HBK619
Brownlow Medallist
- Joined
- Dec 5, 2006
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So about 1/3rd of the way through ACR now.
I don't know how to feel really. The story is completely uninteresting, Desmond has to be the most useless character going around. Ezio's stuff just isn't as enjoyable and interesting as it has been (Ezio writes diaries? **** OFF!). Altair's stuff is ok, but far too far in between the other sequences so it creates a massive disjointed story when you've forgotten what happened in Altair's story because it was hours ago. I really don't have one **** to give for the cutscenes through the game, I don't think I've listened to much of them at all, just nothing interesting going on.
But the majority of the gameplay is still fairly fun. The assassin's concept has expanded relatively well, although a bit more confusing and bloated to manage overall and there's still not the full potential of options taken with things like customisation and being able to really direct your assassin helpers too when you call them in, I'd love to see a pack type of situation where you can just let them go to town on anybody tactically instead of it just being an overall option.
The game is more or less the same way AC2 went to Brotherhood in that it's the same game, just that there's a few additions. The big problem is that the additions to Revelations are either too bland - The hookblade...yeah it works better than anything previously and makes things somewhat easier, but it's not the biggest thing in the world like it's made out. Too crap, the den defence...YAWN! I thought the Den Defence stuff would just be a shitty tower defence type of game, but it's just a bore fest that is in no way exciting or interesting to do, am hoping I don't get called in to do any. And those are really it, there's nothing in Revelations that takes the game to another level like Brotherhood did with the Assassin's probably more specifically than anything else.
The world is also very uninteresting on the whole as well. It seems to be almost a mirror image of the map from Assassin's Creed 2 as well.
So while there's a heap of boring and uninteresting stuff, the gameplay still holds it's own JUST enough to make it work. As I said in the AC3 thread though the combat definitely needs to be made smoother and probably just more Batman like, it's clunky as hell as it stands right now.
Back to the Desmond stuff though. How the hell do they keep stuffing this up? They have turned what could be entirely original, entirely different and really out there into something that is incredibly boring and just not fun. What is fun about walking around empty rooms with blocks in them and listening to Desmond talk about stuff? Is this the 'Revelations' that the title claims? Certainly haven't seen a hint of a revelation so far though.
Personally I would love to see some really out there stuff done with the Desmond story. At least from a gameplay perspective. The concept of the animus allows for such vast potential for gameplay. Why not go for some awesome form of retro gameplay concepts for Desmond when/if he's stuck in the Animus? Have a level that mimic's the old 2D Prince of Persia gameplay. Have something that is maybe a top down 8-bit Zelda/Rogue-like form of gameplay. There's so many possibilities that it's mind boggling they constantly go for something so insanely boring and bland, and then basically make that follow Desmond in that he's so damn dull as a character...even when voiced by the king of awesome, Nolan North!!
I don't know how to feel really. The story is completely uninteresting, Desmond has to be the most useless character going around. Ezio's stuff just isn't as enjoyable and interesting as it has been (Ezio writes diaries? **** OFF!). Altair's stuff is ok, but far too far in between the other sequences so it creates a massive disjointed story when you've forgotten what happened in Altair's story because it was hours ago. I really don't have one **** to give for the cutscenes through the game, I don't think I've listened to much of them at all, just nothing interesting going on.
But the majority of the gameplay is still fairly fun. The assassin's concept has expanded relatively well, although a bit more confusing and bloated to manage overall and there's still not the full potential of options taken with things like customisation and being able to really direct your assassin helpers too when you call them in, I'd love to see a pack type of situation where you can just let them go to town on anybody tactically instead of it just being an overall option.
The game is more or less the same way AC2 went to Brotherhood in that it's the same game, just that there's a few additions. The big problem is that the additions to Revelations are either too bland - The hookblade...yeah it works better than anything previously and makes things somewhat easier, but it's not the biggest thing in the world like it's made out. Too crap, the den defence...YAWN! I thought the Den Defence stuff would just be a shitty tower defence type of game, but it's just a bore fest that is in no way exciting or interesting to do, am hoping I don't get called in to do any. And those are really it, there's nothing in Revelations that takes the game to another level like Brotherhood did with the Assassin's probably more specifically than anything else.
The world is also very uninteresting on the whole as well. It seems to be almost a mirror image of the map from Assassin's Creed 2 as well.
So while there's a heap of boring and uninteresting stuff, the gameplay still holds it's own JUST enough to make it work. As I said in the AC3 thread though the combat definitely needs to be made smoother and probably just more Batman like, it's clunky as hell as it stands right now.
Back to the Desmond stuff though. How the hell do they keep stuffing this up? They have turned what could be entirely original, entirely different and really out there into something that is incredibly boring and just not fun. What is fun about walking around empty rooms with blocks in them and listening to Desmond talk about stuff? Is this the 'Revelations' that the title claims? Certainly haven't seen a hint of a revelation so far though.
Personally I would love to see some really out there stuff done with the Desmond story. At least from a gameplay perspective. The concept of the animus allows for such vast potential for gameplay. Why not go for some awesome form of retro gameplay concepts for Desmond when/if he's stuck in the Animus? Have a level that mimic's the old 2D Prince of Persia gameplay. Have something that is maybe a top down 8-bit Zelda/Rogue-like form of gameplay. There's so many possibilities that it's mind boggling they constantly go for something so insanely boring and bland, and then basically make that follow Desmond in that he's so damn dull as a character...even when voiced by the king of awesome, Nolan North!!





), but my god the 3 that I had played were just god awful. How did they let them get through to the final stage of game I will never know. I tried to get into the 4th memory but had the game freeze 3 times forcing hard resets, so I just gave up, the gameplay and even story bits weren't even interesting to bother with the 3 previous tbh.