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I have over a month of holiday hours and the missus has been on my back to take them the same time as her. I said I might book a couple weeks next month and once she clued in it may be for a game she lost it. I said but it is for witcher pls.
Sword combat looks weak compared to something like Mordor.
Some new info from Gamestar.de
Beard one sounds awesome.
Gameplay
- There are 4 difficulties (easy, medium, hard and dark) which differ in the skill of the monsters you face. Hitpoints remain the same.
- You can bargain for more money after finishing your monster contract through some sort of minigame.
- The side quests are extremely well made with great writing and branching.
- Potions are a necessity on higher difficulty levels. You only need to craft a potion once and you can refill it if you have enough alcohol present. Potions are upgradeable for stronger effects. Stronger potions will increase your toxicity more
- Novigrad and No Man's Land are indeed one single map, much bigger than Skyrim. The isles of Skellige form the other big part of the game. Next to that, there are 5-6 other separated locations, including Kaer Morhen.
- No enemy respawning or at the least not very frequently
- Best items in the game must be crafted
- They were very impressed with the story branching and how it is not always obvious. Correcting 'wrong' choices by saving/reloading will be very difficult if not impossible.
- Contrary to BioWare games dialogue options are not good or bad, this you will have to figure out for yourselves.
- They really liked the in-game card game Gwent, praising its design.
- The game features two really big cities: Novigrad and Oxenfurt, both very lively.
- The are of No Man's Land features 25 smaller towns, some of which are the size of Flotsam from The Witcher 2.
- Geralt can rob people, although the system is too easy and feels a bit lacking.
- Journalist (level 7) was one shotted by a wyvern (level 24). No level scaling.
- Ciri sequences will be (in total) 5-10h and feel more like an action-adventure game than an RPG
- Extra storage can be made by crafting saddle bags for your horse.
- Many small details such as Roach stopping to eat apples from a basket
- All equipped items are visible in-game on Geralt
- Fist-fighting is back, this time no QTE
- World never felt empty
- Journalist didn't encounter any simple fetch quests
Technical
- The HUD is fully customizable. Icons and quest markers on the map can also be deactivated. Audiovisual hints (e.g. people screaming for help) will be present if you wish to do so.
- Journalist encountered no clone NPC's
- Controller feels superior to keyboard+mouse.
- The extremely annoying doors from The Witcher 2 are gone. Doors are now opened automatically, no button pressing. No loading times for entering buildings either.
- Day 1 patch confirmed
- Xbox One resolution will stay at 900p
- Geralts beard will grow over time
- Switching between controller and mouse (for menu's) is easy and fluid
- Most impressive dynamic weather system in any game he has ever played
- They encountered very few bugs, no crashes of freezes.
- Ultra seems to have a big effect on the quality of vegetation and character models[
- No slider for LOD
- Visual gore more prominent than in The Witcher 2
Even more info here: http://www.neogaf.com/forum/showpost.php?p=156749131&postcount=10
If it's anything like 2 then it will be anything but. Witcher 2 combat was a little like Souls, attack, parry, roll, roll, roll, etc, and combat was hinged on the potions you drank. I think 3 will be a little more accessible than 2, but 2 was pretty brutal at times. The rest of what you said is fair enough, can't tell people what to like
The way I've sold Witcher to people who are about to give it a go for the first time is it is a very mature RPG. The dialogue can be absolutely filthy at times, there is full on nudity and pretty hardcore sex scenes (well at least there was in the previous games) and the combat (again, presuming Witcher 2 still) isn't just hack and slash a hundred dudes. Hopefully there is some really good flashback cutscene action to fill everyone in on Geralt's backstory because even how he became a Witcher in the first place is interesting enough in itself. Then the story of how we was framed for regicide in 2 involved many of the factions I think will be more involved in 3.
Pretentious much?Graphically it looks nice, really nice actually, but having not really followed this game or played the series before, the game play looks kind of dull for an open world game imo. Sure it probably doesn't help when I'm a bit burnt out on open world games at the moment (at least until MGS V). Sword combat looks weak compared to something like Mordor.
Seems to be a lot of empty space and more on the serious side of things when i want to be able to cause random chaos when the serious play gets a bit tedious ala Far Cry 4 and Dying Light. Being able to kill that horse by riding it into the water or off a cliff would have me pick it up cheap at some stage. Its an open world game, i want to be able to play it how i want, which is usually the most sadistic and wrong way, mostly out of boredom
Does it have co op and does anyone know if i can kill my co op partners horse for lols?
I enjoyed The Witcher 1, getting about half way through it, but stopped probably due to uni or something.
Should I go back and play that, then 2 and work my way up to 3?
I'd say skip 1 and jump straight into 2. It's a much better game overall.
I'd say skip 1 and jump straight into 2. It's a much better game overall.
Really? 1 was huge, and 2 pretty disappointing. Story was not as good, little sidequests, combat more annoying, somehow looks like a quick response without going deep into details.If you're looking to play them through in time I agree in that go straight to 2 as well. You learn most of the plot from 1 in it and imo it just plays a lot better.
Well, they actually motion captured reenactment fighters for 1.Sword combat looks weak compared to something like Mordor.