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get smart

  1. fumbler

    Werewolf Werewolf: Get Smart part 1 of six-fifths

    Werewolf: Get Smart part 1 of six-fifths The Rules Get Smart will start in the day phase any player not given a roll and does not post in the first day phase will die of the fumbler Plague. (if you don't lynch vote on the first day phase you get 3 votes added to your lynch tally for the next...

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