omgfridge
just a chill guy
- Joined
- Apr 10, 2011
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WB v SYD · RIC v MEL · HAW v GCS · ESS v COL · PA v GEE · FRE v CAR · StK v WCE · BL v ADE · GWS v NM ·
Weekend Wrap and "Liked, Learned, Hated" right here -- How did tipping go?
I thought that was just me. I've won on a few but can't get past the red stake on most.I enjoy the game but there is something I am clearly missing. I can't even beat the level 1 decks. 3 wins from god knows how many games.
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what jokers do you tend to gravitate to when you play?I enjoy the game but there is something I am clearly missing. I can't even beat the level 1 decks. 3 wins from god knows how many games.
I generally let the first few jokers I get decide my style for the run. However I do find myself aiming for something to make flushes easier. For example the joker that makes clubs and spades the same suit and hearts and diamonds the same suit. Pair that with some other joker that increases mult for every flush played or the one that allows you to make flushes with 4 instead of 5 cards. I probably just don't have enough grasp on the +mult, xmulti & chips differences and I definitely ignore standard cards. Like I very rarely get new cards and just play with the standard (but upgraded) 52 card deck.what jokers do you tend to gravitate to when you play?
Once you understand how the 3 types of jokers work together in +mult, xmulti & chips you’ll crush those early decks
I enjoy the game but there is something I am clearly missing. I can't even beat the level 1 decks. 3 wins from god knows how many games.
The best tip I can give for early decks is ordering your Jokers! Their perks apply from left to right and it's important to have your +mults left of your xmults (order of chip boosters aren't as important). You can also order cards in your hand, which can help.I thought that was just me. I've won on a few but can't get past the red stake on most.
It doesn't feel like it should be that hard and yet I get nowhere near most games.
The best tip I can give for early decks is ordering your Jokers! Their perks apply from left to right and it's important to have your +mults left of your xmults (order of chip boosters aren't as important). You can also order cards in your hand, which can help.
Eg.
Base mult 4:
+mult 10, then xmult 2x -> 28 mult
xmult 2x, then +mult 10 -> 18 mult
Try get a balance of all 3 boosters.
Later decks/stakes, you want to build money boosters in as well.
Next time you play just try making sure you have one of each type of +multi xmulti & chip joker. Try to do this as much as you can each run you do. You’ll quickly learn why each are important by doing this each timeI generally let the first few jokers I get decide my style for the run. However I do find myself aiming for something to make flushes easier. For example the joker that makes clubs and spades the same suit and hearts and diamonds the same suit. Pair that with some other joker that increases mult for every flush played or the one that allows you to make flushes with 4 instead of 5 cards. I probably just don't have enough grasp on the +mult, xmulti & chips differences and I definitely ignore standard cards. Like I very rarely get new cards and just play with the standard (but upgraded) 52 card deck.
Plasma deck took me the longest, just got no luck from rng for ages, then finally have the perfect build and get hit with an extra large blind. Did Black a while ago but do remember it being painful.One of my all time favourite games got my last Joker gold sticker in Feb to complete Completionist++ in about 370 hours
Biggest hardest achievement was definitely gold stake black deck. Never again
Jokerless challenge was fine
Completionist + was fine
Completionist ++ was fine
Gold stake black deck can **** right off
yep xmult on it's own is not very useful. It's just mathsPerhaps that's my problem, I'm always looking for 'x' jokers, rather than a mixture of both.
And then are you trying to upgrade via planets/extra cards/tarots specifically? I always take the Spectral's when they're on offer.yep xmult on it's own is not very useful. It's just maths
for example
a base pair with no jokers is
10 chips +2 mult = 20
a base pair with x3 mult joker is
10 chips +2 mult = 60 - still a very low scoring hand
But then look at the difference with two very common jokers like:
HALF JOKER (+20 mult for less than 3 cards played)
&
ODD TODD (+31 chips for each odd numbered card)
72 chips + 22 mult x 3 = 4,752
Common jokers doesn't mean bad, and rare joker doesn't mean good. Just gotta find jokers that work together.
Planet cards- Make a huge difference provided you're sticking to a played hand strategy. They're a bit boring when you're new to the game because you don't obviously see the difference.And then are you trying to upgrade via planets/extra cards/tarots specifically? I always take the Spectral's when they're on offer.
Finally got the bastard! Now to just do that 5 more increasingly harder times ...Still getting screwed on the Black Deck/Green Stake. Played it like 100 times. Get good runs but always something that's missing that stuffs me up. I refuse to move on!
Gold stake will have you questioning your sanity.Finally got the bastard! Now to just do that 5 more increasingly harder times ...
