I still feel the easiest and fairest way is to copy the Scottish Premier League system. They have 12 teams and split the table into groups of six part way through the season for the final games of the season.
For the AFL I see the system working as such:
Everyone plays eachother once (17 games). After this, the ladder is split into three groups of six. They then play a further five games against the teams in their group of six to make up the 22 games. A team cannot go higher or lower than their group of six in ladder position. The top six will play for the double-chance top four positions, the middle six play for the last two finals positions and the bottom six play for draft picks with the top position of the bottom six (13th) getting pick one and 18th getting pick six. The last bit here would stop tanking and really this model should keep all games competitive (i.e. no tanking). I hate the idea of a lottery as it still gives the top team achance to get the #1 pick. With this mini-ladder it makes teams win the right. You could even say that only the last five games count towards the draft ladder for group three but at least make the teasm earn it.
Disadvantages are that only 17 games are locked in for the first 17 weeks then the last five after the 17th game. A potential loss of marquee games as you will no longer be able to program Collingwood-Carlton twice. This may (or will?) be enough for the AFL to dismiss it straight out I feel.
To me, this model is the fairest to keep 22 games, a top 8 and make all 22 games mean something for the season. Others may see some things in it I cannot so feel free to pick apart. I am not after alternate comps, just to discuss the merit of this setup with the draw and drafting situation.
For the AFL I see the system working as such:
Everyone plays eachother once (17 games). After this, the ladder is split into three groups of six. They then play a further five games against the teams in their group of six to make up the 22 games. A team cannot go higher or lower than their group of six in ladder position. The top six will play for the double-chance top four positions, the middle six play for the last two finals positions and the bottom six play for draft picks with the top position of the bottom six (13th) getting pick one and 18th getting pick six. The last bit here would stop tanking and really this model should keep all games competitive (i.e. no tanking). I hate the idea of a lottery as it still gives the top team achance to get the #1 pick. With this mini-ladder it makes teams win the right. You could even say that only the last five games count towards the draft ladder for group three but at least make the teasm earn it.
Disadvantages are that only 17 games are locked in for the first 17 weeks then the last five after the 17th game. A potential loss of marquee games as you will no longer be able to program Collingwood-Carlton twice. This may (or will?) be enough for the AFL to dismiss it straight out I feel.
To me, this model is the fairest to keep 22 games, a top 8 and make all 22 games mean something for the season. Others may see some things in it I cannot so feel free to pick apart. I am not after alternate comps, just to discuss the merit of this setup with the draw and drafting situation.