- Moderator
- #51
This is brilliant. Best example of ray tracing I’ve seen yet and the first time my 1080ti has felt inadequate.
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I liked the atmosphere and linear level design of the other games more, so far this feels more like a much prettier Fallout 4.
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I've read a few reviews state the open world parts are very generic. Shame..great story is what drove the first two Metro games
I’m getting really sucked in that I’m not even comparing the series anymore. This on its own is one of the best FPS games I can remember playing. In a way I’m finding the open world more suffocating than I found the linear tunnels claustrophobic. At least in the tunnels I knew my flanks and rear were secure. Now I’m on edge 24/7 at all 360 degrees. I’m captivated by all of the dialogue too, I just stand there listening to everyone.
I’m getting really sucked in that I’m not even comparing the series anymore. This on its own is one of the best FPS games I can remember playing. In a way I’m finding the open world more suffocating than I found the linear tunnels claustrophobic. At least in the tunnels I knew my flanks and rear were secure. Now I’m on edge 24/7 at all 360 degrees. I’m captivated by all of the dialogue too, I just stand there listening to everyone.
For some reason I couldn't really get into the first two, I'll have to give them another shot before I look at getting this.
So I've been playing this for a couple of days and have to admit I'm struggling a bit. The controls and clunkiness is kinda ruining the experience for me. It's just..off? Like how they implemented the running/sprint feature causes a slight lag. Maybe I still need to get used to it but thought I'd be enjoying it more by now
Metro games have always felt super sluggish to move. It's by design is my assumption. Your dude is a Spartan and is covered in armour and I guess it adds to the tension.
Admittedly this is my first Metro game. I suppose I am just use to more fluent movement from playing lots of Far Cry but there does seem to feel like an input lag on the sprinting. I'll still be trying to complete it because OCD so maybe it will grow on me.
Hopefully it does. The first two Metro games are set underground so every game design decision was weighted towards adding to the sense of hopelessness and claustrophobia. That's been the biggest criticism of Exodus that I have read that not all of the game designs fit an open world style game. No issues for me though because this is one of my favourite series and I'm massively biased.
Ok so I got back to this after being busy finishing up AC Odyssey (and also discovering NESBOX, god it feels weird but awesome playing NES games again after 25 years, I can finally beat them all) and I think this game's good karma is based on an accumulation of points rather than one or two specific choices. For example in Volga I killed everyone at the church, and by the end of the chapter. It's good that it gives you a few chances like that.Duke still survived. I suppose because I was stealthy and did not kill anyone at the trader boat and bridge and I freed all the captives in the wasteland
I killed people at the church too until they surrendered. I can't remember what I looked up but I read something about chapter endings and despite spoilers looked into it. Duke survived for me too, I think the most important part is the bridge. The screen also changes when you do something that affects the story. In the Caspian chapter I started killing these dudes in a mission and the screen flashed so I knew I affected something. I looked it up as and for good ending to the chapter I had to let take them out non-lethally. I reloaded a save, used non-lethal takedowns and the screen flashed a different colour.
Ran into the Damir cave bug in the Caspian, only way to fix it is restart the chapter according to 4A. Hours lost. Lovely.