Gabo
Rookie
- May 6, 2018
- 29
- 20
- AFL Club
- Richmond
- Other Teams
- OKC Thunder, Hobart Hurricaines.
Oh, I didn't know. But thanks for telling me. Am I able to move to the gaming thread?There's a gaming board you know.
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Oh, I didn't know. But thanks for telling me. Am I able to move to the gaming thread?There's a gaming board you know.
Sounds Great! I agree with you; research the player positions is great because it would make it easier for people to place a player in a postion.Actually do some research on players strengths and weaknesses.
Actually do some research on player positions.
Allow players to have a secondary position.
Completely scrap the old engine and develop a new one from ground up, they've had three cracks at it and all three have been s**t.
No they don’tWicked Witches - West Coast and Freo still have Domain as their home ground in Career Mode. Will that be fixed up?
Happens to me aswell. It's so annoying!Asking WW. I downloaded the game this morning, played a single game to test it out & I found a distinct lack of performance from the game. It's seems to be running quite slowly. Could just be me, but i had 3 or 4 set shots at goal that jumped & resulted in me kicking it out on the full.
Just wondering whether it's from the update or just from me?
Starting to think I may be an anomaly with this delete saved data thing, I didn’t have any saved gameplay/seasons due to a replacement PS4 5 months ago but still had made custom lists saved with created players and my own creations which I had to download off my players hub, in my 2018 pack download all of these players have just reverted to the delisted players list where in the edit player hub I have discovered you can actually edit their number if they are on this delisted list.
Haven't bought the update, but seeing as it's a DLC and not a new game I wouldn't expect much to change. Thankfully there's still the sliders (and I think they added a couple more) so you can customise it until you find a good balance.I'm reading a lot of crap about heritage jumpers and stadia, but has the gameplay improved at all?
I’ve played about 5 or 6 games since the patch/update (at afl level) and they’ve been some of the best games I’ve played with AFL Evo (which is saying something as I’ve always loved the game)I'm reading a lot of crap about heritage jumpers and stadia, but has the gameplay improved at all?
I'm reading a lot of crap about heritage jumpers and stadia, but has the gameplay improved at all?
I think so, yes. It runs really smooth now.
Does it still do that thing where if you handball forwards it sometimes hangs in the air forever before being intercepted by a player running the other way?
Xtreme mate I saw you mentioned in the other AFLE thread about home ground advantage.
Have you found a way to resolve it?
I've been simming AI v AI and the home team 9/10 win the game.
I simmed two last week, Adelaide v Carlton at Etihad and then at Adelaide Oval. Worst side vs the best (going by AFLE's team ratings).
Carlton beat Adelaide at Etihad by 36 points and then Adelaide beat Carlton at Adelaide Oval by 108.
It's almost ruining the experience for me. I've been messing with the sliders and will try somehow find a way where it's not so lopsided, but do you have any ideas?
Cheers
I play the PC version too and do the same as you do (except for the recording of games - because the simulation option of AFLE in season mode is so out of whack I do mine manually and set up the 2018 season from an excel spreadsheet) and I've noticed it really stands out.Sadly not, I actually never investigated it too much aside from when playing. I've done AI v AI games (another one of my quirks with the pc version. I record the AI v AI contests and watch them later for fun ). Didn't pay too much attention to home ground advantage in those situations, in fact I thought the results reflected more on the ratings on the teams as well ? but then I never really played many weaker teams against each other.
I used Hawthorn at the MCG quite often and while there was the occasional Hawthorn thumping win (eg: they commonly beat the WCE, Sydney..... games against Geelong were split). They lost quite a few games (Port Adelaide, Adelaide, Western Bulldogs etc) despite being the home team.
I do feel there is a home ground advantage when playing single player. But it might also be a momentum thing ? Granted I've not tested what happens if it's the home team getting thumped by the away side.
I'm simming 10min quarters. I've got a set of sliders now that give me realistic scores and stats so it's pretty bang on but the home field thing is killing it!What quarter lengths do you usually sim ?
I've done 3.5 - 5 7.5 and 10 minute quarters. I did a 20 minute quarter length a few times... stopped doing it when I realised I could play several games and still get realistic scores on shorter quarters .
I'll give simming other teams a go in the next few days. I find it interesting that a home team bias has been coded into the game. I'll sound like I'm putting WW down.... but I wouldn't have expected it (like the rubber banding in some car racing games).