Hey all! I’ve been working on a tabletop dice basketball game recently and once I finish the rest of the team ratings this week it’ll be ready for some play testing.
It will require three 10-sided dice and a few hours of your time. I can email you all the necessary files, but if you didn’t have the dice/didn’t want to print s**t out I’m happy to snail mail it all for your convenience too.
A bit about the game and how it works:
> Players shooting stats are directly taken from their real life shooting percentages.
> Rebounding, passing, blocks, steal ratings are calculated based off real life stats.
> Possessions per quarter are based on the teams involved real life pace of play stats.
> There is a minimum and maximum number of passes that can be made per possession, and recipient of each pass is determined by your dice roll.
> Your direct opponents defensive rating reduces your shooting stats, but if a certain number of passes are made on the possession it earns you an open look free of penalty for your direct defender. It presents a trade off, if the ball is in the hands of a good shooter, but there is a still a pass available do you take the shot or try for one more pass for the open look when it might not be a player you necessarily want shooting. You always choose whether to shoot a 2 or a 3.
> A players stamina is tied to the number of shots they take in a game. This forces you to utilise your bench and ball movement as the stamina penalties on a players shooting are harsh!
This will be ready for testing as of next week, so if anyone is keen or wants anymore details just let me know Thanks!
It will require three 10-sided dice and a few hours of your time. I can email you all the necessary files, but if you didn’t have the dice/didn’t want to print s**t out I’m happy to snail mail it all for your convenience too.
A bit about the game and how it works:
> Players shooting stats are directly taken from their real life shooting percentages.
> Rebounding, passing, blocks, steal ratings are calculated based off real life stats.
> Possessions per quarter are based on the teams involved real life pace of play stats.
> There is a minimum and maximum number of passes that can be made per possession, and recipient of each pass is determined by your dice roll.
> Your direct opponents defensive rating reduces your shooting stats, but if a certain number of passes are made on the possession it earns you an open look free of penalty for your direct defender. It presents a trade off, if the ball is in the hands of a good shooter, but there is a still a pass available do you take the shot or try for one more pass for the open look when it might not be a player you necessarily want shooting. You always choose whether to shoot a 2 or a 3.
> A players stamina is tied to the number of shots they take in a game. This forces you to utilise your bench and ball movement as the stamina penalties on a players shooting are harsh!
This will be ready for testing as of next week, so if anyone is keen or wants anymore details just let me know Thanks!