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Mega Thread The Random Thoughts Thread Part 1

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I don't quite take criticism (of Deus Ex) personally but it does let me form an opinion about what sort of games you like very quickly.

You like graphics and/or you like what you get told to like and have no desire to explore anything more interesting.

Oh come on, lay it on a bit thicker why dont you.
 
But as i said before i just don't understand why Deus Ex fans get so defensive when someone criticises this particular game, i have been in numerous arguments about the very subject.

It's just that outside of graphics, there really is nothing to criticise, and even more than that, we live in a world where this sort of game will probably never be made as a AAA title again.

Meanwhile Gears of War clones dominate game sales because they're safe and make a lot of money.

Outside of maybe the Sims and Minecraft (which started as an indie game), there isn't a lot of innovative stuff getting released anymore at the AAA level. Certainly nothing as ambitious and complex and interesting as Deus Ex.
 

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Pardon my ignorance but how is the Sims innovating?

How is it not? I guess you could argue that it's a glorified Tamagotchi, but it's definitely doing things that haven't been done before, and there is nothing that really comes close to it.

It's the ultimate sandbox game, with a living and breathing world that reacts to whatever you want to do with it, and you can do just about anything.
 
How is it not? I guess you could argue that it's a glorified Tamagotchi, but it's definitely doing things that haven't been done before, and there is nothing that really comes close to it.

It's the ultimate sandbox game, with a living and breathing world that reacts to whatever you want to do with it, and you can do just about anything.
This is so vague

How has it changed from the Sims or Sims 2
 
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This is so vague

It's innovative because it literally lets you make your own game. It's a fairly robust system with no set goals or characters to steer you in any particular direction. You decide. It was a complete left turn from every expectation about what a video game had to be. It pioneered casual gaming, but could still be played for hours and hours on end every day if you want.

It made player agency absolutely paramount and didn't push a dumbass writer's idea of what the narrative should be onto the player, which in a world where Bioware exists is incredibly refreshing.
 
It's innovative because it literally lets you make your own game. It's a fairly robust system with no set goals or characters to steer you in any particular direction. You decide. It was a complete left turn from every expectation about what a video game had to be. It pioneered casual gaming, but could still be played for hours and hours on end every day if you want.

It made player agency absolutely paramount and didn't push a dumbass writer's idea of what the narrative should be onto the player, which in a world where Bioware exists is incredibly refreshing.
Innovating. Sure it would have been a unique concept in 2002 but now? It's just the same game over and over with countless shitty expansions.
 
Innovating. Sure it would have been a unique concept in 2002 but now? It's just the same game over and over with countless shitty expansions.

It's still the only thing that does what it does, with Minecraft being the only game that gets anywhere near what the Sims has achieved.

Even the Sims 4 made sweeping changes to how characters interacted with the world around them and each other. You can't really blame a series for sticking to it's roots.

If nobody came up with the idea in 2002, there is absolutely no way a game like the Sims would get made today. Too risky.
 
It's still the only thing that does what it does, with Minecraft being the only game that gets anywhere near what the Sims has achieved.

Even the Sims 4 made sweeping changes to how characters interacted with the world around them and each other. You can't really blame a series for sticking to it's roots.

If nobody came up with the idea in 2002, there is absolutely no way a game like the Sims would get made today. Too risky.
How is it still innovating if it's not pushing any new elements or gameplay or features and hasn't for 10 years? How can you say that it's one of the only things stilll "innovating" in today's AAA market?
 

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"Outside of maybe the Sims and Minecraft (which started as an indie game), there isn't a lot of innovative stuff getting released anymore at the AAA level. Certainly nothing as ambitious and complex and interesting as Deus Ex."

Getting released

Implying that it is the current games still coming out that are innovating
 

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"Outside of maybe the Sims and Minecraft (which started as an indie game), there isn't a lot of innovative stuff getting released anymore at the AAA level. Certainly nothing as ambitious and complex and interesting as Deus Ex."

Getting released

Implying that it is the current games still coming out that are innovating

That's my entire point. It's slim pickings and it has been for ages. Anymore doesn't just mean in 2015. It's like saying Melbourne don't win flags anymore like they did in the 50s. That doesn't mean they were winning them up until just before I made the comment.

Stop saying innovating. I'm saying innovative. The Sims as a series still gets to claim innovative at this stage, because it's still so unique in an increasingly homogeneous industry.

The Sims 4 came out over a year ago, and is an installment in the most innovative series of all time. Minecraft was initially released in 2009. 2009. Portal in 2007. Video game design is as stagnant as it ever has been and by a long, long way.
 
DX completely blew my mind when I realised it was possible to kill Anna Navarre on the plane instead of obeying orders to execute the alleged terrorist financer dude. I thought that was a very cool example of player agency with no handholding involved.

Have you checked out Underrail El_Scorcho ? I've been keeping an eye on it lately, might be my next purchase. The developer posts regularly at one of the forums I lurk on. Seems to have a lot of the right ideas.
 
So ummm, how's the weather?

Hammering down in Brissy this evening. Enjoy batting tomorrow kiwi's.
I can't believe I just read every post on the last four pages and I am not in to gaming at all.
 
That's my entire point. It's slim pickings and it has been for ages. Anymore doesn't just mean in 2015. It's like saying Melbourne don't win flags anymore like they did in the 50s. That doesn't mean they were winning them up until just before I made the comment.

Stop saying innovating. I'm saying innovative. The Sims as a series still gets to claim innovative at this stage, because it's still so unique in an increasingly homogeneous industry.

The Sims 4 came out over a year ago, and is an installment in the most innovative series of all time. Minecraft was initially released in 2009. 2009. Portal in 2007. Video game design is as stagnant as it ever has been and by a long, long way.
It wasn't originally m8. You gone and moved the goal posts.

The Sims hasn't been innovative for over a decade.
 
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