blackshadow
Hall of Famer
- Joined
- Sep 24, 2007
- Posts
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- Melbourne
- AFL Club
- North Melbourne
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- Team WADA
Dusty approves!Buffjet cures all problems though. Buffjet is life
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Dusty approves!Buffjet cures all problems though. Buffjet is life
They are pretty tough buggers.
Buffjet cures all problems though. Buffjet is life

Only worth it if you have invested in sneak/mister sandman/ninja (all agility) perk trees. I am full in all, and my sneak attack damage is x7. So i can crouch, walk up to a deatchlaw and one shot kill it. If you havent loaded up these perks, then wouldnt suggest going for it.Is the auto stealth boy upgrade worth it? At the moment I'm using the core assembly mod for my power armour.
Up to level 55 and its quite hard deciding where to spend my perk points. I can hit for 800 with my 2 shot guass rifle so dont feel like i need to invest in perk abilities relating to dmg/crit chance/crit dmg/VATS etc. Has anyone started to pacify animals, robots and humans? I want some gun perks now
I personally prefer psycho jet....will have to give buffjet a go...They are pretty tough buggers.
Buffjet cures all problems though. Buffjet is life
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Pretty similar effects tbh.I personally prefer psycho jet....will have to give buffjet a go...

Uppers, downers, laughers and screamers...Hahaha, was just going through my inv as I was carrying a bunch of weight, had forgotten to offload a bunch of meds after I shamelessly craft levelled about three times last night.
Was carrying around about 20kg of narcotics on my person!
![]()
11kgs of jet alone.![]()
Uppers, downers, laughers and screamers...
Haha, for that reason i clean out my "Aid" list every so often completely into my workshop (except stimpaks that weight nothing). Its amazing how quickly it racks up.Hahaha, was just going through my inv as I was carrying a bunch of weight, had forgotten to offload a bunch of meds after I shamelessly craft levelled about three times last night.
Was carrying around about 20kg of narcotics on my person!
![]()
11kgs of jet alone.![]()
I freaking hate land mines.F-U Swan!
Laid 7 frag mines in a path and lured him out only to be killed by his rock throwing!
Haven't personally although read a few articles on it. Apparently starts out a bit tricky, but you quickly become OP.Anyone else had experience with a melee only character? Started one last night as my second character and intend to go survival after level 10 (v.hard before that to get into the swing of things). Bloatflies and those mosquitoes are a pain in the arse already.
Though ammo= easy caps and bigger carrying weight will be great.
I favourited this for my next characterAnyone else had experience with a melee only character? Started one last night as my second character and intend to go survival after level 10 (v.hard before that to get into the swing of things). Bloatflies and those mosquitoes are a pain in the arse already.
Though ammo= easy caps and bigger carrying weight will be great.
Haven't personally although read a few articles on it. Apparently starts out a bit tricky, but you quickly become OP.
Blitz is a non negotiable perk. Lets you do ranged melee attacks in vats
I favourited this for my next character
http://www.forbes.com/sites/insertc...-you-dont-fire-a-single-shot-the-melee-build/
He who makes a beast of himself gets rid of the pain of being a man...buy the ticket, take the ride
Is there a way to move a special power (star rated) from one weapon to another or the same with a piece armor to another?
Some legendary powers are attached as a mod, and can be removed and added to certain other, similar weapons/armour. Its generally pretty rare though. Go into a crafting bench, and if the legendary power is attached as a mod, remove it, then you need to work out what you can add it to. Its a bit of a crazy system. Many times the legendary modifier is "built in" and can't be removed
TBH its generally not worth bothering with imo.
If you find something like say, a legendary energy pistol with burn damage, all you can usually add it to is another energy pistol. Much better to just take your energy pistol you already have modded to the max, and remove all the good stuff from that, and add to the legendary weapon. Then you have a fully modded energy pistol with legendary abilities.
Again its clunky to do that, as you need to craft the standard mod for your maxxed out weapon, which will remove the high power mod and store it in your inventory. Then get the legendary weapon, and it will have the option to add the high power mod to it without the need to craft anything.
Hope that makes sense