Lastly, I have some concern about the set shot mechanics - it seems too easy, in my opinion, if it's simply "pull back stick to power up, push forward to kick". Back when AFL Live 2 was in the making, I floated an idea whereby pushing forward on the left stick controls the run up, and then the right stick functions in a similar way (pull back to charge it up, push forward to kick). This adds another layer of complexity so that it isn't a simple "meter charge" mechanic, since you would need to not only time your kick correctly in the meter, but also with respect to kicking it at the right point in your run up (too early and you won't have enough momentum/be kicking unnecessarily long, or too late and you may kick into the man on the mark). I very much fear that, if the mechanic is too simple, then it will be mastered within a week.