock management.
 
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