Ticket to Ride

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SnowRoo

Premiership Player
Feb 2, 2011
3,735
5,105
Berwick
AFL Club
North Melbourne




With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."

Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.
 
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Played this a little while ago and won both games. Stuck to just 1 route card and concentrated on building 5x or 6x lines.
 
Love it and don't play often enough. I tend to look for synergies on my route cards e.g similar north/south or east/west routes I can piggy back off. Complete those and pick again using my established routes


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I don't know a single person that hasn't liked that game. I am loving the India map too for 2-4 players, much more interaction, and it is very nerve wracking.
 
I have the Europe base game, and even though we're all still learning strategy, by which I mean I'm the only one trying to block which means I lose all the time, it's fun to play.

Just got this one delivered today. :)
My family has thoroughly enjoyed the original Ticket to Ride game, so much so that my kids are asking to play, so it must be pretty good. :thumbsu:
 
A bit of strategic meat in this one - play through on the App version in between FTF games to hone your skills.

Does the app game need Internet to play single player? Unfortunately I am limited to wireless net.
 

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Played it with Mrs Bojangles and a friend of hers a couple of weeks ago. Definitely took too many cards but really enjoyed it. Something a little bit Settlers of Catan about it.
 
Just saw the 10th Anniversary edition going for $151 (incl. 20% discount) at the Games Shop at Chadstone. Wondered why it's so much more expensive than other games. Then checked the Mil Sims website; they have it (pre-order) for a much more reasonable $120.

Never played it myself but it seems to be on most people's 'must have games' lists.
 
Just saw the 10th Anniversary edition going for $151 (incl. 20% discount) at the Games Shop at Chadstone. Wondered why it's so much more expensive than other games. Then checked the Mil Sims website; they have it (pre-order) for a much more reasonable $120.

Never played it myself but it seems to be on most people's 'must have games' lists.
BTW I like your design work.
 

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