Mod. Notice SC Scoring / Game Info / FAQ / Helpful Links

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Thanks to manboob, The_Steadier and krk004 for their contributions to parts of this.

SuperCoach Workings:
You can trade and substitute players, name your Captain/Vice Captain and change Emergency selections right through each round, up until the time of the start of their team's actual match. Players are locked into your team only at the time that their real match has started.

Where there are 2 emergencies are selected in one position and only one of these is required, the lowest scoring emergency will be used.

Players who are named and score a 0 will not be replaced by an emergency.

During the byes you'll score from your best 18 players only in any position, from your selected, on-field Starting 22.

Dual Position Player Substitutions - If you have 2 or more players selected in different positions, who were both available for selection in multiple, matching positions (e.g. you have a Defender who is listed as a Defender and Forward, and a Forward who is listed as a Defender and Forward), you're able to switch them around with a simple Substitution. A trade is not required.


How Points Are Scored

Effective kick = 4 Points
Ineffective kick = 0 Points
Clanger = -4 Points
Effective Handball = 1.5 Points
Ineffective handball = 0 Points
Handball clanger = -4 Points
Handball receive = 1.5 Point
Hardball get = 4.5 Points
Looseball get = 4.5 Points
Goal = 8 Points
Behind = 1 Point
Score assist = 3 points
Mark uncontested (maintaining possession) = 2 Points
Mark contested (maintaining possession) = 6 Points
Mark uncontested (from opposition) - otherwise known as an intercept mark = 4 Points
Mark contested (from opposition) - otherwise known as contested intercept mark = 8 Points
Tackles = 4 Points
Free kick for = 4 Points
Free kick against = -4 Points
Hitout = 0 points
Hitout to Advantage = 5 Points
Hitout sharked by opposition = -1 point
Gather from Hitout = 2 Points
50m penalty against = -8.5 points

More specifically:
MARK
from teammate, uncontested: 1
from teammate, contested: 3
from teammate, on lead: 3
from teammate, uncontested inside 50: 2
from teammate, contested inside 50: 5
from teammate, on lead inside 50: 4
from opp, uncontested: 3
from opp, contested: 6

KICK
Ineffective: 0
Backwards: 1
Long (40m+) to opp: 0
Long (40m+) to contest: 2
Effective short or long: 3
Long to advantage: 5

HANDBALL
Ineffective: 0
Effective: 1

SCORE ASSIST: 3
GATHER (from an effective kick or handball on the bounce): 1
GATHER FROM OPPOSITION (intercept handball for example): 2
GATHER FROM HITOUT: 2 (was 3 last year)
SPOIL, SHEPHERD or SMOTHER (1%ers): 1
SPOIL GAINING POSSESSION: 3
EFFECTIVE CONTESTED KNOCK ON: 4
EFFECTIVE KICK IN (only in a scoring chain): 1
BROKEN TACKLE: 1
MISSED TACKLE: -1
BOUNCE: 1

Read more here: The Herald Sun KFC SuperCoach

How Players score assists in assessing players to choose for your side

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Champion Data FAQs on Point Scoring
TooSerious
TooSerious

Handy mobile phone apps

1) FanFooty - Live Scores all matches
2) Footyinfo - Live Scores all matches
3) DFS Australia - CBA's, Kick-Ins, and a host of Stats

Taking screenshots
A good example here
Another good example here

BigFooty now allows you to paste a picture straight in to a post once it is in your clipboard.

Emergencies

If you have two playing emergencies on the same line. You get the lowest score.

Ie: No, you can't rort the system because you chose the wrong player to put the E on.
 
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Updated January 24th 2024 - credit: Jaiden Popowski

@jaiden_popowski

Advanced Information

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We also know that events that happen in D50 or F50 are worth ~20%more compared to the midfield.
You are rewarded more for perfoming acts in scoring zones. Finally, SuperCoach also stick to the ‘3300 rule’ - a match scaling rule that ensures every game finishes with the same amount of points.

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Captains Scoring:
If Player A scores 100 points as your captain, and Player B scores 150, you missed 50 points by not making player B your captain. Most people mistakenly double the differential of 50 points, however this is not correct.

As an example:

Player A + Player A + Player B
100 + 100 + 150 = 350

Player A + Player B + Player B
100 + 150 + 150 = 400

Difference
400 - 350 = 50 (ie. The difference between the two players original scores)
 
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Playing against top/bottom teams

This is somewhat opinion based, but I feel it's worth putting in here. Statistics show that some of the Super Premo players actually score better against the better teams and worse against the bottom teams. This isn't always the case, but Buddy, Pendles and GAJ have all shown this to be true (albeit with a few exceptions). Perhaps they prepare better mentally against the stronger opponents and want to do better, who knows. The key here, though, is not that good players do well or badly against the better of weaker teams, but that realistically it makes little difference where the opposition team is ranked on the ladder or how good they are and has more to do with their individual match day opponent.

Let's look at GAJ (the best SC player every year for as long as I can recall):
Lowest score for the entire year in 2013 was against Melbourne (17th) - Scored 67
Second lowest score was against St Kilda (16th) - Scored 90
Highest score for the entire year in 2013 was against Collingwood (6th)
Scored 149 against Hawthorn, eventual Premiers.

Average against top 8 sides, 132
Average against bottom 10 sides, 126

In the Melbourne game referred to in the example above, GAJ has tagged very hard by McKenzie. There was a lot of press after the game about "illegal tactics" employed by him against GAJ. On the flip side, Collingwood decided not to tag GAJ at all and to let him run free. From memory he scored a record 51 disposals for the game.
 
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Captain Loopholes

This strategy basically gives you two chances to get your captain right. In this example, Fremantle plays GWS on Friday night, while Adelaide plays Geelong on Saturday afternoon. I give my VC option to Nat Fyfe, given he plays on the Friday night while putting the C on Sloane as my "backup" Captain.

If Fyfe scores an 80, I leave the C on Sloane. Read doesn't play in R2 and so Mumford's score takes affect. I could also just make the switch and put Mumford on for Read so my gameday predictions are more accurate, but either way will be fine.

If Fyfe scores a 160, I clearly want to keep that score, so I would put the C on to Read in R2 as I know he isn't going to play. Mumford, as Emergency covers Read's 0 and because Read didn't play as Captain, my VC gets double points (Fyfe).

Key notes with this strategy:
  1. The most important thing to remember is that you MUST have a non-playing player who's game is played AFTER your VC plays but BEFORE your C plays. This is critical. There have been numerous examples of where someone has put the VC on a player, who scores big and then realises they have no way to get their score.
  2. Make sure your non-playing player isn't named an emergency and therefore a chance of being a late inclusion.
  3. A lot of players will pick one player at the start of the year that has no chance of playing to specifically use as the loophole player. If you choose to do this, try and make that player a member of a team that plays late in the round (ie. Sat night or Sunday). My personal advice is to have this player as your R3, purely because you're better choosing rookies on other lines that will generate cash. This year, I used Read as my "will never play" player to enable the loophole and also a DPP swing for my rucks.
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Trading with Dual Position Players (DPPs)

We all know that a MID/FWD in your forward line can interchange with a MID/FWD in your midfield (and ditto for all other combinations), but the beauty of DPPs is the ability to trade into other lines.

For example; You believe that Heeney has reached his maximum price range and you want to trade him out, but there are no other midfielders that interest you. However, your forward line has holes and you'd love to combine Heeney's value with the 200k in your bank and grab superstar Buddy Franklin. Luckily, you have Dane Swan (MID/FWD) in your forward line.

Here's how to do it:
  1. Click the T (trade) button on Heeney
  2. Scroll down your team list on the left and click the S (Substitute button) next to Swan
  3. Magically your selection list on the right changes to forwards instead of midfielders
  4. Select Buddy and complete the trade
  5. Heeney will now be gone, replaced by Swan in your midfield and Buddy will be up forward in Swan's spot
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You can also do multiple DPP swaps in the same trade. For example; you could now trade Buddy out, use the S button to move Swan forward, then hit the S button to move Newnes into the midfield and grab Heath Shaw down back.
 
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Using the emergency loophole

Given the fluctuations in rookie scores from week to week, this is a pretty straight forward technique used by many to get the best rookie score, particularly early in the season.

It works in much the same way that the C/VC loophole works and requires you to have a non-playing player in your team, on the line in which you want to loophole, in order to take advantage of this. Normally not many people "plan" to do this, as it is always best to have as many players in your team playing from week to week rather than having a non-playing player on each line.

In the example below, let's assume that Adelaide is playing Essendon on Friday night. I'm not confident about Van Berlo's ability to pump out a good score, especially after last weeks 45, so I plonk him on the bench and give him the Emergency vest.

If he comes out and scores another 45, things stay as they are. However, if he comes out a scores an 95, I simply move Lambert (injured and not playing this week) on to the ground for Miller (as an example). As a result, because Lambert isn't playing, I'll receive the emergency score from Van Berlo (95).

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Key notes with this strategy:
  1. The most important thing to remember is that you MUST have a non-playing player who's game is played AFTER the rookie you wish to loophole plays. This is critical.
  2. Make sure your non-playing player isn't named an emergency and therefore a chance of being a late inclusion.
 
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All games in which Champion Data Ranking points are applied are capped at 3300 points.So while quantity based scoring systems are easier to follow - as scores can be calculated live by eye - the rankings are not, with scores fluctuating at the end of each quarter and all scores being re-scaled at the completion of the game.

The reason a cap has been put on the rankings is to ensure all games are quantified the same way,whether the game is played in wet or on a dry day,on a big ground or a small ground.All games of football have one common goal, outscore the opposition.The rankings system recognises this and values all games of football the same,which allows us,from a statistical analysis point of view,to easily compare individual performances from games across various seasons as well as across different competitions.

For example, in 2002 there was an average of 587 disposals per game, but in 2012 this increased to 714 per game, meaning each player averaged close to 3 more disposals per game than 2002.With the rankings capped at 3300,we are able to compare a Nathan "FigJam" Buckley game from 2002, with a Gary Ablett Jnr game from 2012, without the increase in disposals clouding the comparison.

It also allows data to be compared across all competitions, so even though the NAB AFL under-age Championships games are 20 minutes shorter per game on average than AFL games, and the games average just 575 disposals, players are judged the same way as their AFL peers with a maximum of 3300 ranking points up for grabs.

CASE STUDY: SCOTT PENDLEBURY, RD 10 vs GOLD COAST

Although there are 3300 ranking points assigned to every game, scores are re-scaled at the end of each match to take into account when the game was at its closest. In blow outs in which 1 team leads the entire game,the rankings assigned in the opening quarter of the match will be scaled up at the completion of the match - as that is effictively when the game was won.

A good example of this was a few years ago when Pendlebury was subbed out at half time with a knee injury against GC. In the first half he finished with 17 disposals, 5 clearances, 2 tackles, 1 goal and 1 score assist, sitting on 76 ranking points at half time.He took no further part in the game after the main break but finished the match with 94 ranking points.So how did he earn 18 more ranking points despite not playing a minute?

At half time of every match there are 1650 points (half of 3300) allocated to all players, as there is no proof to suggest that the second half will have more or less value than the first.In this game the Magpies lead by 20 points at the 6 and a half minute mark of the second quarter, but kicked 4 off the final 5 goals of the half to lead by 45 points at half time.The Magpies were never challenged in the second half, eventually winning the game by 97 points,proving the closest and most important part of the game was in the first quarter.At half time, Pendleburys 76 points was equal to 4.6% of the 1650 points allocated, but once the game was over the first half was rescaled to reflect the blow out, meaning instead of a 50/50 split between first and second half ranking points, there was actually a 61/39 split,with 2010 of the possible 3300 ranking points allocated in the first half.Because Pendles did all of his work when the game was close - effectively not winning any stats in junk time - his game was revalued post-match by 0.1% meaning he was given 4.7% of the available points in the first half, which was 94 of the 2010 points.
 
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Working out price fluctuations and break evens

Tooserious is by far the best website for this. Enter the players name in the "name" box and click the Filter button. Click the players name and then select "Salary Calculator". This will allow you to put in predicted scores to see the effect those predicted scores will have on the players price over the next round(s).

Useful external sites

BigFooty Club Boards
- All the inside scoop specific for each club

  • Find different opinions on clubs' best 22, injuries, player form and more
  • Posters are usually biased towards their own players and may overrate
  • Specific thread for fantasy questions on each board
  • Remember to use the "search" function, to find posts about a particular player
FanFooty
- One-stop shop, covers all bases
  • Very popular basic live scores, chat and commentary facility
  • Historical player stats database
  • Insightful blog
  • Fanplanner is very useful for planning your team over the offseason
DFS Australia
- Comprehensive range of game stats
  • Heat Maps, CBA's, Kick-Ins, and Ruck Contests
  • Comprehensive Player current & historical stats - including VFL, SANFL, and WAFL
  • LIVE scoring
  • Best scoring Clubs by position
  • Extensive Team Stats
tooserious
- Another one-stop shop
  • Best online facility for price projections and breakevens
  • Online calculator for projecting price changes
  • Live scores
  • Very informative and analytical blog and
  • Runs cash leagues
FFGenie
- Easy-to-use downloadable program (can use offline) or internet version
- Contains player breakevens, price projections for a given score, and score projections for a given price


Fantasy Freako email
- Sign up to receive a free weekly newsletter
  • Gives vital information such as time on ground
  • Also gives valuable NAB Cup/NAB Challenge stats
AFL Prospectus
- Printed publication - the 'bible' of fantasy footy
  • Order each pre-season
  • Provides detailed analysis of each player including last 5 yearly averages
  • Provides under-age stats for rookies
  • Example teams for upcoming season
AFL Stats
- Recently updated and provides a very comprehensive list of Champion Data statistics
- Source both team and individual statistics going back to 2001


Footywire
- Good for player information, such as DOB, Height/Weight ect.

Injury Update (AFL)
- Updates on type of injury and duration for every team
 
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SuperCoach All-Time Records - Highest individual Supercoach scores, 1993-present

Updated 11/6/23

PlayerScoreYearRdOppKHBMG.B
Jonathan Brown26220067HW187168.4
Gary Ablett jnr25420085SY201563
Matthew Richardson247200621ES213199.5
Jimmy Bartel245200516PA239103.1
Lance Franklin236201210NM2211113.4
Chris Judd23220065BL231664.1
Jonathan Brown23020056ES137148.2
Patrick Dangerfield229201612NM2721132.1
Josh Drummond227200710RI255130.1
Mark LeCras226201016ES1931212.2
Adam Goodes226200518AD231071
Daniel Kerr22520071SY111730
Joel Bowden223200813PA327230
Adam Goodes223200919RI214124.3
Todd Goldstein221201516ES131481.2
Jack Riewoldt219201821GC2331410.6
Fraser Gehrig219200720FR12288.3
Lindsay Thomas217201012CA19187.5
Jack Riewoldt217201012WC154910.3
Luke Hodge217200510CO2111111.3
Max Gawn 215202318BL131651.1
Warren Tredrea215200515ME192125.5
Dean Cox215201215NM165153.1
Barry Hall213200520BL193156.2
Dean Cox213201119WB198131.1
Max Gawn212201923NM17983.1
Jason Akermanis212200513GE26925.2
Callum Mills21220226SYD2314111.0
Warren Tredrea21120057NM153126.1
Gary Ablett jnr21020176NM261931.1
Bryce Gibbs208201713GC311282
Taylor Walker 208202313WCE1831110.2
Stephen Coniglio207201911GC297133
Gary Ablett jnr206200913PA211572.3
Clayton Oliver205202010AD171751
Josh Kelly205201820CA291270.1
Tom Hawkins204202012PA125106.2
Tim English20420207ES101271.1
Clayton Oliver204202110AD201813.1
Tom Rockliff204201611CA212781
Justin Koschitzke204200515CA167114.2
Barry Hall203200519ES153127
Nick Riewoldt20320068CA123139.3
Heath Shaw20320169WB362140
Gary Ablett jnr20320107SY2018102
Nathan Buckley202200610BL236136
Nick Riewoldt202200522BL175146.4
Josh Dunkley202201917ME221762
Corey Jones20120082RI11837.2
Chris Judd200200623SY201432
Barry Hall200200625FR195146.1
 
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SuperCoach Glossary of Terms

POD (Point of Difference)
Generically speaking, these are players that are somewhat unique to your team and are in less than 10% of SuperCoach teams.​
Donut
A player that is on your field that scores a big fat 0​
Cashcow
A player that is due to jump significantly in price​
On the Bubble
A player who has played two games and is due for a price fluctuation (either up or down, but generally up)​
 
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Given the recent events, please do not forget Rule 12 of this board.

GOAUS! Doss Ant_ Seppo Starburns_

Rule 12. Essendon Drug Saga (and other such club transgressions)

We've all discussed this to our hearts content. This is the SuperCoach Board. The drugs saga has nothing to do with SuperCoach. Please refrain from referring to the saga, making snide remarks or taking pot shots at the Essendon Football Club.

It is important as a community that we are all inclusive and encourage supporters of all clubs to visit here regularly. Essendon supporters shouldn't have to come to the SC Board and put up with insults any more than Carlton supporters should over salary cap rorting.

If you wish to have your say on the Essendon Drug Scandal, there are other areas in BigFooty dedicated to discussing that topic.

This rule covers any and all club and player transgressions, sagas and periods of turmoil - for much the same reason as the Essendon Drug Saga example. The SuperCoach board does not exist for discussing such incidents, nor does it exist for baiting people based on the club that they support.

Warnings will be issued on initial transgressions and infractions handed out for repeat offences.
 
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SuperCoach Scoring - 2016

GOALS
It is no great surprise that the main avenue to SuperCoach scoring is through kicking a goal.

Those coaches wanting to select West Coast’s Josh Kennedy would have a smile to their face — each time your player boots one through the big sticks that will earn you a whopping eight points.

They don’t have to kick the goal themselves to score. If your player is the last to assist in a score — by kicking, handballing or knocking the ball to a teammate who kicks a goal, for example — that will earn you an impressive 3.5 points. Tom Lynch from Adelaide ranked No. 1 in this area last season.

Goal: 8 points
Behind: 1 point
Score Assist: 3.5 points


CONTESTED FOOTY
Winning a contested possession has always been highly rewarding, but there are multiple ways in which you can win a contested possession.

Winning it at ground level will earn you 4.5 points, however, winning a contested possession in the air is far more rewarding. A contested mark is worth six points, and an intercept contested mark is like gold, earning you eight points — the equal-most along with a goal.

If you’re thinking of selecting Easton Wood, this will make you happy. Wood took 33 contested marks from opposition kicks last season — six more than any other player.

Intercept contested mark: 8 points
Contested mark: 6 points
Contested possession at ground level: 4.5 points
Intercept possession: 4.5 points


UNCONTESTED FOOTY
Yes, your player receives greater reward for winning the ball in a contested situation, but players also get points for winning the ball on the outside. All uncontested marks will generate two points, and for those thinking of selecting Nick Riewoldt, you earn five points for every mark taken on a lead. For those coaches out there wanting to select Andrew Gaff, you will earn 1.5 points for handball receive.

Mark on a lead: 5 points
Uncontested mark: 2 points
Handball received: 1.5 points
Gather: 1.5 points


RUCK CONTESTS
Only recently has the scoring system changed for hitouts, but it was a change that needed to happen. Previously, all hitouts were earning your player points, now only hitouts that go to a teammate will see your ruckman rewarded, generating five points per hitout to advantage.

This is where Nic Naitanui, Aaron Sandilands, Max Gawn and Todd Goldstein come into their own. A hitout directly to the opposition will lose you one point.

Hitout to advantage: 5 points
Hitout: 0 points
Hitout sharked: -1 point


FREE KICKS
Discipline is crucial in SuperCoach. Coaches of Joel Selwood will be happy, with a free kick netting you four points. Those thinking of picking Joe Daniher should think again, a free against will lose you four points, and worse of all, a 50m penalty against will lose you 8.5 points — the biggest negative in any statistic.

Free kick: 4 points
Free against: -4 points
50m penalty against: -8.5 points


HITTING TARGETS
Ball use is another key element involved in the SuperCoach scoring system. An effective kick is far more beneficial than an effective handball, generating four points compared to just 1.5 points. Heath Shaw ranked No. 1 in this area last season, averaging 15 effective kicks per game.

However, if your player turns the ball over it is going to hurt, losing four points for every clanger disposal. Dustin Martin owners wouldn’t be liking this after the Tigers midfielder averaged the most clanger kicks in the competition last season. All ineffective disposals are worth nothing.

Effective kick: 4 points
Effective handball: 1.5 points
Ineffective disposal: 0 points
Clanger disposal: -4 points


ONE-PERCENTERS
Defensive work also doesn’t go unnoticed. Matt Priddis has been a SuperCoach star for years and it isn’t hard to see why. All effective tackles will earn you four points — Priddis ranked No. 1 in this area for 2015. Shepherds will generate 1.5 points. Lock-down defenders usually don’t get a lot of the ball so they need a lot of spoils to put up a decent score — they are worth just two points.

Tackle: 4 points
Spoil: 2 points
Shepherd: 1.5 points
 
Hello my fellow SC'ers,

We all love some competition, and there are posters in here you just love to beat.
In leagues, we may only play them once, or maybe even not at all!

Want to play your rivals EVERY WEEK!

WELL YOU CAN!!!!

First, in the drop down menu on the left of screen, click on leagues.
Then click on "Rivalries" - you should then see this screen.

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Simply add the team name of your rival in the "find a team" section.
Then after you find the right team, click on the green plus at the end of their name.
They will then be added to your rivals list!

To get this to work, they must also link you as a rival.
Please click CONFIRM on all rivalries!

Find this on the right hand side of the screen, towards the bottom.

upload_2018-3-18_23-35-44.png


Voila! It's done!
 
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Nov 6, 2003
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Melbourne
AFL Club
Adelaide
Other Teams
🇦🇺 🇦🇺 🇦🇺 West Adelaide
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SC Q & A.jpg



Ground Kicks (Incidental)

Q:
The ball came directly from a player’s foot but no ground kick was awarded. Why?

A: There must be clear intent from the player for a ground kick to be awarded. If the kick was unintentional or clearly incidental, then no ground kick will be awarded. The ball must also travel a certain distance for a ground kick to be credited. The only exception to this rule is if a goal is awarded to the player that makes contact with the ball, in this case a ground kick will be paid.

Missed Tackle (Broken Tackle)

Q: The player clearly made physical contact with the opponent but no tackle was awarded. Why?


A: If a player is being impeded by an opponent and then breaks the attempted tackle to get a disposal away, then no tackle will be awarded.

Tackles

Q: What if there is more than one player applying a tackle?


A: After a tackle has been applied, if a second player or a third player (and so on) from the same team arrive and also apply a tackle and they have an impact on the ball carrier, then they’ll get awarded with a tackle too. If they don’t impact the ball carrier, then they won’t get paid a tackle.

No Tackle

Q: A player was tackled as they disposed of the ball. Why wasn’t a tackle awarded?


A: If a player attempts to tackle a player in the act of disposing of the ball, and that disposal is deemed to be effective, then no tackle will be awarded. If it leads to an ineffective disposal or a clanger disposal, or prevent a disposal, then a tackle shall be awarded. The defensive player is credited with a tackle attempt.

Score Assists

Q: A player took an uncontested mark from a teammate’s kicks and kicked a goal. Why was no score assist awarded?


A: A score assist is only awarded from an effective disposal. In a case where a player misdirects a kick and it finds an unintended, uncontested target through luck no score assist will be awarded.

Vision Example: Tom Liberatore (#21) has a shot at goal and Bailey Dale (#31) grabs an uncontested mark. Liberatore’s shot at goal was deemed to be ineffective, and as a result, he doesn’t get credited with a score assist.

Video deleted

Hitouts

Q: A ruck wins a hitout straight to a teammate who takes possession, a free kick has been paid in the ruck contest and an advantage was called. Does the ruckman still get a hitout?


A: In this instance, the free kick and advantage are paid and the hitout/hitout-to-advantage and midfielders possession don’t get paid.

Disposals after the siren

Q: What if a player has a disposal after the siren has sounded, does it count?


A: The game or quarter doesn’t officially end until the umpire acknowledges the siren by blowing the whistle and signalling the end of the quarter. All disposals executed before the umpire’s whistle will be included, regardless of whether the siren has sounded. Once the siren has sounded a disposal will only be recorded if a player has a genuine and realistic set shot for goal. If the player has taken the mark or won a free-kick and was having an unrealistic attempt at a shot at goal, then no disposal will be awarded. Also if an umpire deems a player has run off his line while having the shot no disposal will be recorded.

In-Game/Post-Game Editing

Q: Why do some of the stats change during/post-game?


A: Match edits are made on the fly and during all period breaks (quarter-time, half-time, and three-quarter-time). There is also a 20-minute window post-game where the game is reviewed and as a result, some of the stats may change.
 
Last edited:
Nov 6, 2003
120,651
165,762
Melbourne
AFL Club
Adelaide
Other Teams
🇦🇺 🇦🇺 🇦🇺 West Adelaide
"Can You Reverse a Trade once the Round has Started" (info below thanks to Jiska)

Yes. To explain why you can, the system basically works like this;

Team at the start of the round, minus players traded out, plus players traded in

This is highlighted when you trade A -> B and C -> D yet when you lookup your trade history, it says A -> D, C -> B

So, because of this, once you click “complete trade”, the system will basically apply the scenario in bold above. That means you can do the following “tricks”.

All of these “tricks” can ONLY be done if you have one unused trade available.
____________________________________________________________________________________

Example 1 - Basic Reversal of Trades (if neither player is locked)
You’ve traded Flynn to Reeves and hear that Reeves is a late out. Neither Flynn or Reeves have played yet.

Simply trade Reeves back to Flynn, and everything will reset as though you never made the trade to begin with (cash in bank and trades available reset)

Example 2 - Changing the Player you traded in (useful if player traded out has been locked already)
You’ve traded Grundy to Nic Naitanui, and Collingwood have already played so Grundy is locked. Nic Nat is a late out.

You can simply trade Nic Naitanui to Sean Darcy and SC will adjust the trades and cash in bank as if you just traded Grundy to Sean Darcy in a single trade to begin with. In other words, your Grundy to NN trade never happened.
 
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Nov 6, 2003
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"Can You Reposition your DPP Players using Trades (info below with thanks to Cookiemon)
Yes you can. You just need to have a spare trade available

Trade Bianco (MID / DEF) out
Move Briggs (FWD / DEF) from forward to defence with DPP
Move Macrae (FWD / MID) that is in your mids to forwards
Trade in any random player lets say Newchurch (MID) from the Crows

Now trade Newchurch to Bianco as your 2nd trade

This will effectively cancel out your 2 trades & return them to your total
Have a look at your structure now & see if this a better setup with your dpp links
(If no good you can just reverse trades to revert to your original structure)

Here’s another example:

Trade 1
Aarts (F8) out
Comden (R3 RCK/FWD) to fwd
Williams (D7 RCK/DEF) to ruck
Rivers (M9 MID/DEF) to defence
Close (F7 MID/FWD) to Mid
Bring in Riccardi to forward

Trade 2
Riccardi to Aarts

No trades made, no money spent, but all your DPPs moved around. Effectively gives you a way to use a RCK/DEF without having two of them available.
 
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A "roughie" is trading a NON-INJURED playing player out based on form, and then trading him back in later in the year. It doesn't matter if you didn't know whether they were injured or not. Anyone who traded Neale out and back in did not perform a roughie maneauver. Ditto for Grundy.

99% of the campaigners on this board have tried to claim they've done a roughie, when they haven't.

It's a very very rare occurance and has only happened a couple of times in the last decade on this board.

Everyone should stop trying to dilute the uniques and sheer ballsiness of this move.

Judd_Magic!
 
Nov 6, 2003
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KFC SUPERCOACH GAME CHANGES FOR 2024

EXTRA TRADES:
For the first time, to help you navigate your way through the early part of the year, an extra four trades have been added for 2024, taking the total to 40 for the season.

TRADE BOOSTS:
We listened to you, and the Trade Boosts are back for 2023 after making a very popular debut last year. Up to five rounds during the season, you can activate a Trade Boost for a third trade (or fourth during the bye rounds) to use for that round. A Trade Boost can be activated for any round and will come out of your total of 36 for the season.

Will the Opening Round count towards my overall score?
No. Like previous seasons, SuperCoach commences officially in Round 1, with a full slate of nine matches. The AFL’s new ‘Opening Round’ played one week earlier will not be included in the competition.


Can I still change my team after Opening Round?
Yes, players will only be locked at the first bounce of their Round 1 game, and not in the four matches of Opening Round that starts on Thursday, March 7. There’s a virtue in picking your team, and seeing how they perform in Opening Round – then dropping them, or keeping them, right through to lockout.


Can I still follow Opening Round scores?
Yes. You will be able to view and track live scores from the Opening Round.


What will those scores mean for breakevens and price changes?
Player performances from Opening Round will impact their future break-evens and price changes (noting that some players will receive price changes from Round 2 – with all players being on equal footing, having had the opportunity to play up to six games at the completion of Round 6).


Will there be any changes to help us navigate the extra byes?
With each of the eight Opening Round teams having an early bye in rounds 2, 3, 5 and 6 (two teams per respective round), Best 18 scoring will apply for these rounds.
To assist with the new challenge of managing these early bye rounds, an additional 4 trades will be added, for a total of 40 trades available for the season. Note that the usual maximum of 2 trades per round will continue to apply in these early bye rounds. Up to 5 Trade Boosts will also be available once again.


What happens during the mid-season bye rounds?
Best 18 scoring will also continue to apply to the usual mid-season bye rounds – 12, 13, 14 and 15. You’ll be able to make up to three trades per round ahead of all four mid-season bye rounds as before.


What about dual position player updates?
The first round of dual position player updates will occur one round later than usual, at the completion of round 6. This ensures all teams have played an equal number of matches following the early bye rounds. Further DPP updates will be added at the conclusion of rounds 11 and 17, like previous seasons.

SUPERCOACH DRAFT

We continue to improve and develop SuperCoach Draft based on YOUR feedback, suggestions and requests. And all new settings and customisations continue to be completely FREE. Once again, we’ve made some massive updates and changes to the Draft platform ahead of 2024. The big one is the addition of an on-field FLEX player position. You can now activate and enable an extra utility/flex option on your team field, where you can add an extra starting player from ANY position. The flex player may be added to any pre-set or custom line-up, or added to existing keeper leagues. This adds an all-new dimension in how you approach and play SuperCoach Draft! We’ve also updated the 1-day waiver time period and you now have the option to run extremely deep benches for all line-ups – for those who are serious about their keeper leagues.
 
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SuperCoach pricing is based around a ‘Magic Number’ (MN)

The basic principle is that the Total Price Pool (TPP, the sum total of the cash values of all listed players) remains constant throughout a season.

At the start of the season, the MN is around the 5.4k mark (to calculate it for yourself, just take a couple of player starting prices for non-discounted premos and divide them by last year’s average).

But it has to drop in the course of the year, because the rookies coming into the system are all priced based on unrealistically low average expectations (a 124k rookie is priced at around 23 points, e.g.)

So their prices skyrocket. To offset that, the sum of established players’ prices needs to sink to offset. The mechanism for this is the MN. The magic number gradually reduces over the course of the season, typically ending at around 4.9 – 5.0k per point. 2019 for example looked a bit like this:

1580646864154.png


Price Change Formula:
NP = OP*0.75 + ((last three scores)/3)*MN*0.25

Where:
OP = Old Price (going into rd)

NP = New Price (at end of round)


MN = Magic Number - varies during year, typically gradually decays from 5 4-odd at start to 4.9 / 5.0 $k/pt later in the year (not fully predictable because it changes as needed each round to keep the Total Price Pool constant throughout the year).

And we can get the magic number by looking at a couple of players' BEs in SC.
Example this week (did it super-fast, might have made a blue or two), seemed like they estimate it at around 5050 - 5060.

The real value will only be known once all the scores are in and the number needed to keep the TPP constant can be determined.

1649162226087.png


That help?
If not, just sing out :thumbsu:

Edit: Had a sentence in there that was wrong about the last three scores, it was for SC BBL (there, they use the 'priced at' score as a real score for the first movement, in footy SC, it is always only after three real scores).
 
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Nov 6, 2003
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2023 SuperCoach Forum“30 point Rule Explained”

When selecting a Rookie player or Mid-Price Player, the objective should be to make a minimum of $150K when trading.

To do so, the selected player needs to average approx. 30 points more than the average, the player is currently priced at

Each player is priced at an average, based on the “Magic Number” each player is priced at ….at the start of 2023, this number is approx. $5,500 per point …this MN changes throughout the season (downward)

1580646864154-png.815387
Acknowledgement to gutsroy for graph

For more details on why the Magic Number varies:


Player Value$102K$117K$123K$150K$200K$300K$400K
Current Price Average20 Points Average23 Points Average24 Points Average29 Points Average39 Points Average58 Points Average77 Points Average
Average Increase to make $150K50 Point Average53 Point Average54 Point Average59 Point Average69 Point Average88 Point Average107 Point Average

Table explained:
  • For a $117K Rookie to make $150K, they only need to average 53 – however a $200K Rookie needs to average 69 to make the same $150K
  • Players at approx. $400K almost have to be treated as “Keepers” – given they need to average 107 to make $150K and be a worthwhile trade
 
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