Werewolf Speedwolf - A very quick game of werewolf

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Brought to you by dogs105 and NaturalDisaster. Copied shamelessly from R2M & OES.

We only need 20, so can start tonight with first night phase.



Basic Rules:
At the beginning of the game each player is given a 'role' at random and in secret (via PM) by the moderator.


The aim of the Villagers is to identify and kill all of the Mafia and the Wereboncers before the evil factions can kill enough villagers so that (# of e.g. Werewolves = # of Villagers). Only one faction can win.

How are players killed?
Each 'turn' of the game will initially last approximately 12 hours and this also represents one 'day' of game time,thus a game will go on for two days before it is concluded. There are two 'phases' to every turn of the game;

Night Phase (8:00pm – 12:01am (1) and 12 noon -2:00pm (2)):When evil factions secretly decide among themselves, via PM communication, which Villager (one per night) that they shall kill and then inform the moderator via PM. Others with a Night action also enter their actions now via PM to the Mods. Decisions for the night phase are to be in no later than 10am.

Day Phase (12:01am – 12:00 noon (1) and 2pm - 8pm (2) ):After the results of Night actions have been announced, everybody, Villagers, Mafia, and Wereboncers discusses and ultimately votes publicly in the game-thread upon which player (one per day) that they shall lynch and kill. Votes for the day phase are to be in no later than 8pm.

Obviously during the day the Villagers will want the group to vote for and lynch an evil player, whilst the evil players themselves will want not to be lynched; herein lies the fundamental strategy of the game:
Can the villagers identify the evildoers whilst at the same time convincing the rest of the group that they're not evil? And can the evildoers convince the group that they're not evil at all and thus avoid being lynched?

Werewolf Etiquette:

There are three main rules which everyone must follow in order for the game to run successfully;

DEAD PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate although I will allow a farewell post, but that post cannot impact the remainder of the game.

THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT WITHIN THE GROUPS LISTED BELOW
Except for the above-mentioned groups sending PMs between themselves, other forms of private communication concerning the game are not allowed.

IN THIS GAME WE WILL TRIAL EVIL NOT OUTING EVIL UNDER ANY CIRCUMSTANCES


Anyone caught quoting PMs from the mods will be mod-killed without warning.

I will use my own discretion whether or not to grant modkills by request on a case by case basis. If you intentionally attempt to get modkilled i will ban you from any other games i run. You and your children, and your childrens children... For 3 months.

For this game we will not be using the Reason for Lynching rule.

Voting:
During the Day Phase players must vote for whom to lynch, your vote must be formatted in bold like this: Player Name.

Posting: For this game, we will be enforcing the 24 hour rule meaning that you must post twice every 24 hours to avoid a modkill.

Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.

Any ties in voting will result in both players being lynched.

SUPER SPEEDY WEREWOLF


WOLVES (3)
Alpha Werewolf – CANNOT die at night and has access to a seer.

Blackmailer - Blackmails one person each night. The person blackmailed CANNOT reveal that they have been blackmailed at any time during the game. Doing so will result in a modkill.

Werewolf x 1 – help carry out the nightly kill.

MAFIA (3)
Godfather – CANNOT die at night and has access to a seer.

Roleblocker - Blocks one person from performing their role each night

Goon x 1 – help carry out the nightly kill

SK (1) - Makes one kill per night, CANNOT die at night and will be seered as VILLAGER

Evil Wildcard (1) - Will be selected an evil role at random

THE VILLAGE (12 +)

Seer (1) - Gets to seer one person per night to find out their role.

Vig (1) – Kills one person per night regardless of what the village thinks.

Guardian (1) – Protects one person from death each night. Cannot protect the same person on consecutive nights.

Flogs (3) - Share a PM and know that they are innocent.

Villagers (5 +) Regular villagers with no special powers.

Good Wildcard (1) - Will have a good role selected at random.
 

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