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Multiplat Destiny 2

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I just watched the post raid cut scene. I feel like it's over now and no more pull back to game. The seasons for this expansion would feel like filler IMO and that raid should have been left for the final season. Comparing it to WoW, the Ice Crown Citadel raid wasn't until the final patch of the WotLK expansion and it was a full stop on the story we were following since the WC3 days. Destiny feels like it has that full stop now. A "power vacuum" Bungie say which future content will be built around. Again, as a WoW veteran, the following big bads like Deathwing didn't hit the same way. It's baddie of the week. Xivu Arath should have been dealt with already or IMO should have been the first raid of Final Shape.

So anyway I've been back for a few weeks. Initially just out of curiosity but found myself back in a clan that happened to have a few guys from my previous clan and having a blast again. Haven't done the latest raid but it's so late in the expansion I don't expect a carry in it any time soon but they've run me Dual Destiny just to unlock the class item (and got Stareater + Inmost Light right away lol) and a quick run through Vesper's Host to get the nade launcher that Banshee is selling this week.

I'm looking forward to the changes in Edge of Fate and a reason to start using new gear as I reckon I've had some of my armour since Shadowkeep.
 
I just can't go back to the grind.
I'd love to go back but just can't commit to that anymore.
I hear you - I just don't have the time.
I look longingly at it occasionally but then realise reality.
 

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I have no intentions in playing it like I did before. Since Shadowkeep I've always been one of the main guys in my clans, doing all content on every character, farming every god roll and red border and then helping others and that always leads to burn out. What I've realised in the last couple weeks though I've forgotten how much I loved socialising in a clan with like minded people and that has been more fun than Destiny. I think this time I'm just going to commit to being a fringe player. I'll still see all content but I don't have to farm it to death.
 
aven't played in 2 months. Got kicked from clan for inactivity lol, and the rite of the nines had no pull for me. Will check Edge of fate of course, and it kinda feels like the grind won't be so bad with the new power rating. Armor 3.0 will be intersting and I will probably never get tier 5 weapons lol. Good to have a break tbh.
 
Destiny was at its peak when you could do your Weeklies/Nightfalls and Raids on 3 characters and be done for the week on Destiny 1. Just as a solid companion game you spent a few hours a week on and just a smidge more when new content came out. Could then go back to whatever game(s) you had.

No real incentive for regulars to get newbies/lapsed members up to speed, both from a levelling and experience POV.

As soon as it became progressively more of a FOMO no-life commitment, the game went slowly downhill IMO. Didn't help that vanilla D2 was a joke on release.

We've all quit because of burnout/time commitment, so its no surprise the general player base keeps hemorrhaging players.

Then splitting their focus as a company on Marathon.....

Reaping what they sow now.
 
Coming from MMOs like WoW previously I always craved a bit more content from Destiny and don't mind the seasonal model that keeps putting a slightly different spin on the way to play to game. It helps with player retention (FOMO) but allows them to keep developing the story. There is a fine line though when it becomes busy work. Exotic missions and dungeons are great, but there are so many now and they're always kept relevant by updating the rewards or putting them in rotation and it makes you think you have to go and do it again every week. To compare it to at least traditional WoW (obviously different game but a very similar type of game), you would get the same sort of "sunsetting" as each major patch of an expansion would introduce a new raid tier and new activities with rewards better than the previous ones. The previous content remained in the game but it was no longer relevant and the amount of stuff you had to do every week never changed. Destiny is suffering from bloat at the moment and as a game that has typically trended an absolutely banger expansion between a couple averages ones it means a lot of the bloat isn't very good.
 
So anyway I've been back for a few weeks. Initially just out of curiosity but found myself back in a clan that happened to have a few guys from my previous clan and having a blast again. Haven't done the latest raid but it's so late in the expansion I don't expect a carry in it any time soon but they've run me Dual Destiny just to unlock the class item (and got Stareater + Inmost Light right away lol) and a quick run through Vesper's Host to get the nade launcher that Banshee is selling this week.

I'm looking forward to the changes in Edge of Fate and a reason to start using new gear as I reckon I've had some of my armour since Shadowkeep.

So I ended up doing it. Firstly way too much jumping between encounters, but the encounters themselves are probably among the most technical of any raid to date. That fourth encounter (Verity) is absolutely bonkers.
 
So I ended up doing it. Firstly way too much jumping between encounters, but the encounters themselves are probably among the most technical of any raid to date. That fourth encounter (Verity) is absolutely bonkers.
I never got around to it. I figured if VOW did my head in, this wouldn't be much better. My old brain can't handle too many mechanics.
 
I never got around to it. I figured if VOW did my head in, this wouldn't be much better. My old brain can't handle too many mechanics.

Exhibition in Vow is chaos especially when learning it because it's fast and someone not understanding their role will wipe the whole team. Fourth SE encounter isn't as intense but it's a damn noodle scratcher. Multiple mechanics in every encounter except surprisingly the final one so I was lucky in a group where two of us being taught that I was only shown half the mechanics to avoid information overload.

Got a decently rolled strand SMG too which is something I've been after so it was worth the effort in the end.

Screenshot_20250619_102048_Vault.jpg
 

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So I ended up doing it. Firstly way too much jumping between encounters, but the encounters themselves are probably among the most technical of any raid to date. That fourth encounter (Verity) is absolutely bonkers.
Jumping you say?
 
Jumping you say?

VoG jump boss on steroids.

I actually asked if they were leading me on the most arse about way to the first encounter because it felt like we spent 10-20 minutes jumping around and telling me where to pick up lore items. Turns out that's just how this raid is.
 
VoG jump boss on steroids.

I actually asked if they were leading me on the most arse about way to the first encounter because it felt like we spent 10-20 minutes jumping around and telling me where to pick up lore items. Turns out that's just how this raid is.

Scared Asustad GIF
 

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So who is getting Edge of Fate? I will be but will only be playing pretty casually. I won't even be doing the campaign on legendary because I don't care about guardian rank. In fact I even created a new drip to what will likely reflect my rank 😆

Screenshot_20250715_114900_Destiny 2.jpg

If anyone wants to do anything chill in the new expansion like any new exotic missions and stuff then feel free to add me Panzer#8962. I won't be partaking in the really sweaty stuff like I would previously.
 
I caved and oughtt the deluxe edition, they need the cash I guess lol. I echo the matterweave thing, not liking ti at all, but I'm only 2 chests into Legend campaign. It seems a bit gimmiky, you have to wonder who OK'd it. And because I had a lay off, my armour is all over the shop. I will have to wait and see how the grind goes once I get throught hte capaign, but the ball is just yuk. At least the forced strand use was fun. And to think it's going to be necessary for world secrets, which I normally love. Jeez I hope it gets better, but then Borderlands 4 comes soon and that will eat up my time.
 
I caved and oughtt the deluxe edition, they need the cash I guess lol. I echo the matterweave thing, not liking ti at all, but I'm only 2 chests into Legend campaign. It seems a bit gimmiky, you have to wonder who OK'd it. And because I had a lay off, my armour is all over the shop. I will have to wait and see how the grind goes once I get throught hte capaign, but the ball is just yuk. At least the forced strand use was fun. And to think it's going to be necessary for world secrets, which I normally love. Jeez I hope it gets better, but then Borderlands 4 comes soon and that will eat up my time.

My gear stats are completely wrong too because my warlock was previously built into resilience and discipline which has turned into health and grenade. I guess it's not all bad but it sounds like we should be working into weapon damage and super even though there are no gear archetypes for those two. I'll worry about it once I hit end game and look up some streamer nerds on Youtube on what we should be doing.

I think I'm nearly done the campaign and I don't like how the ball and the rest of the stupid Keplar mechanics are crowbarred into every encounter. You just know it's going to be in the raid too. I wasn't going to do legendary campaign but I clicked it to see how I'd go and it feels easier than previous legendary campaigns. Only one boss has given me grief so far and that was the final shank boss of the mission "Charge" but it wasn't necessarily hard but I kept doing stupid stuff and eventually had to play a bit more disciplined. Maybe it's just my cheesy warlock well build with healing turrets and solar buddy making it a bit easier too. The seasonal scout is absolutely busted at the moment if you have scout anti barrier from the artefact which is helping me shred everything. I'm expecting it to be disabled any day now as more people catch on but hopefully I can finish the campaign before then (hoping tomorrow night).

I'm really bipolar with this expansion at the moment. I hate Keplar and the stupid mechanics. Half of the missions are just traversing while the characters are talking and I have to keep doing stupid matterweave, relocator and platform move thingy in areas I've already been through 4534535234423 times. I really dislike the portal and the simplification of daily/weekly objectives over pathfinder or bounties because in my long experience playing MMOs you need players to engage with all content, not just what they want to do otherwise certain game modes will definitely die. But I like the new loot pool, finally adding set bonuses, rotating the seasonal buffs to different weapons and armour meaning I get to try something different each season, and I think I like the difficulty modifiers and the way bonus loot drops and stuff. I need to play with that stuff more though to see. Overall you can tell this expansion is part new content, part upgrading the foundation of the game. Rather than a Destiny 3 it seems like they're going to roll out the equivalent of a new game over the course of a few expansions but it will definitely be a precarious time for Bungie while they try to balance giving the players enough new meaningful content so we don't quit while also spending time upgrading what's under the hood.
 

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