Ironmonger
Brownlow Medallist
- Aug 13, 2001
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A few off the top of my head...
- Major overhaul of building cities - cities span multiple tiles and have actual districts in order to make them more realistic (arts district, economic district, market district etc etc)
- More thought goes into building selection and placement due to environment bonuses etc
- Wonders take up individual tiles
- environment and building bonuses give research boosts to technologies (e.g. if you are quarry you get a boost to masonry etc) - so your natural environment and existing buildings will guide your choice of technology - makes each game less formulaic. Aqueducts need to be build next to a river etc.
- Deeper diplomacy system (leaders have historically accurate traits as well as a secret trait/ambition per game that you can find out via espionage). e.g. a leader may favour civilizations that are industrious, capitalist and economically advanced and as a result much more likely to do favourable trade deals or approve of your efforts to invade a socialist civilization. They hold grudges and "crushes" based on realistic factors, not random chance.
- Deeper social policy system (you research and unlock civic cards that give you various boosts etc)
- More realistic political system... e.g. you wont be judged as harshly for attacking civilizations that have a reputation for aggression or have a political or religious system that is incompatible with other civilizations
- City states require less boring maintenance
- Trading system more intuitive. Less headscratching on what is needed to get a fair deal over the line.
- deeper unit strategy - you can embed a medic with a soldier unit to add a healing effect, embed anti-air support to a ground unit etc. Can specialise units for infantry combat, siege warfare etc
- overhauled worker system - no more late game frustration of having vacant workers sitting around doing nothing and expending resources
- tweaked graphics engine - looks really nice. Love the undiscovered territory effect on the map.
Just a lot of smart changes to make each game less formulaic and more organic and freeform, eliminate the mid game grind and make your choices feel more meaningful.
Cheers for that TBD. I was going to ask you for a review.
Of course, the real test for a Civ game is whether you still want to play it after a month or two. Civ 4 I played for years. Civ 5 not so much. Revolutions I think only once.