PS4 Days Gone

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dwwaino

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Jun 25, 2011
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So I encountered that breaker last night. I tried sneaking around but unfortunately he came running at me after about 10 seconds so it is a fully scripted moment after all. I have the talent to kill when grappled by breakers and bears but I panicked and missed the cue. Pretty heart in mouth encounter though, hope I don't face too many more of them!

As repetitive as the gameplay loop is getting I'm actually starting to take an interest in the different stories.
 

palmomagpie

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Apr 11, 2011
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I'm actually really enjoying this at the moment. Hop and the bike and cruise around looking for fuel, nests and parts. Ran into a random encounter near a fuel station where two guys were fighting over a chick. She just she opened the servo door, which had a nest tucked inside, and the blokes got attacked whilst she ran away.

Haven't really invested too much into the story yet though. Was bloody frustrated trying to clear a NERO lab with a horde right outside and not realising why every time i'd activate the generator, they'd be all over me by the time i could open the door. Took me about 9 deaths to figure out how to stop it

Didn't realise i had to go and cut all the megaphones before activating the generator. every time i'd switch it on, they'd be all over me in a second
 

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kangle4

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dwwaino

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Jun 25, 2011
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Biggest issue I have experienced is the frequent frame rate drops, mostly when riding, and it's giving the poos. I had a crash on my second or third day of playing but there was a patch nearly every for about the first week which seems to have fixed most game breaking things (hopefully).
 

Mister Carlton

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That's not great and I have read other people have had some trouble with the game but in my 30+ hours I've had no problems besides some occasional slow down.
Seems to be very mixed when it come to the errors in the game.
I am nearly finished the game. Never had so many crashes in any other PS4 game to date. I died and respawned in a hoard which was fun trying to get out of that loop - had to load a new save. With the quality games coming out of Sony this generation it's alittle embarrassing.
 

BOMBERS 4 LIFE!!!!

TheBrownDog
Sep 2, 2008
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Have to say I really like this game has grown on me

Upgrading the bike,repairing and making sure you have enough fuel to get from point A to B is what I like about the game
 
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dwwaino

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I think I need to reset mine. I haven't done so since the last patch and it's starting to bog down hard. Corpses I have killed and cars I've opened that I couldn't loot because I was full are still littering the world lol. Does feel a bit more authentic though because I'm having to find new places to scavenge but it's chugging the memory hard.
 

palmomagpie

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The auto-save/checkpoints really give me the sh**s. Was on a mission, picked up some girl from a home, killed a bear blocking my bike, drove her to the other side of the map, had a fight in a tunnel, paused and saved it just before i got there. Next time i open the game, I'm all the way back at her house again. What's the point of a quick save/auto save if it doesn't actually save your spot?
 

dwwaino

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The auto-save/checkpoints really give me the sh**s. Was on a mission, picked up some girl from a home, killed a bear blocking my bike, drove her to the other side of the map, had a fight in a tunnel, paused and saved it just before i got there. Next time i open the game, I'm all the way back at her house again. What's the point of a quick save/auto save if it doesn't actually save your spot?
If the mission wasn't complete then it probably put you back to a checkpoint that overrides your own save point. I've never saved and reloaded during a mission but quick save and manual save have put me back to the exact same spot 100% of the time.
 

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palmomagpie

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If the mission wasn't complete then it probably put you back to a checkpoint that overrides your own save point. I've never saved and reloaded during a mission but quick save and manual save have put me back to the exact same spot 100% of the time.
Probably the case :( Maybe they just need more checkpoints during missions. 20 minutes minimum of gameplay with a few key events between checkpoints is just annoying. But otherwise, loving the game. Am quite invested in the story so far
 

dwwaino

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Probably the case :( Maybe they just need more checkpoints during missions. 20 minutes minimum of gameplay with a few key events between checkpoints is just annoying. But otherwise, loving the game. Am quite invested in the story so far
I think I know the mission you are talking about which goes on for a bit. By that point when driving the girl back I wasn't even sure if I was still on the mission and wondered if those bandits in the tunnel were scripted as I could have taken a different route back to Tucker's. There have been a few where I tell myself I'll do just one more mission before jumping off and it turns out it is a million steps long. Most of them aren't as long, some are nothing more than arriving at a location. It's a little inconsistent.
 

palmomagpie

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Went for a cruise around to do some exploring. Ran out of fuel next to an abandoned shed. Ran inside the shed to see if there was any fuel, and there was a horde (about 40-50) of them standing right behind us. Spent the next 10 minutes running and slashing at them, slowly wiping them out and trying to get away. Just as i cut the numbers down and almost made a break for it, a wolf jumped and killed me. What an emotional rollercoaster
 

revival_mode

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Jun 14, 2012
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the couple that stick out in memory were both scripted, one was avoidable. the first one is where you are forced to proceed through a tunnel in one of the first missions, you walk past a door and it smashes open and a freaker grabs you. second one that stuck out was at a "camp" i was sneaking in through a side exit through a tight walkway with some dead freakers strung up, one is not dead and grabs you.

honestly im not into jump scares at all. there are some but 99% of the game is fine. generally its much more action/stealth than horror
 

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