rocker_oz33
TheBrownDog
Plus Bartel.mitchell, mcveigh and hanley all to lose it.
I dont think there will be many def/mids maybe NDS,Kelly,Simpson Unsure on Bsmith I prob forgot a few names.
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Plus Bartel.mitchell, mcveigh and hanley all to lose it.
Bartel could be M/F next year.Plus Bartel.
I dont think there will be many def/mids maybe NDS,Kelly,Simpson Unsure on Bsmith I prob forgot a few names.
No - if you've used 20 trades during the season, you have 10 for finals, which you can then use as you see fit. eg. you might make 5 trades in the first week of finals, none in the 2nd week, 1 in the 3rd week and then 4 in the GF.Wouldn't unlimited trades mean you can completely overhaul your team?
It's got to do with scaling, points are not distributed evenly across the four quarters rather they are scaled relative to how close the game is.1. Change it to 25 scoring players - but only your top 22 scorers are counted toward your score.
This will help contend with the sub issue and late withdrawals. Also allows us to keep trades at 24.
2. The end of a close game scoring is utterly ridiculous too. A player that has no impact on a game in 118 minutes shouldn't be rewarded for 5 minutes or one play.
i.e Zac O'Brien came on as sub v Carlton. He got a free kick, Carlton gave away a 50 and put him in the goal square for a gimme. He scored 67 points for that one play!
JPK subbed off with 18. By the end of the game he's on 39. Hmmmm call me cynical.
You must be joking, Max King shone like a diamond for me this year.Sack R4 and have another EMG in MID. M11 looks good!
You must be joking, Max King shone like a diamond for me this year.
You mean you guys weren't on the Liam McBean train in 2014? Wild ride!
Ehhhh. No jokes. I know it's perfect for constant loophole option, but you are kidding yourself if you think you can maintain a full playing bench either way. In long run I would prefer another MID cow option!You must be joking, Max King shone like a diamond for me this year.
You can't have managed your team all that well if you've got more trades left than you can use.Once finals start, unlimited amount of trades you have remaining.
ie: go into finals with 6 trades, cluster fu*k of injuries like this year and 5 dounuts, can do 5 trades if you want. just ridiculous that you manage you list all year, then come finals your team gets deciamted and you have trades you cant use.
He means trades left that you can't use in that particular week (e.g. go into Round 21 with six trades left, have five donuts to cover, but only be permitted to use two that week).You can't have managed your team all that well if you've got more trades left than you can use.
They already are rewarded for it - they don't need to use any trades to get those players into their team, plus they get the benefit of those players' scores before everyone else trades them in, plus they get them at a reasonable price. What more do you want? It is a trading game after all.I'd like to see changes that put a bigger emphasis on getting your team right from the outset. Those who had the forsight to include players who have a breakout year should be properly rewarded for it, whereas now all they gain is a week or two with those players before everyone else trades them in.
I think that balance is pretty good as the game stands now TBH.A balance needs to be found between making it necessary to identify the best players from the start and still being able to build your team through trades and price changes..
No, these sports fantasy games are games of skill based on putting together the best possible team. The trading component, which SuperCoach brought over from DreamTeam, was added to DreamTeam and gradually increased to keep the interest of those who stuff up their initial team for whatever reason. It's a great addition, but it's a secondary one.They already are rewarded for it - they don't need to use any trades to get those players into their team, plus they get the benefit of those players' scores before everyone else trades them in, plus they get them at a reasonable price. What more do you want? It is a trading game after all.
I think that balance is pretty good as the game stands now TBH.
Funny, I seem to recall being able to trade players when playing Ron Barassi's Supercoach in 1997.No, these sports fantasy games are games of skill based on putting together the best possible team. The trading component, which SuperCoach brought over from DreamTeam, was added to DreamTeam and gradually increased to keep the interest of those who stuff up their initial team for whatever reason. It's a great addition, but it's a secondary one.
I think back when it was 20 trades a year you were rewarded far more for your initial side because their value was so much higher meaning anyone that had to blow a couple of trades early to grab the guys they missed out on would feel it late in the season when these few trades were used to better improve a starting side/donuts. With byes 20 trades isn't enough, but 24 which was brought in during the first set of byes was a decent number.What more do I want? More equity. Those who had the foresight to include players like for example Swallow or Parker, (I didn't btw), deserved more than just a saved trade and as little as a single week's score. I don't believe the balance is right, but we're all entitled to our own opinion.
Sorry bud but that is a dumbass idea. Who the f would pay $350k for a rookie straight up??All first-year players priced according to draft order, from #1 in the ND at about $350k down to the last-picked rookie at $100k.