pantskyle
I'm nice now
- Oct 1, 2007
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******* hell.
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Kind of bullshit that they are working on DLC before having a next-gen console update. They shouldn't be releasing any DLC until the release stuff is complete and the original game is finished.Free DLC and next-gen versions delayed. Roadmap released.
CD Projekt Red Has Explained Cyberpunk 2077's Failures And Delayed DLC & PS5/Xbox Series X Versions
CD Projekt Red Has Explained Cyberpunk 2077's Failures And Delayed DLC & PS5/Xbox Series X Versionspress-start.com.au
View attachment 1040258
What are you playing on? Console, PC?I'm one of the lucky ones that didn't really have any problems with cyberpunk. It's really quite enjoyable when it works, haven't finished yet though, hoping the game doesn't break before I do
Ps4 for now. Was going to wait for the next gen but I became too impatient.What are you playing on? Console, PC?
Free DLC and next-gen versions delayed. Roadmap released.
CD Projekt Red Has Explained Cyberpunk 2077's Failures And Delayed DLC & PS5/Xbox Series X Versions
CD Projekt Red Has Explained Cyberpunk 2077's Failures And Delayed DLC & PS5/Xbox Series X Versionspress-start.com.au
View attachment 1040258
Kind of bullshit that they are working on DLC before having a next-gen console update. They shouldn't be releasing any DLC until the release stuff is complete and the original game is finished.
Think the point is releasing more content for a game they haven't fixed yet seems backwards.
I wonder how much of the design mistakes were glossed over as bugs though and let off by the reviewers?You just know that sweet cash making multiplayer will be a priority.
The interesting part for me were the initial reviews. Most media fawned over it even with bugs.
Only one mainstream journo said 'Meh it's a 7' and every neckbeard went at her. Now, we all know.
Multiplayer has been put on the backburner alreadyYou just know that sweet cash making multiplayer will be a priority.
The interesting part for me were the initial reviews. Most media fawned over it even with bugs.
Only one mainstream journo said 'Meh it's a 7' and every neckbeard went at her. Now, we all know.
It's not even about the jank, bugs, crashes (of which I had a huge amount - but weirdly generally compressed together and sometimes not for days, then all in one day at times) and general weirdness that is absolutely littered throughout the game - and no amount of bullshitting in apologies can deny that these weren't seen prior to release. But it's more so the stuff that I've already mentioned with the less than RPG elements in what should be a hugely RPG game.
There were a bunch of pretty influential online types who were scouring for reviewers who weren't sufficiently complimentary of the game. Plenty of reviewers would have been very trigger shy.Then what really confuses me is as already mentioned here, that the majority of reviewers were unanimous in their grades for the game. This is different from accusing reviewers of being paid off or anything, I think that the majority of reviewers are dishonest with some sort of preconcieved bias, and they are also scared of being viewed as being edgy or something by not giving a game with such hype from a much lauded developer a glowing appraisal.
There were a bunch of pretty influential online types who were scouring for reviewers who weren't sufficiently complimentary of the game. Plenty of reviewers would have been very trigger shy.
I would be interested to know how much of the game reviewers were given to review. I would doubt they were given the full game so CDPR would have given them the best and most polished sections of the game to review. If they were to review the full game post-launch, I doubt many would be giving it higher than a 7 or 8.
I'd absolutely LOVE to know the full story, we're never going to hear it and will only ever get the one sided arguments from that Schreier who clearly has far too much of an agenda to truly be believed.As a game dev and former QA yourself, did you get a chuckle at things like floating mobile phones that were still moving in sync with hands for example, as if they simply weren't zeroed out in local space or attached to the right component? It was really derp things like that in that I wonder what sort of testing this had at all. Anyone who has spent 5 minutes in Unity would be able to address that during their own play testing. Early last year CDPR were advertising to hire unit test programmers, but where the hell was the play testing/black box testing?
First person was the only decision.By that logic there's no point cosmetically changing how you look in your everyday life.
First person was the right decision.