Dannnnnnnnnn
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- Aug 24, 2012
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- #576
It appears as though I underestimated Bully's popularity then. Fair enough.
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Not as much an unpopular opinion more just unpopular in general but the PS Vita is a great system and has an incredible game called Persona 4. Being able to play Crash Bandicoot on a hand held aswel is really cool. Don't think I've met anyone with a Vita or have even heard of Persona 4.
Cod 4 > all other.Haven't read the thread but COD 1, 2, 3 > all other CODs
Haven't read the thread but COD 1, 2, 3 > all other CODs
Not totally sure how unpopular this is, but: much of the industry would be better suited to foregoing their obsession with large-scale open world, lengthy adventures in favour of more compact, shorter gaming experiences.
Not as much an unpopular opinion more just unpopular in general but the PS Vita is a great system and has an incredible game called Persona 4. Being able to play Crash Bandicoot on a hand held aswel is really cool. Don't think I've met anyone with a Vita or have even heard of Persona 4.
Not totally sure how unpopular this is, but: much of the industry would be better suited to foregoing their obsession with large-scale open world, lengthy adventures in favour of more compact, shorter gaming experiences.
I think you've nailed it.I think there's a time and place for both. Pacing is the major issue it affects. Depending on how important that is to a games' experience, it can go either way.
Arkham Asylum was such a great game because the semi-linearity of it forced you into the next room or next building to see what would happen. The tension was crazy - "Get to the greenhouse to stop Ivy!" > OH GOD GIANT PLANTS > OH GREAT MORE FRIGGIN INMATES > Hmm how do I get accross there?"
The sequels were never the same quality, because the (admittedly fantastic) variety of their open worlds - "Get to the factory and stop Joker! > OH G- wait, better spend 20 mins trying to get this random Riddler trophy > Hmm, what was I doing again? *switches to catwoman* > *thinks pathetic, sinful thoughts*"
Whereas a game like Skyrim is about that sense of exploration and adventure; it's designed so you spend wonderous hours chasing butterflies and murderong them and picking off their wings and adoring the walls of your corpse house with them (everyone has a corpse house right?). Any pacing required is worked into mission structures.
Mind you, Morrowind had arguably even better pacing wothout fast travel... fking fast travel pussies.
I think you've nailed it.
My point wasn't so much that we should do away with the open world games - I've sunk countless hours into the likes of The Witcher 3, various Rockstar titles, etc, and loved every second of them. It was simply that most developers have proven time and time again that they are completely incapable of pulling off an open world game. So many good ideas are being ruined by the open world movement.
There's a time and a place for massive games. CDPR pulled off an unbelievable one in The Witcher 3, for example, and it's looking like Nintendo are going to do it with Zelda. But devs need to develop an idea and ask, "Does this idea work with an open world?" and, "Do we have enough ideas to flesh out an open world yet still make it enjoyable and satisfying?" rather than, "HOW DO WE MAKE THIS WORK IN AN OPEN WORLD AT ANY COST????????"
Open world fatigue was a big reason why i enjoyed The Order so much.
Also an unpopular opinion, The Order was enjoyable.
There's definitely a "skill" to pulling it off, beyond just having fun content. Final Fantasy XV's open world non-story content was repetitive, frustrating to get around and marred by countless other problems, yet I still sunk a lot of hours into it and really enjoyed it.Yah. Rememeber the late-2000s Wolfenstein? That had an inexplicable open-world "home map", for lack of a better term, clearly tacked on late in the production cycle, probably as a result of that very conversation.
The Tony Hawk games got worse the more open the worlds got, yet Skate nailed it - as the pacing was wildly different.
I think you've nailed it.
My point wasn't so much that we should do away with the open world games - I've sunk countless hours into the likes of The Witcher 3, various Rockstar titles, etc, and loved every second of them. It was simply that most developers have proven time and time again that they are completely incapable of pulling off an open world game. So many good ideas are being ruined by the open world movement.
There's a time and a place for massive games. CDPR pulled off an unbelievable one in The Witcher 3, for example, and it's looking like Nintendo are going to do it with Zelda. But devs need to develop an idea and ask, "Does this idea work with an open world?" and, "Do we have enough ideas to flesh out an open world yet still make it enjoyable and satisfying?" rather than, "HOW DO WE MAKE THIS WORK IN AN OPEN WORLD AT ANY COST????????"
I have been playing Cod 2 lately.Haven't read the thread but COD 1, 2, 3 > all other CODs