Multiplat AFL Evolution 2 - Patch out now

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Filthy Sanchez

Norm Smith Medallist
Aug 18, 2009
6,714
6,060
AFL Club
Richmond
Had my first chance to get stuck into the game yesterday.

My initial thoughts are pretty positive. It’s a little more free flowing than other AFL games I’ve played, you can get more scores going and end-to-end footy.

Just struggling with marking and finding the best camera at the moment. Any tips on this would be most appreciated!
 

Ambrose Burnside

Club Legend
Dec 8, 2006
2,890
3,863
WA
AFL Club
West Coast
Interesting career mode glitch:

2 games into my second season. Signed Nic Nat as a free agent in the off season. Checked the season stats, he’s listed as having played 4 games after round 2. Rolled over to the West Coast stats page and he’s listed there still as well, but with identical seasons stats eg kicks, marks etc as he has with Richmond.

Wonder what happens when I play against the Eagles 🦅
Well, Nic Nat does have a twin brother IRL so...
 

SugarShane

C6 H12 O6
Sep 9, 2007
15,761
22,803
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Adelaide
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Strikers, BMS Goats
The calling of the term 'penalties' maybe an attempt to break into the American market... Free in the states means something different.
They'd want to worry about satisfying the Australian market before worrying about America. If that was the case they're even more deluded than we thought. But in their defence, I highly doubt it. The closest Americans have to AFL is Fifa, which also has free kicks.

It's an oversight by a team that are more familiar with a sport that has penalties in its lingo. Plain and simple.

If you hear hoof beats, think horses, not zebras.
 

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LennyHayes77

All Australian
Aug 24, 2017
874
848
AFL Club
St Kilda
One of my bugbears too. I would have a lot less players in the 90's and 80's, a lot more in the 70's and low 80's and drop all the players below this a fair few points. Even the players I have seen in the player ratings thread look too high to me. There just isn't enough disparity between a good player and a VFL player who won't get an AFL game this year.
Exactly what I'm in the process of doing. There needs to be a larger spread in ratings to really make it feel like there's a difference between the elite players and a fringe player.
20200421_071240.jpg

This is a graph of where my ratings are going to be compared to what is currently in the game. Hopefully it also adds a degree of difficulty as now entire teams aren't going to be full of players rated 80+. I can tell people are going to get salty about their boy now being rated 71ovr instead of 85ovr though!
This is also going to improve the career mode difficulty as elite players are harder to come by.
Hopefully be finished up in a week or 2.
 

Dez!

Hall of Famer
Jul 14, 2007
32,547
23,558
Melbourne, Victoria
AFL Club
Melbourne
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Chicago Bulls
For those who think a big dev and matching budget like 2K is the guaranteed solution to all these issues just need to play their latest instalment of WWE - 2K20.
After year on year of gradual improvement (at a rate of diminishing returns and annoying omissions from previous years), they delivered what could go down as the most broken and unplayable top tier sports game in history.

You don’t even need to have played past wwe games, or even to enjoy wwe, to see just how stuffed the game is. When released (and for many months after), there was a game breaking bug where all wrestlers would get possessed bungy-legs. Hilarious to watch others melting over, but insane that a game like that can be released in this day and age.

Compared to wwe 2k20, Evo 2 is a AAA release!


edit: enjoy a quick sample of what could be the most broken game release in gaming history (at least by a big developer, who is on their 7th iteration of said game...)
NSFW at 15sec...
The worst part is that it was still more playable than Evolution 2.

They also didn't have the delay that Evolution 2 got despite the issues between Yukes and 2k.

It was also torn to shreds far worse than Evolution 2 has been.
 

nick1408

Club Legend
Dec 12, 2010
1,403
1,287
Why?
AFL Club
Richmond
Exactly what I'm in the process of doing. There needs to be a larger spread in ratings to really make it feel like there's a difference between the elite players and a fringe player.
View attachment 861845
This is a graph of where my ratings are going to be compared to what is currently in the game. Hopefully it also adds a degree of difficulty as now entire teams aren't going to be full of players rated 80+. I can tell people are going to get salty about their boy now being rated 71ovr instead of 85ovr though!
This is also going to improve the career mode difficulty as elite players are harder to come by.
Hopefully be finished up in a week or 2.
Sounds great. I like your spread. The only way this could be better (and really, it's what WW should have done) is have a person who is all over each team rate their own team within guidelines. It sounds bad but it's how Football Manager does their games. Football Manager is actually used by professional teams due to their excellent scouting network. I've actually done this research/scouting for them in the past so am well aware of what goes into it. Soccer is a lot more vaired too - how do you compare Leionel Messi to some pleb playing 7th tier in England? Sports Interactive (developers of Football Manager) have done it brilliantly for years with fans of teams and there should be no reason WW couldn't do the same with Australian Rules Football fans given specific guidelines.
 

Ambrose Burnside

Club Legend
Dec 8, 2006
2,890
3,863
WA
AFL Club
West Coast
As long as the butler serves my beer before being taken away I'm not fussed.

Working from home... bet theyr'e on their games consoles playing Cricket 19?

Question, and don't shoot me down... With the amazing customisation options of cricket 19, why don't you create AFL live for the current market but add in the customisation so you can avoid the licences? Leaving all the kits for the community to create? It works for the Cricket very well.
Because as much as people like making fun of Tru Blu mentioning sales figures, and a few comments implying WW pitched cheaper development costs than Big Ant, a passion project like this, competig against a fully licensed product, would be unprofitable and therefore unfeasible.
 

Gibbsy

Moderator
Oct 12, 2009
22,356
23,969
Geelong
AFL Club
Collingwood
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Manchester City, Victory, Cavs
Exactly what I'm in the process of doing. There needs to be a larger spread in ratings to really make it feel like there's a difference between the elite players and a fringe player.
View attachment 861845
This is a graph of where my ratings are going to be compared to what is currently in the game. Hopefully it also adds a degree of difficulty as now entire teams aren't going to be full of players rated 80+. I can tell people are going to get salty about their boy now being rated 71ovr instead of 85ovr though!
This is also going to improve the career mode difficulty as elite players are harder to come by.
Hopefully be finished up in a week or 2.
Great work. It's crazy that there can be considered more than 150 players worthy of an 85+ rating in the AFL. You've rightly displayed there wouldn't even be half that number.
 

WaLkEr_ThE_StAr

Ultimate campaigner
May 8, 2004
4,800
4,002
Where you'd rather be
AFL Club
Carlton
Small bug noticed yesterday in coach career mode.
In my office inbox after a game it showed one player injured and going to be out for some weeks. In the very same week it has email from same player to coach looking for opportunity as if he been playing in reserves team all this time...lol

Happened about two rounds in a row,
Happens heaps to me!

Another few I have encountered in my coaching career:

- My finances got out of hand in the early part of the season, as I had every staff member on a rating of 10, so was spending too much money and not making enough back as a profit. After fixing this and making 5 million profit come the end of the season, week after week I was warned my finances were getting out of hand when they weren't.
- S.Walsh was suspended for two weeks, yet I was still able to play him.
- I have had 4 players do their achilles over the course of a season, and 2 with facial fractures. Pretty rare injuries that seem to be super common in-game.

But the best was in the trade period:

- Gold Coast offered me Matt Rowell for Josh Honey, who is on Carlton's rookie list. Ultimate facepalm. 🤦‍♂️
- They then offered me Noah Anderson and Josh Corbett for Fraser Phillips (Rookie) and Sam Ramsay (Pick 47). :drunk:

Has anyone else been offered some disproportionate, wacky trades? :moustache:
 

SugarShane

C6 H12 O6
Sep 9, 2007
15,761
22,803
SA
AFL Club
Adelaide
Other Teams
Strikers, BMS Goats
Because as much as people like making fun of Tru Blu mentioning sales figures, and a few comments implying WW pitched cheaper development costs than Big Ant, a passion project like this, competig against a fully licensed product, would be unprofitable and therefore unfeasible.
Agreed. We're the minority. As sad as it is, the facebook masses are the majority and they wouldn't touch an unlicensed AFL game. No matter how much better it was. If they see a generic title next to AFL, they're going AFL.

It kind of works/worked in cricket because (until the kit designer came in) their kits are pretty generic. They have a new design each year so having the Sri Lankans in a slightly different design of blue and yellow isn't as jarring as seeing the Bombers in a different home strip for the first time ever.

Cricket fans were also used to it, as the majority of teams had been unlicensed since the early 2000's. But even today you still see memes taking the piss out of those games that had unlicensed names. Cricket also has a much wider community to draw from of people willing to put in their own time to get the rosters correct for everyone else to download.
 

Freo16

All Australian
Aug 4, 2010
846
885
Perth
AFL Club
Fremantle
Happens heaps to me!

Another few I have encountered in my coaching career:

- My finances got out of hand in the early part of the season, as I had every staff member on a rating of 10, so was spending too much money and not making enough back as a profit. After fixing this and making 5 million profit come the end of the season, week after week I was warned my finances were getting out of hand when they weren't.
- S.Walsh was suspended for two weeks, yet I was still able to play him.
- I have had 4 players do their achilles over the course of a season, and 2 with facial fractures. Pretty rare injuries that seem to be super common in-game.

But the best was in the trade period:

- Gold Coast offered me Matt Rowell for Josh Honey, who is on Carlton's rookie list. Ultimate facepalm. 🤦‍♂️
- They then offered me Noah Anderson and Josh Corbett for Fraser Phillips (Rookie) and Sam Ramsay (Pick 47). :drunk:

Has anyone else been offered some disproportionate, wacky trades? :moustache:
I was working on a three team trade between Freo, Geelong and Gold Coast, I offered the trade and Gold Coast counter offered the exact same trade but altered it so they gave up nothing 😂😂
 

footyfan1978

Brownlow Medallist
Aug 27, 2014
24,373
25,938
spacetime
AFL Club
Carlton
Other Teams
there are no other teams worthy
I have not got to trades yet, but it sounds totally random by a few people here. I won't bother taking it seriously to simulate getting good at it knowing there is no thought put into it by developers.

I am happy enough just making a custom team of my own but looks like club finances, trading, injuries and suspensions are not to be taken as important if I want to keep enjoying playing games. At this stage I more worried I spend time on a season and the ladder is not correct. If that happens there no point even trying to simulate seasons and just playing singe matches. First season I played that was not in coach mode I just played to get used to controls etc but was not taking season progress seriously but when did look at ladder in last round it looked like it was not accurate. I wonder if it just happened to me and anyone else has seen this. I assume it could happen in coach mode to, at this stage I 7 rounds into my first coach season and not seen ladder have me on different wins than I had, But if does it in later rounds, will not be happy, now I trying to do a real season managing my ins and outs each round.
 

footyfan000001

Cancelled
Jun 8, 2006
5,086
4,902
AFL Club
Western Bulldogs
Fair few more glitches:

- Ball gets kicked for a behind close to the behind post, behind is paid but then it’s a boundary throw in.

-ball kicked off ground for a goal and they call out on the full.

-so so so many out on the fulls from the AI when kicking in from full back.
 

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T2B_

Yes to avocado
Feb 13, 2011
32,823
41,578
Bathing in avocados
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Carlton
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Just got the game last couple of days. Definitely plays differently compared to EVO 1, and EVO is really the only AFL game I've played since AFL 98 way back when (I kid you not).

On EVO 1 I got basically to unbeatable ability on Legend vs the computer (I have a satellite internet connection so never had the chance to vs other people), whereas coming into this on Legend is a totally different kettle of fish and struggled to win a game. I'm back to Veteran level on this one. Enjoying the challenge though, as on EVO 1 basically the challenge was seeing how many goals one of my players could kick or how ridiculous a score I could kick against the opposition.

Biggest adjustment for me is the controls. In EVO 1 you could just hold the Triangle (PS4) button and auto tackle all in your vicinity while also tracking the ball. Now it's all timed and you MUST press the button instead of holding it or it won't register any action. Not really a bad thing though.
 

BigAntStudios

Club Legend
Jul 14, 2010
2,576
1,404
Melbourne
AFL Club
Carlton
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Eels, Redskins, Spurs
Because as much as people like making fun of Tru Blu mentioning sales figures, and a few comments implying WW pitched cheaper development costs than Big Ant, a passion project like this, competig against a fully licensed product, would be unprofitable and therefore unfeasible.
At this time, yes, an unlicensed product would not be viable because the stores wouldn't stock it.

AFL Live was a passion project, we made no money from AFL Live, in fact we didn't get paid for one year of it's development - it's a long story but we were told to stop making the game but continued to make it anyway (FIFA actually has a similar story - they were told to stop making V1.0 of their game by head office at EA but kept making it :) ).

Regardless of making the game or not, we have passion for the sport, and will continue to financially support it, especially at this time. We are a Foundation Partner of the AFLW, and the major sponsor for this Thursday night, a pity it now will be a "virtual" event: (My money would be on Prespakis.)

B&F.jpg
 
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Topkent

Hall of Famer
Aug 29, 2010
37,958
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At this time, yes, an unlicensed product would not be viable because the stores wouldn't stock it.

AFL Live was a passion project, we made no money from AFL Live, in fact we didn't get paid for one year of it's development - it's a long story but we were told to stop making the game but continued to make it anyway (FIFA actually has a similar story - they were told to stop making V1.0 of their game by head office at EA but kept making it :) ).

Regardless of making the game or not, we have passion for the sport, and will continue to financially support it, especially at this time. We are a Foundation Partner of the AFLW, and the major sponsor for this Thursday night (a pity it now will be a "virtual" event: (My money would be on Prespakis.)

View attachment 861981
Have you guys ever lobbied or considered a sales pitch to an AFL department re investment and funding?
Probably the only way a really good version of the game ever gets made.
 

Ambrose Burnside

Club Legend
Dec 8, 2006
2,890
3,863
WA
AFL Club
West Coast
We made no money from AFL Live
I guess that's the crux of the matter.

I mentioned this before, but I wonder if it's possible now that you've deliberately built technology for other games that can be re-used across multiple sports, like stadiums and so forth, whether you could bid more competitively next time. Assuming bridges with Tru Blu haven't been completely burned down :$

I enjoy Evo 2, and I hope the majority of the bugs are fixed, but lighting a fire under a complacent WW's arse would be nice.
 

offtherails9

Premiership Player
May 30, 2012
3,698
3,984
-
AFL Club
Hawthorn
You can really feel the lack of advanced knowledge about AFL coming out in the product. I think somebody once pointed out that they're all rugby guys and it kind of shows.

Some of the errors are things that people who know footy just wouldn't ever make, like calling free kicks "penalties". It's not technically wrong, but no actual footy fan would ever call it a "high tackle penalty". There are just those little things that creep in that remind you that footy brains aren't making the game.
Yeah I think getting people who have played a decent level of footy in might help the game in the future. That's one thing you can give Big Ant, they had blokes who understood the game. I'm not sure a YouTuber and a bunch of guys from Sydney really get it.

What about Robinson from the Lions? He seems pretty keen on the game and gaming in general, a few guys like that could always help.
 

BigAntStudios

Club Legend
Jul 14, 2010
2,576
1,404
Melbourne
AFL Club
Carlton
Other Teams
Eels, Redskins, Spurs
Yeah I think getting people who have played a decent level of footy in might help the game in the future. That's one thing you can give Big Ant, they had blokes who understood the game. I'm not sure a YouTuber and a bunch of guys from Sydney really get it.

What about Robinson from the Lions? He seems pretty keen on the game and gaming in general, a few guys like that could always help.
Robbo's definitely got some very strong ideas about the game when he's not on his family friendly sessions :)

PS: I love Robbo - gutted when got kicked out of Carlton, after his rushed behind/goal mistake in the final against Richmond, he played one of the most physical and gut running second half's I've ever seen.
 

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