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Werewolf Grimm: Werewolf

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Changes based on list numbers will include removing the good wildcard, jobe and recruiter and making the Torturer night immune (effectively an SK with a twist) and win condition is changed to final four.

So...

Good (5): Doctor, Day Vig, Night Vig, Seer, Good witch
Evil (8): Four each
Neutral (1): Torturer
Villager (8)

I'll close off sign-ups shortly so I can randomise roles and with the Torturer they have to pick a victim for the first night to torture (therefore needing a response and sending out a PM to said torture victim).
 

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PM's have been sent out, we'll start with the night phase. Basically if actions can be in by 9pm tonight that would be ideal. Once all are in I'll give a bit of lee-way then post.

SM
FR0GGY
haydo23
BigJoeD_
DemonJim
Fryer Tuck
 

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Werewolf Grimm: Werewolf

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