From that little clip, there seems to be a fair bit of promise. As above, the part where Shaw was able to turn around on the HBF, weave around players and then centre the ball looked really good, and indicates gameplay is much less of the usual "kick, mark, kick, mark, goal".
The animations are also significantly better than previous outings - they physics don't seem too "light" or too "clunky". It still isn't perfect and there are some slight robotic moments, but it's a very, very good effort considering what was at their disposal.
Lastly, I have some concern about the set shot mechanics - it seems too easy, in my opinion, if it's simply "pull back stick to power up, push forward to kick". Back when AFL Live 2 was in the making, I floated an idea whereby pushing forward on the left stick controls the run up, and then the right stick functions in a similar way (pull back to charge it up, push forward to kick). This adds another layer of complexity so that it isn't a simple "meter charge" mechanic, since you would need to not only time your kick correctly in the meter, but also with respect to kicking it at the right point in your run up (too early and you won't have enough momentum/be kicking unnecessarily long, or too late and you may kick into the man on the mark). I very much fear that, if the mechanic is too simple, then it will be mastered within a week.
Having said all that, this was an extremely small sample size, so the positives could become negatives, or vice versa.