Multiplat AFL Evolution 2 - Patch out now

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footyfan1978

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Aug 27, 2014
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I'm sure BigAntStudios will be able to provide far more than I can but...

Bugs will be ranked on some sort of scale depending on how game-breaking they are. Do they stop progression in the game (e.g. a crash)?
Exactly, and in a season mode or career mode clearly ladders , trading and injury bugs are non-negotiable. No point even having such modes if fundamentals aspects of them have bugs. They need to be priorities for that too, They are more than game breaking, they are mode breaking if they cannot be done properly.
 

nick1408

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Dec 12, 2010
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Exactly, and in a season mode or career mode clearly ladders , trading and injury bugs are non-negotiable. No point even having such modes if fundamentals aspects of them have bugs. They need to be priorities for that too, They are more than game breaking, they are mode breaking if they cannot be done properly.
Yeah, I agree. The problem is they may be far harder to fix than the deadline for the first patch allows.

So long as there is adequate communication if this is the fact I can live with that.
 

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BigAntStudios

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I'm sure BigAntStudios will be able to provide far more than I can but...

Bugs will be ranked on some sort of scale depending on how game-breaking they are. Do they stop progression in the game (e.g. a crash)? Does the AI somehow break the rules (e.g. out of bounds called when the ball goes through for a goal)? And so on. All bugs are also ranked on how easy they are to fix. Something like the BOMBRES error is probably a really easy fix. These are then worked towards a deadline so some bigger bugs (like trading bugs) may be really hard to fix so won't make the next patch but something that seems insignificant (BOMBRES) gets fixed. This causes the masses to scream "Why did you fix the spelling of BOMBERS when it means nothing to gameplay but left me with players smothering a set shot???"

Killing bugs is a fine art. Not every bug will be killed and bugs will arise from the patches. There's no doubt about that. It's a matter of minimising what you can and hopefully taking out game-breakers and possibly living with the cosmetic bugs.
I'm sure every Studio have their own way of labelling things, we have "Must Fix", "A", "B", "C" - where you'd like to clear all M, A, B and most C. M's are crashes, non-progression errors and the like, A's are things that greatly limit the experience, B's limit the experience, C's are things like wrong colours, the spelling issue pointed out above, etc.

Each Studio/Publisher has their own take on Patches, I'm not letting out any secrets when I say that Sebastian Giompaolo hates patches, it's plain to see from the number of patches his games get.

We have an alternate take on that, we will patch often, we won't wait for the B/C bugs, we'll patch as soon as there are M or A's fixed, best and most extreme example would be AO Tennis with a patch on average every 5 days for 6 months (we also added a lot of content with those patches and new gameplay).

The PS4 and Xbox platforms can patch within 24-48 hours from submission, IMO there is no good reason to make people wait. Nintendo patches are a pain, the fastest we can get the simplest of patches through is weeks. e.g. We just released a patch for AO2 on Switch that was available on PS4/Xbox AO2 weeks ago.

Any dates given or deadlines for patches are entirely arbitrary and set by the publisher, not the platform holders.
 

Ambrose Burnside

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That is not a bug mate. That is actually getting it right.
Yet they've put it on their known issues page for some reason. Something that's actually correct.

Hating patches is fine if it's because you're an artist that strives to release games that don't need them, and if you do need to it's like a slap in the face because you've released a flawed product, but you release them anyway because you want perfection.

But yeah. That's not the case here at all :(
 

footyfan1978

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Yet they've put it on their known issues page for some reason. Something that's actually correct.
Highlights they got a lot of people working on things that actually do not know their football very well. But the one person that put Bombres on the banner is someone that proves they know their football. It is not bug. That has been on their banner numerous times...lol
 

nick1408

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Highlights they got a lot of people working on things that actually do not know their football very well. But the one person that put Bombres on the banner is someone that proves they know their football. It is not bug. That has been on their banner numerous times...lol
It's a typo in code. Nothing more
 

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T2B_

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Not sure about this game yet, but with EVO 1 I was never too concerned about ratings.

I'll tell ya why.

I had a developed, 96 or so rated Will Setterfield who could never quite consistently cut in in the midfield when I had guys in there, rated late 70s to early 80s, totally outperforming him even though they were also physically inferior.

I had a number 1 draft pick around 90 rating get pushed out by a randomly generated speedy wingman, mid-late pick, named Andrew Ford who came in as a rover and dominated with late 60s ratings from very early on, and won a Brownlow in his first season.

I don't really know how ratings actually compute and work out in that game, but TBH players felt more than the sum of those ratings for some reason. Could be imagining it, but I enjoyed that aspect in a way.
 

2006_Eagles

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I'm sure every Studio have their own way of labelling things, we have "Must Fix", "A", "B", "C" - where you'd like to clear all M, A, B and most C. M's are crashes, non-progression errors and the like, A's are things that greatly limit the experience, B's limit the experience, C's are things like wrong colours, the spelling issue pointed out above, etc.

Each Studio/Publisher has their own take on Patches, I'm not letting out any secrets when I say that Sebastian Giompaolo hates patches, it's plain to see from the number of patches his games get.

We have an alternate take on that, we will patch often, we won't wait for the B/C bugs, we'll patch as soon as there are M or A's fixed, best and most extreme example would be AO Tennis with a patch on average every 5 days for 6 months (we also added a lot of content with those patches and new gameplay).

The PS4 and Xbox platforms can patch within 24-48 hours from submission, IMO there is no good reason to make people wait. Nintendo patches are a pain, the fastest we can get the simplest of patches through is weeks. e.g. We just released a patch for AO2 on Switch that was available on PS4/Xbox AO2 weeks ago.

Any dates given or deadlines for patches are entirely arbitrary and set by the publisher, not the platform holders.
If Sebastian hates patching, Tru Blu probably shouldn't be affiliated with Wicked Witch
 

Old M8

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Feb 2, 2009
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Each Studio/Publisher has their own take on Patches, I'm not letting out any secrets when I say that Sebastian Giompaolo hates patches, it's plain to see from the number of patches his games get.
We’ve already bought his game. Why would he care about patches? He won’t get any extra money from patches that can go into his sales and money numbers he can quote us.

This is all about sucking us into buying the game, and hoping the next one will be better like we do every time. TruBlu have no pride in their games. 120 reported bugs on a game they felt was right to sell to the public. No pride whatsoever. Plain to see.
 

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