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Recent content by jon0011

  1. jon0011

    Multiplat AFL 26 - Releasing May 8th

    yeah fair enough, maybe I'll put the game down for a month or so and check back in here consistently to see if things have improved 😂
  2. jon0011

    Multiplat AFL 26 - Releasing May 8th

    Anyone else feel like the game was better to play at launch? At least on PS5, now I can’t seem to mark anything, my players are never where I need them to be when kicking, optional ways seems to be in the right spot, weird stuff.
  3. jon0011

    Multiplat AFL 26 - Releasing May 8th

    Anyone else finding that the opposition uses their wing players a lot and every time they transition, they are open in a paddock of space?
  4. jon0011

    Multiplat AFL 26 - Releasing May 8th

    No sorry, I mean only 16 players in the entire league were selected in the All-Aus team. Not 22!
  5. jon0011

    Multiplat AFL 26 - Releasing May 8th

    Just simulated a management mode season, 16 players in the All-Australian team, not 22 (what the hell?) (no leading goal kicker in that either), very disappointing. Would have liked a Brownlow count too of sorts, at least it wasnt all ruckmen though!
  6. jon0011

    Multiplat AFL 26 - Releasing May 8th

    Even AFL 2007 had wind that you had to account for, so if you have a 25km wind, you would have to adjust where you stop the meter, it wasn't just dead centre every time.
  7. jon0011

    Multiplat AFL 26 - Releasing May 8th

    I would like to see this, I do not recall proper pack marking as people have requested for AFL26 in 2004. Happy to be proven wrong but multiple people going through the same animation side by side is what I recall and isn’t comparable to what ‘pack marking’ people want now.
  8. jon0011

    Multiplat AFL 26 - Releasing May 8th

    That's what I was thinking, good call. Unusual that something so obvious would remain, it's like the AI are running too quick and make it way past the marking point.
  9. jon0011

    Multiplat AFL 26 - Releasing May 8th

    Sorry, I was more so meaning something like this would be ideal to fix any weird stat issues, 2K (yes I know it's 2K, massive company) have the ability to have different quarter lengths for played games vs simulated games, this would be huge for realistic AFL stats, so players arent getting 100...
  10. jon0011

    Multiplat AFL 26 - Releasing May 8th

    The 57 tackles objective to me seems insane for 1 player in career mode in a single match, consider the disposal stats goals are far less. Unusual, thoughts?
  11. jon0011

    Multiplat AFL 26 - Releasing May 8th

    Is it too much to expect that simulated games at 20 minute quarters match real life stats? A bit silly that if I want to do a season with realistic stats, I have to simulate on 7.5min quarters but if I actually play a game at 7.5min quarters the stats will be far less than the simulated games...
  12. jon0011

    Multiplat AFL23: Academy Thread

    Has anyone had any success using the 'game face' feature on PC?
  13. jon0011

    Multiplat AFL 23 - Part 2 with added Pro Team

    What a joke, we have all been fleeced hard hey 🥲
  14. jon0011

    Multiplat AFL 23 - Part 2 with added Pro Team

    Hey all, Been a while. Can anyone tell me if there has been any improvements to management mode since a month ago? Haven’t played yet, haven’t seen any updates come through either really.
  15. jon0011

    Multiplat AFL 23 - Part 2 with added Pro Team

    Nah in NBA you can simulate an entire season within 5-10 minutes, drafting, trading, free agents, then onto the next one

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