Werewolf Qooty Werewolf

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  • Moderator
  • #34
I might pass. Not cause I've got a vendetta against KP ;) but cause I've got a busy week and weekend and can't dedicate the time this deserves.
Just sign on and I'll modkill you pre-emptively. This is really one big troll on Mobbs.
 

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Basic Rules:
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.


The aim of the Villagers is to identify and kill all of the Mafia and the Wereboncers before the evil factions can kill enough villagers so that (# of e.g. Werewolves = # of Villagers). Only one faction can win.

How are players killed?
Each 'turn' of the game will initially last approximately 12 hours and this also represents one 'day' of game time,thus a game will go on for two days before it is concluded. There are two 'phases' to every turn of the game;

Night Phase (9:00pm – 8:00am):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 10am.

Day Phase (8:00am – 9:00pm):After the results of Night actions have been announced, everybody, Villagers, Mafia, and Wereboncers discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 8pm.

Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?

Werewolf Etiquette:

There are three main rules which everyone must follow in order for the game to run successfully;

DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.

THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WITHIN THE GROUPS LISTED BELOW
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.

Anyone caught quoting PMs from the mods will be mod-killed without warning.

I will use my own discretion whether or not to grant modkills by request on a case by case basis. If you intentionally attempt to get modkilled i will ban you from any other games i run. You and your children, and your childrens children... For 3 months.

For this game we will not be using the Reason for Lynching rule.

Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.

Posting: For this game, we will be enforcing the 24 hour rule meaning that you must post twice every 24 hours to avoid a modkill.

Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.

Any ties in voting will result in both players being lynched.

Stats Whoring Positions (4)
Ruck Rover \\ Alpha Werewolf – Accumulates so many Mobbs votes that they CANNOT die at night and has access to a seer.

Full Forward \\ Blackmailer - position for egotistical w***ers can blackmail one person each night. The person blackmailed CANNOT reveal that they have been blackmailed at any time during the game. Doing so will result in a modkill.

Rover \\ Wolf – a position whore who usually has less clout than the Ruck Rover, helps carry out the nightly kill.

Rucks \\ Werecub - self-important dickheads that think they are critical to the game but really have no impact at all, in fact, most teams are better without them, wolves get an extra kill the night after their death.

Inactive s**t Truck Positions (4)
Interchange \\ Godfather – usually an irrelevant has-been who has not made a match thread post in 4 seasons, hence CANNOT die at night and has access to a seer.

Back Pocket \\ Roleblocker - tries to stop slightly less irrelevant players from scoring, Blocks one person from performing their role each night

Forward Pocket \\ Goon x 2 – often a former Full-Forward who gets demoted for being too s**t, help carry out the nightly kill



Injuries & Suspensions \\ Serial Killer (1) - A terrible feature that will never be adopted into the proper Sweet FA competition, Makes one kill per night, CANNOT die at night and will be seered as POSTER



THE SFA COMMUNITY (12 +)

Match Thread Contributor \\ Seer (1) - Actually adds something to an otherwise mundane, outdated RNG app, Gets to seer one person per night to find out their role.

Media Thread Writers \\ Vigilante (1) – Create controversy and generate discussion to add to engagement, Kills one person per night regardless of what the village thinks.

League Volunteers \\ Guardian (1) – Puts in their own time to help the league run better, Protects one person from death each night. Cannot protect the same person on consecutive nights.

The Committee \\ Flogs (3) - Share a private forum to discuss how best to progress the league away from Mobbs' vision and make it an interesting product, Share a PM and know that they are innocent.

Posters \\ Villagers (5 +) - Real people who add something to the league and are way more significant to the Sweet FA experience than the SIM, Regular villagers with no special powers.



Player List:
The Filth Wizard
Elton Johns Wig
Bloodied52
NaturalDisaster
Agent93
Far Kern
brahj
Dingster
Barrybran
U2tigers
MWPP
manangatang
SarahSmiles
Cadaver
TJASTA
I Dont Care
In
 

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