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Can't believe the computer took a mark two yards from goal and then kicked a sure fire six pointer out on the full.
Replays, and any stoppage (behinds, free kicks etc). I’ve suggested this to them as well... would be awesome to catch the opposition team off guard with a quick kick in, or quick movement from frees...Also an infuriating game design decision: having the player positioning reset after a replay. A couple of times I had players streaming towards goal unattended but there was a replay shown of my mark, and after the replay everyone had magically manned up.
I put together individual videos of bugs I found, and got acknowledgement from them that the videos are helpful. (And I can also see tHat they’ve definitely viewed them through the YouTube statistics as the videos are unlisted and only they have the links).I agree 100%. I made a list and it was never viewed or acknowledged by WW through methods like email or dm their evo group. It was only because Sebastian Giompaolo appeared here that it was seen at all.
I put together individual videos of bugs I found, and got acknowledgement from them that the videos are helpful. (And I can also see tHat they’ve definitely viewed them through the YouTube statistics as the videos are unlisted and only they have the links).
They would need to know how to reproduce the issues easily... which is why I invested some time for the videos, figuring out what did what when I saw the issues.
Is there no advantage in the game? I've had a few plays where I've had players running into goal and instead it came back for a free kick. I saw that Right stick is meant to elect not to take advantage, but I don't think I've ever been granted an advantage.Replays, and any stoppage (behinds, free kicks etc). I’ve suggested this to them as well... would be awesome to catch the opposition team off guard with a quick kick in, or quick movement from frees...
I am fairly convinced that for the AI there is zero correlation between kick difficulty and the outcome. I've seen as many misses from point blank range as I've seen 60 metre under pressure snaps from the boundary go in.
Also an infuriating game design decision: having the player positioning reset after a replay. A couple of times I had players streaming towards goal unattended but there was a replay shown of my mark, and after the replay everyone had magically manned up.
Doesn't need to be a replay. Even just a free kick does it. Often get a free kick given and see a loose man only to have the game to a fade wipe and reset everyone.
I'm trying to remember if AFL Live 1 reset (warped players into) positions after a free kick. I feel like I can definitely remember there being a transition, just not sure on the warping/resetting of positions. Pretty common in sports games, but yeah obviously a more fluid transition in play would be nice. Its something that soccer games (FIFA/PES) deal better with these days, depending on the scenario if the ball is still nearby, ie. quickly taken free kicks and/or throw-ins are allowed without a screen transition/player warp.
Yeah, most sports games will reset player positioning in a wipe*, otherwise you'd have to wait to long for players holding up play waiting for guys to get in position, and you'd have an increased number of professional fouls (like the real game), for continuity you do try to keep the wipes to a minimum if possible. Some sports are better for it than others of course, e.g. Tennis after a point.
We allowed replays to be turned off in AFL Live, and tried to make it a fluid as possible to maintain momentum with playing on from free kicks/marks without a wipe/reset - continuity is a huge part of footy, you get someone out of position, or a mismatch - you want to use it.
*(and also do memory garbage collection, catch up background tasks, etc. allowing the game to catch a breath )
... To the untrained eye it looks like the ball just levitates away from his chest through the goals for a 6 pointer when, if you didn't know any better, you'd say it more looked like he was tackled cold before he could even kick it, and definitely before he could charge it that much.
If I were to have a guess, its possible that certain kick animations (and who knows maybe this is the only one?) may be missing a blend tag (or other metadata) which sets at what point in the kicker's animation is the point he can get tackled but still get his kick away while blending into the tackle. Hence in lieu of this metadata, perhaps the ball is just getting launched at goal instantaneously like in your video, at the very beginning of the tackle anim process - and no actual blend from the kick animation to the 'tacklee' animation occurs - you only see him go straight to his 'tacklee' animation.
This may explain people posting that they saw players handballing thru goals and getting the 6 points.
But difficult to tell, these two things might just be completely separate, or issues linked to game state and input, or something.
Not too sure how many here are going to follow industry terms like "Game State" etc. - Just looks like a bug they need to get fixed to me
Downloading for the Switch now. I’m a little behind on this thread, is there somewhere with the best recommended sliders? Thanks
maybe it’d be better if there was position extrapolation in the wipe, instead of a reset.Yeah, most sports games will reset player positioning in a wipe*, otherwise you'd have too wait to long for players holding up play waiting for guys to get in position, and you'd have an increased number of professional fouls (like the real game), for continuity you do try to keep the wipes to a minimum if possible. Some sports are better for it than others of course, e.g. Tennis after a point.
We allowed replays to be turned off in AFL Live, and tried to make it a fluid as possible to maintain momentum with playing on from free kicks/marks without a wipe/reset - continuity is a huge part of footy, you get someone out of position, or a mismatch - you want to use it.
*(and also do memory garbage collection, catch up background tasks, etc. allowing the game to catch a breath )
maybe it’d be better if there was position extrapolation in the wipe, instead of a reset.
I.e where WOULD each player have run to in the time it would’ve taken to get the ball back.
I am fairly convinced that for the AI there is zero correlation between kick difficulty and the outcome. I've seen as many misses from point blank range as I've seen 60 metre under pressure snaps from the boundary go in.
Also an infuriating game design decision: having the player positioning reset after a replay. A couple of times I had players streaming towards goal unattended but there was a replay shown of my mark, and after the replay everyone had magically manned up.
People worrying about adjusting player ratings when genuine vfl quality players dominate the votes.
How do they butcher this up so badly, surely some basic formula based on stats would go better than whatever garbage it currently does.