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Recent content by jdobs95

  1. jdobs95

    Multiplat AFL 26 - Releasing May 8th

    Can’t say too much but Big Ant did get stitched up big time by Wicked Witch initially in my opinion. And TB are all about profits not about what we wanted. Businessmen not gamers
  2. jdobs95

    Multiplat AFL 26 - Releasing May 8th

    Tru Blu didn’t have a development team. It was completely Wicked Witch but their logo was nowhere until the 2014 DLC patch. It was listed as Tru Blu for the whole lot - dodgy tactics. Tru Blu did have QA Testers however (so too WW) There’s a little more behind why WW took over, hopefully it...
  3. jdobs95

    Multiplat AFL 23 - Part 2 with added Pro Team

    I totally understand the licensing around the guernseys - what about guernsey numbers? Is there potential that we will be able to change them in standard modes & management mode in the future? Also the ability to add logos to numbers in the guernsey creator, so we can put the little AFL logo on...
  4. jdobs95

    Multiplat AFL 23 - Part 2 with added Pro Team

    In my opinion it needs a finer balance between both. I know you wanted this game to be a continuous highlights real, which it is. However I think there needs to be the ability to slow the game down and be a bit more defensive.
  5. jdobs95

    Multiplat AFL 23 - Part 2 with added Pro Team

    Noticed this! After they agreed to a contract I didn’t know where to go to get them as a FA! Guessing that’ll be patched in (had to end up trading for that player the following season)
  6. jdobs95

    Multiplat AFL 23 - Part 2 with added Pro Team

    Can’t see the AFL listed players in the affiliate sides, hopefully this changes. BigAntStudios I saw you say something about you personally jumping on to code lately, how many games have you been involved in coding since Live 1?
  7. jdobs95

    Multiplat AFL 23 - Part 2 with added Pro Team

    Online is too easy
  8. jdobs95

    Multiplat AFL 23 - Part 2 with added Pro Team

    Just confirming Cross-play also means cross-gen? Do you know a rough timeframe on this one? Killing it btw, weekend off well deserved!
  9. jdobs95

    Multiplat AFL 23: Launch Thread (Xbox release date TBC)

    BigAntStudios is there going to be a focus on online stability over the next few days? A part from crashes I find at times I still don’t feel completely in control (in comparison to Live 1). It is the best online experience we have had since Live 1, but with Pro Team coming in I would assume...
  10. jdobs95

    Multiplat AFL 23: Launch Thread (Xbox release date TBC)

    BigAntStudios Is Crossplay not enabled yet? I'm on PS5 and it won't let my PS4 mate join my session
  11. jdobs95

    Multiplat AFL 23: Launch Thread (Xbox release date TBC)

    BigAntStudios Is there any chance you could implement the “Save & Quit” feature to online custom matches same as Cricket 22? I get footy is a shorter game than cricket but with the crashes etc at the moment I think it’d be a worthy feature Also the ability to choose venues in custom match setup 🙂
  12. jdobs95

    Multiplat AFL 23: Launch Thread (Xbox release date TBC)

    What does it look like when you click on create match? I know Cricket 22 has Standard and Advanced match setup settings. Would be great to see what options we get!
  13. jdobs95

    Multiplat AFL 23: Launch Thread (Xbox release date TBC)

    Hopefully we can see tweak to online performance, custom matches, state leagues and also fix the pace of the player when receiving a handball, currently they slow right down
  14. jdobs95

    Multiplat AFL 23: Launch Thread (Xbox release date TBC)

    BigAntStudios is the D-Pad interchange/sub making a return? 🙂
  15. jdobs95

    Multiplat AFL 23: Launch Thread (Xbox release date TBC)

    I JUST WANT TO BE ABLE TO USE A STATE LEAGUE SIDE IN MANAGEMENT MODE Wicked witch made it happen 😉

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