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AFL Game Part 2

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Originally Posted by King Elvis
How heavily will Ben Carbonaro feature in this game; special comments only, or fully fledged commentator?

Also, can you please insure that Suzie Olsen is in the game as a goal umpire?

One Love.

She can't be a goal umpire when she is an important part of the inner sanctum of the NMFC.

Here she is in the game at a presser with Cousin Brad

bradandsuzi.jpg
 

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Anyway guys get it back on AFL Video Games, not TLC :D
 
I will get this game when it comes out regardless of whether it is good or bad! I will probably be bad at online mode though :(
 

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In relation to the above post, I think a great inclusion would be the ability to have full control of the player's position once marking the ball in any part of the field. By that I mean you mark it and your player stands still right there, it is up to you to push back from where you mark it to a distance you find necessary. Obviously if you don't go back from the man far enough you will have less power, and if you go too far you will lose distance/give the defenders time to push back. Then if it was inside 50 and you go back a certain distance it should automatically turn into a set shot routine, that you must press a certain button to get out of.

it is actually a pain to always have to manually pull you player behind the mark - we tried it.

What we have implemented is that the player will automatically, on free kicks and marks, go to get back behing mark but you can pre-empt this at any stage by selecting any action - eg. just keep running, kick, etc... For example if you are Setanta and you mark 2m out in the goal sqare, directly in front, you can just rush it through for a behind by playing on instead of going back and taking your kick.
 
I don't think its necessary to do that for a couple of reasons. The team in the losing rut will still be behind those who are winning. In this case Fremantle's form could be dropped down from 20% to 10% to 5% then gone completely leaving them with their base statistics. This would be a large enough punishment as the opposition teams will still have their form % boost, leaving fremantle behind on the rest of the competition.

So the code could be something like -
after 3 wins you would get a 5% boost,
4 wins 10% boost,
6 wins 15% boost,
7 wins 20% boost.

Beating any team for the first 3 rounds will net you a standard 1 win towards your streak as the ladder isnt really indicative of anything at that stage (unless you want to go back to last years ladder in which case it could work normally).
Beating a top 4 side counts as 2 wins.
Beating a top 5-12 side counts as 1 win
Beating a bottom 4 side counts as .5 of a win (unless you are in the bottom 4 when it counts as 1 win)

After each loss however, the boost percentage will halve until it reaches under 5% then it disappears completely. Also losing a game on your streak will give your 2/3 of your streak count (so if a team wins 6 in a row, then loses one, they will be back at 4 wins in a row as their streak..) and if they win another game, they're back on track to pick up their boost again.

I just dont think that taking attribute points away from sides is ever a positive thing. the gamer is always disappointed when players go down (like hopping mad mentioned in fifa). Maybe if a side in the top 4 loses 3 in a row, they could be penalised, and a side in the top 8 could lose 4 in a row, then be penalised 5-10%.
But the point of the form system would be to reward sides that are playing well, but also make the competition more even for the sides that start out with poor attributes.

Those are just my thoughts though, people could add to this or change it if they want.

Nice post.

I always steer away from game balancing via penalties that take a player below what would be considered "0", you should always, in my opinion get your base stat. That's not to say that your opposition, having played well or having seen how bad you are playing don't get a lift from it.

That said, most games have "catch up" - meaning the worse you are the easier it is to score/drive/whatever, this has been done all the way back to NBA Jam. I understand the idea of reward for good play (the old NBA Jam "he's on fire"), but there is something to be said to negating someone getting the daylights belted out of them.... particularily online, as it demotivates people and has them leave the online space.
 
have injuries been implimented at all? If so any detail on it?

Will players pull hamstrings and stuff during games? Can players be knocked out?
Or does it just pop up at the end of games that players have injured themselves?
 
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