Out of interest have either of you used any other motion controls?
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Sorry I thought you were talking about the VR unit not the move controllers. They can be a little dicky sometimes to begin with (I have to setup the camera each time I have a session - it gets put away when not in use as it needs to sit in the middle of the room on some boxes) but once you sort the initial setup out they're fine (and no I haven't to answer your question).Out of interest have either of you used any other motion controls?
Simple answer. Yes.Is the tracking good enough for stuff like Superhot?
From what I've seen (haven't used Vive and Touch) they don't seem to be doing anything more or less than the Move controllers tracking wise.Fair enough, a lot of the PSVR footage I've seen just seems jittery compared to Vive and Touch. No doubt Sony will be developing dedicated controllers.
Please let me know if this is actually "shooting" with the motion controls. I never went back to it after I played it for 10 minutes and realised it was controller only.NBA 2KVR Experience I see that the first patch for the game integrated motion controls!
It's a little average to be honest. The controls aren't as basketball like as you'd want. The "right" action won't get you baskets. You more have to really heavily flick the ball at the basket and the action isn't consistently repeatable. You only use one hand as well (not sure what I expected it to be, but was somewhat disappointed that you can't use the other hand to brace the ball).Please let me know if this is actually "shooting" with the motion controls. I never went back to it after I played it for 10 minutes and realised it was controller only.
Its a massive nope from me, but 45 bucks still seems pricey for a two hour "game".Paranormal Activity: The Lost Soul is out today.
Selling at a discounted price for a couple of weeks ($45 instead of $60). Have purchased. Will play!
I can't understand what the appeal with Superhot is. The graphics/environment looks like complete rubbish. What am I missing?
Well I'm convinced. shutupandtakemymoney.gifIt is incredibly fun and badass and teeming with style?
So the whole game is in slo mo? I watched the demo last night and it said something like nothing moves unless you do. Is that right?Heh, don't really know how to explain it any differently. It is just a badass simulator. There's a special sort of satisfaction in punching a guy in the face and grabbing his gun out of the air to take out his buddies with, all in slow-mo.
So the whole game is in slo mo? I watched the demo last night and it said something like nothing moves unless you do. Is that right?
I mean I could just google reviews but I thought I'd ask here for the first hand experience.
The graphics are servicable enough, but as mickelboy182 said you feel like a complete badass in it. The little touches they have in the game make it well worth the spend.I can't understand what the appeal with Superhot is. The graphics/environment looks like complete rubbish. What am I missing?
I'll admit I haven't looked into it too much, but most steam reviews put it above 2 hours (some saying 5-7).Its a massive nope from me, but 45 bucks still seems pricey for a two hour "game".
Pretty sure (I'd had a few reds) I saw Superhot on sale for $37.95 last night. I'm guessing that's a no brainer?
Pretty sure (I'd had a few reds) I saw Superhot on sale for $37.95 last night. I'm guessing that's a no brainer?
Agreed, for what are essentially tech demos the price is too high. If most games were just 10 dollars cheaper than they were I'd consider them, but most of em ain't even getting a look in from me because of it.Relative to VR games yes. I'm still of the general opinion that VR games are too expensive
Agreed, for what are essentially tech demos the price is too high. If most games were just 10 dollars cheaper than they were I'd consider them, but most of em ain't even getting a look in from me because of it.
Yeah I understand why they do it. Just saddens me as I am sure a lot of the games could be decent, but be it due to length or whatever other reasons I just can't justify the costs. I mean, I'd be pretty pissed off if I bought R.I.G.S for the 90 bucks or whatever it is selling for only to find out they shut the studio down.It's a tough one for devs, not many headsets in the market so they need to charge more to cover costs.
It's $45 if you have PS+.I bought Parnormal activity but from the us store. cost me $40. Was selling at $29.99 in the US Store.
screw the Aus store for selling it at $60.
we have the biggest rip off PS store in the world.