Multiplat Battlefield 4

JordanWCE

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Currently downloading an update, haven't found any patch notes yet. Apparently one of things added is a server queue.

Also, China Rising is available to everyone tomorrow on PS4, should go up between 11pm-3am AEDT.
 

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Currently downloading an update, haven't found any patch notes yet. Apparently one of things added is a server queue.

Also, China Rising is available to everyone tomorrow on PS4, should go up between 11pm-3am AEDT.
We’ve rolled out a new PS4 game update and will continue to make improvements based on your feedback. The update includes fixes with the aim to increase the general stability of the game, and eliminates bugs that you may have experienced.
Dec 17 PS4 Game Update Notes
-Reduced the probability of the “Kill trade” issue (see below for details).
-Fixed a common crash that could occur during round transition.
-Fixed a crash that could happen for players that had lots of friends.
-Fixed a problem where the “end of round” screen was adding up scores several times in the rank bar, resulting in the rank bar showing a higher value or rank than players really had.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Fix for a graphical glitch that could appear on terrain.
-Fixed an engine audio dropout that could happen when driving IFV’s.
-Fix for a camera glitch that could occur when players were switching weapons while moving in crouched stance.
-Fixed an animation bug for passengers on the China Rising dirt bike to make sure that the character is pointing in the direction where the player is actually aiming.
-Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
-Tweaked the War Tape audio setting to remove distortion.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Servers with users playing on them are now by default placed on the top in the Server Browser.
-Servers that friends are playing on have a higher priority in the server list.
-Server Browser is no longer showing empty or full servers by default.
-Servers that are completely empty will be shown only when the “Empty” option is checked in the Server Browser filter.
-Server Browser filter will count a server as full if all “Soldier” slots are occupied, unless the “Free Commander” slot is checked.
-Balancing jet handling across all stealth and attack jet classes.
-Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
-Fix for players getting stuck in the revive screen.
-Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on- screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for the death camera/screen being displayed too early.
-Raised the first-person camera slightly for walking in crouch to more accurately reflect the actual position of the character.
-Lowered IED explosion sound to not bottom out the HDR.
-General stability improvements.
Kill trading issue
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the time frame when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.
 

Ant_

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Kill trading issue
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the time frame when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.
Good* I hate that.






*As long as the trade is in my favour. :)
 

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Syd question... how does the upgrading actually work in BF4?? If levelled up a bit but I don't notice any difference, plus I have no idea how to use unlocked items??
The actual rank number that you upgrade doesnt mean much. But if your rank is advancing that means you're getting points in various classes and weapons. The more you use a particular item or class, the more upgrades you get for it (e.g the more kills you get with a gun, you get scopes, diff handles, lights etc). Same with classes, you unlock different gadgets the more points you get playing as that class.

In order to customise, on the spawn screen choose 'customise soldier' by pressing X/square. Then it will take you to a screen that provides button prompts at the bottom of the screen. (Im going off these details from memory...I hope they are right)
 
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Looks to be a positive update.

Happy for the queue. Still sad that no pre-game squads though.

From DICE:

"We have a new feature in Battlefield where a new squad is created when a friend joins your game. You can toggle this option on or off by going into the options menu. We’re not offering the old squad join feature because we didn’t feel that the feature in Battlefield 3 was on par with the quality that we wanted to offer our players. We have no plans to add it in the future.”
 

picko

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Syd question... how does the upgrading actually work in BF4?? If levelled up a bit but I don't notice any difference, plus I have no idea how to use unlocked items??

If you unlock a new weapon/attachment, it's simply there when you go to customise weapons before you spawn. You can then go through the menu and select what you want. One of the first things you usually unlock for each weapon that you will want to equip is the red dot or holo sights which are much better to use than most of the iron sights. If you get awarded a battlepack, you have to go to your soldier in the main menu and open it, and these will give you a few extra attachments for each gun.
 

pantskyle

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From DICE:

"We have a new feature in Battlefield where a new squad is created when a friend joins your game. You can toggle this option on or off by going into the options menu. We’re not offering the old squad join feature because we didn’t feel that the feature in Battlefield 3 was on par with the quality that we wanted to offer our players. We have no plans to add it in the future.”
They really are dumb shits. It worked fine on BF3. They have a million servers so you can choose to go into a game with enough room.
 

pantskyle

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This, the party system worked fine on BF3, occasionally you couldn't hear one particular player in the lobby but it was no biggie.
And occasionally you wouldn't get put into the same squad when you launch into a game but it was easily rectified.

I really will never understand the reasoning behind it.
 
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