- Jul 13, 2008
- 4,524
- 3,510
- AFL Club
- Sydney
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- Liverpool
ahk...thanks for that heaps!!!
Look out for Richmond Heat.
Look out for Richmond Heat.
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Lol, 15 scoring shots, could be a good goal kicker, I've have someone kick max 8 goals in a game and about 60-70 in a season.Won first game 88-18...found a gun called Andrew Gibson...scored 4.11...new Buddy!
it's quite good! started playing 2 weeks ago or so and my team is up around 19.5m now. still haven't won a finals game yet though. get battered by a fair bit.
Just got smashed by you, 256 to 1. I'm Collingwood scorchers. Like the look of this game a lot.
0-250k is the way you gain fans lol but yeah, any teams in the red it's no good you'll lose fans
yeah true. but i find even playing and beating teams in that range where it says +0 in the fans column i can still lose up to 300 a match. i have to rely on completing challenges where you get +200 to try and break even sometimes. i can't work out a pattern to it. it's probably the only annoying aspect to the game.
Yeah when you become experienced you lose fans earlier than you gain them unfortunately. I'm hoping once the game goes past the beta stage, this is addressed.
I've only just noticed this thread. If you want to ask questions, fire away.
Main one is when is it going to be finished? I don't know. It's hard for me to work on it during footy season in between FanFooty stuff. I may not be able to finish it until next preseason.
I've only just noticed this thread. If you want to ask questions, fire away.
Main one is when is it going to be finished? I don't know. It's hard for me to work on it during footy season in between FanFooty stuff. I may not be able to finish it until next preseason.
Lol, 15 scoring shots, could be a good goal kicker, I've have someone kick max 8 goals in a game and about 60-70 in a season.
Winning and losing does give modifiers to the fan roll, but it's not the only determinant, as a perusal of the full rules will attest. Lower league clubs is a good idea, I'll look into that.Hey mate, just wondering whether there will be room to expand further such as more improvement points, more opponents (perhaps VFL/SANFL/WAFL etc. clubs), that kind of thing?
Also maybe another way to gain fans (winning should gain you fans, while losing will lose you fans) or something like that?
Winning and losing does give modifiers to the fan roll, but it's not the only determinant, as a perusal of the full rules will attest. Lower league clubs is a good idea, I'll look into that.
There will be other ways to gain fans once the game is integrated into Facebook. Gifting fans to other coaches will be a big thing (with limits of course). You will get a fan boost for visiting each day (or other reward). Plus of course you'll be able to buy them with Facebook credits. I'm glad that it's hard to get fans in the beta, actually, because once those other elements are added then it will be balanced.
I'd rather work on getting the game ready first, uncustom!