Video game catchall

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A few off the top of my head...

- Major overhaul of building cities - cities span multiple tiles and have actual districts in order to make them more realistic (arts district, economic district, market district etc etc)
- More thought goes into building selection and placement due to environment bonuses etc
- Wonders take up individual tiles
- environment and building bonuses give research boosts to technologies (e.g. if you are quarry you get a boost to masonry etc) - so your natural environment and existing buildings will guide your choice of technology - makes each game less formulaic. Aqueducts need to be build next to a river etc.
- Deeper diplomacy system (leaders have historically accurate traits as well as a secret trait/ambition per game that you can find out via espionage). e.g. a leader may favour civilizations that are industrious, capitalist and economically advanced and as a result much more likely to do favourable trade deals or approve of your efforts to invade a socialist civilization. They hold grudges and "crushes" based on realistic factors, not random chance.
- Deeper social policy system (you research and unlock civic cards that give you various boosts etc)
- More realistic political system... e.g. you wont be judged as harshly for attacking civilizations that have a reputation for aggression or have a political or religious system that is incompatible with other civilizations
- City states require less boring maintenance
- Trading system more intuitive. Less headscratching on what is needed to get a fair deal over the line.
- deeper unit strategy - you can embed a medic with a soldier unit to add a healing effect, embed anti-air support to a ground unit etc. Can specialise units for infantry combat, siege warfare etc
- overhauled worker system - no more late game frustration of having vacant workers sitting around doing nothing and expending resources
- tweaked graphics engine - looks really nice. Love the undiscovered territory effect on the map.

Just a lot of smart changes to make each game less formulaic and more organic and freeform, eliminate the mid game grind and make your choices feel more meaningful.

Cheers for that TBD. I was going to ask you for a review.

Of course, the real test for a Civ game is whether you still want to play it after a month or two. Civ 4 I played for years. Civ 5 not so much. Revolutions I think only once.
 
Cheers for that TBD. I was going to ask you for a review.

Of course, the real test for a Civ game is whether you still want to play it after a month or two. Civ 4 I played for years. Civ 5 not so much. Revolutions I think only once.

Yeah Civ V was okay but the mid game was labourious. The expansions improved it but was all a bit too late.

Revolutions was terrible.

Pretty excited about the changes made to this one. Will report back after a day of playing.
 
The other cool thing about the districts and wonders occupying individual tiles is that you can do meaningful damage to an opponent without having to invest resources into razing the whole city. Can just take out their farms/economic/culture/science infrastructure with a quick targetted raid.

The flipside is that it can happen to you too. :D
 

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The other cool thing about the districts and wonders occupying individual tiles is that you can do meaningful damage to an opponent without having to invest resources into razing the whole city. Can just take out their farms/economic/culture/science infrastructure with a quick targetted raid.

The flipside is that it can happen to you too. :D
Yeah barbarians in V were not scary at all but in VI they can cause some real mischief.
 
Yeah barbarians in V were not scary at all but in VI they can cause some real mischief.

Yeah the tweaks to barbarians sound cool. Hopefully turns the opening part of the game into a balance between expansion and scrapping for survival rather than just the predictable, formulaic land grab rush.
 
A few off the top of my head...

- Major overhaul of building cities - cities span multiple tiles and have actual districts in order to make them more realistic (arts district, economic district, science district etc etc)
- More thought goes into building selection and placement due to environment bonuses etc
- Wonders take up individual tiles
- environment and building bonuses give research boosts to technologies (e.g. if you are near a quarry you get a boost to masonry etc) - so your natural environment and existing buildings will guide your choice of technology - makes each game less formulaic. Aqueducts need to be build next to a river etc.
- Deeper diplomacy system (leaders have historically accurate traits as well as a secret trait/ambition per game that you can find out via espionage). e.g. a leader may favour civilizations that are industrious, capitalist and economically advanced and as a result much more likely to do favourable trade deals or approve of your efforts to invade a socialist civilization. They hold grudges and "crushes" based on realistic factors, not random chance.
- Deeper social policy system (you research and unlock civic cards that give you various boosts etc)
- More realistic political system... e.g. you wont be judged as harshly for attacking civilizations that have a reputation for aggression or have a political or religious system that is incompatible with other civilizations
- City states require less boring maintenance
- Trading system more intuitive. Less headscratching on what is needed to get a fair deal over the line.
- deeper unit strategy - you can embed a medic with a soldier unit to add a healing effect, embed anti-air support to a ground unit etc. Can specialise units for infantry combat, siege warfare etc
- overhauled worker system - no more late game frustration of having vacant workers sitting around doing nothing and expending resources
- tweaked graphics engine - looks really nice. Love the undiscovered territory effect on the map.

Just a lot of smart changes to make each game less formulaic and more organic and freeform, eliminate the mid game grind and make your choices feel more meaningful.

You must have a giant forehead if that's just the top :p
I'll admit the more cartoonish artstyle didn't grab me at first but sounds like there's a lot more depth to aspects of the game that I used to just brush past in Civ 5 - city states being one of them.

Deeper diplomacy system (leaders have historically accurate traits as well as a secret trait/ambition per game that you can find out via espionage)
I'd be shocked to find out that Ghandi was a pacifist this whole time and not some nuke toting leader
 
I love Civ series. I remember playing the WW2 custom scenarios on Civ 3 way back was I was about 12 or so and I have recently touched on Civ V with about 300 hours play time. A few flaws but overall an enjoyable series and 6 looks amazing.
300 hours is a bit more than a "touch" mate. :) More like a romance.
 
Nintendo Switch seems like a Wii U you can take out of the house with you, at least until the battery dies. Hope they've managed to squeeze a decent charge into it but I'm skeptical it will hold much. Social aspect they're pushing seems like it could be fun and I'm intrigued to see how developers try and capitalise on this but those tiny controllers they're sharing while playing the thing in a group look like it'll strain my hands even worse than the first 3DS. Goodbye thumbs.

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Pretty underwhelming at this stage but lot of water to go under the bridge. On the plus side for Nintendo they already have a lot of 3rd parties on board but with Nintendo you really pick it up for their games, 3rd party support a bonus, although essential if it's gonna sell.
 
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I think the Switch looks fantastic to be honest. A really cool fusion of console and handheld that a lot of people will find suits their lifestyle perfectly.

They were never going to compete with the next creations of Sony and Microsoft in terms of cutting edge processing power and they are wise to stay out of that space. I'm really excited by this to be honest, although I am a Nintendo fanboi at heart.

I am curious however to know if there is additional processing power in that TV dock? And if so, how much processing oomph does it lose when in tablet mode. If it is simply a downgrade in resolution then that is absolutely fine.

Oh and Civ VI is splendid!
 
They certainly weren't going to be competing with Microsoft and Sony from a cutting edge hardware perspective but they haven't done that for close to a decade so that's no real surprise. I just wonder if the fusion of handheld and console in one unit is going to be able to offer something to people with an existing console and a smartphone to do that they can't already other than the ability to play first party Nintendo games. That's a big plus for me but for a lot of people unless it's sensibly priced I don't see them making the jump.

The most appealing thing at this point for me is the social aspect on the go which certainly has a lot of potential. I just worry that like the Wii U that potential to do some really innovative and great ideas is wasted and Nintendo ends up being the only one actually utilising that potential. Looks like they're going to have some good titles right off the bat: New Mario, BotW and Mario Kart Switch along with some 3rd party favourites like NBA 2K could certainly help it get off to a strong start.

I'd be hopeful the only thing that happens is a resolution downgrade in tablet mode but considering that handhelds will always face the issue of battery life and overheating I think there'd have to be a few other concessions made but all up in the air.
 

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Switch looks incredible.

If they get the games out early enough, it'll be fine.

They need a strong start; weak start and woeful marketing hobbled the Wii U. That and EA and their ridiculous Origin demands and subsequent backstabbing.

Launching with Zelda, Mario and Mario Kart is as good as start as possible.
 
They need a strong start; weak start and woeful marketing hobbled the Wii U. That and EA and their ridiculous Origin demands and subsequent backstabbing.

Launching with Zelda, Mario and Mario Kart is as good as start as possible.

I couldn't believe how long I had to wait for Kart - they totally shot themselves in the foot with the WiiU and it is seriously amazing hardware.

I'm a massive Nintendo fanboy and their games are just about flawless ... but their marketing ideas have been odd over the years.

The Gamecube was also a seriously amazing piece of gear for the time and it flopped majorly.
 
Nek Minnut.

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Nek Minnut.

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So good. I've wasted away my last two nights playing it. Maps are beautiful but really solid gameplay-wise. Has the right "feel".
 
So good. I've wasted away my last two nights playing it. Maps are beautiful but really solid gameplay-wise. Has the right "feel".

I told myself I wasn't going to get it. Watched a youtube video today and only got it because of how stunning the maps look. Amazing.
 
I told myself I wasn't going to get it. Watched a youtube video today and only got it because of how stunning the maps look. Amazing.
Oh it sounds amazing too. And for the first time ever in the BF series the single player campaigns aren't completely awful. Really hard to fault.
 
Oh it sounds amazing too. And for the first time ever in the BF series the single player campaigns aren't completely awful. Really hard to fault.

You can claim the gameplay as research right???
 

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