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Firstly, we don't make AFL games and don't see WW as our competition, our bar is being set by 2K and EA, and has been for years.
The key question, as an AFL and gaming community, is not where the game is at, but more where it should be - they've had ten years and four goes at it, you don't need a review from me, the game speaks for itself - in volumes.
What would you have done differently? Not as in individual features as I don't own Evolution 2 and the last AFL game I bought was your AFL Live. One of the biggest criticisms I've seen on this board in my time here has gone back to your Live game that the games are too one on one and not truly representative of an actual game of footy. Evolution 2 seems to be the closest to date (though to be fair, as you said they've had four goes at it). AFL is a hectic and fluid game. If I had a blind stab at the logic of a soccer game I could probably create roles (positions) and assign those roles to zones on a field with some behaviours, and rules wouldn't be hard to create by setting invisible colliders around the boundaries and set one on the final defender that checks attacking players positions every frame and/or pass for example. Authentic AFL AI seems like it would be nuts - either rigid and robotic (which every game has been) or full flown machine learning and teach it how to play (well beyond the capability of this cert IV programmer lol). What sort of magic is up your sleeve that you could have implemented on Live 2 if you had a go on it back then?
We've only had a few trolls discuss nothing but graphics, but while on the topic, how worthwhile is resourcing your own engine when Unreal and even now Unity with its HDRP are so powerful out of the box? This seems to be the approach that WW have taken. I don't pretend to know the resources at your or WW's disposal but i've just been noticing a trend of even larger developers overseas move back to third party engines. So I'm just curious of the benefits of continuing to develop your own when I would hazard a guess that a lot of the features and work flow would be somewhat similar. Unless it's more to do with royalties then that's completely understandable.