Warhammer 40K

Remove this Banner Ad

GreyWind

Norm Smith Medallist
Dec 12, 2007
7,928
9,282
The North
AFL Club
Western Bulldogs
Other Teams
Green Bay Packers
Ha, you always want to add more!
I've got a chaos army that I'm got to finish and like 200 space marines that I want to finish first.
There has been postings on gumtree for a while of reapers / banshees / Hawks / Scorpions that I've been resisting.

To run it better I'll need to pad the grunt options out. Another guardian squad, some dire avengers etc
Reapers are a must, just so bloody good. Rangers are another great option.

Well definitely don't buy the Avengers from GW, I'm still dirty they dropped the box to a 5 man squad and kept the price the same.
 

Aeglos

Premiership Player
Sep 27, 2016
3,574
2,733
Croydon station
AFL Club
Essendon
Other Teams
Riverpigs
Full list was

Avatar
Autarch with Wings
2 * Farseers
Warlock Conclave
Wraithlord
War Walker
Wave Serpent
Weapons Platform
2 * Guardians
Rangers
Striking Scorpions
Swooping Hawks

1500 points

(This was just an eBay buy, so there was no list construction on my behalf).

The Avatar is awesome vs anything with multiple wounds but can get tar pitted vs fodder.

First time using the full list and I didn't use it well at all. I should have just sat and unloaded everything on the Ork mob of 30 Boyz using the Scorpions / Hawks as fodder to slow there advance.

But instead I split it all out trying to get objective markers.

Also I was trying to take out his warboss / wierd boy with Mind War not knowing Orks Ld is 30 when next to a mob of 30 Boyz.
Nice eBay pick up that.

Reapers are a must, just so bloody good. Rangers are another great option.

Well definitely don't buy the Avengers from GW, I'm still dirty they dropped the box to a 5 man squad and kept the price the same.
Particularly when iirc running them in 6 man squads was popular at one stage.
 

Log in to remove this ad.

Sterge

Moderator
Jun 3, 2009
39,827
66,548
Melbourne
AFL Club
Richmond
Other Teams
Avs/Pats/Chelsea
Full list was

Avatar
Autarch with Wings
2 * Farseers
Warlock Conclave
Wraithlord
War Walker
Wave Serpent
Weapons Platform
2 * Guardians
Rangers
Striking Scorpions
Swooping Hawks

1500 points

(This was just an eBay buy, so there was no list construction on my behalf).

The Avatar is awesome vs anything with multiple wounds but can get tar pitted vs fodder.

First time using the full list and I didn't use it well at all. I should have just sat and unloaded everything on the Ork mob of 30 Boyz using the Scorpions / Hawks as fodder to slow there advance.

But instead I split it all out trying to get objective markers.

Also I was trying to take out his warboss / wierd boy with Mind War not knowing Orks Ld is 30 when next to a mob of 30 Boyz.
I'm not 100% sure that leadership thing is correct.
The unit of boyz is essentially fearless when there is more than 10 models in the unit, would need to check the codex to see if that carries to other units
 

baz_machine

Premiership Player
Jun 13, 2007
3,050
5,119
AFL Club
Essendon
I'm not 100% sure that leadership thing is correct.
The unit of boyz is essentially fearless when there is more than 10 models in the unit, would need to check the codex to see if that carries to other units
I asked on the Reddit competitive thread and it was indeed correct.

Basically mind war is a waste of time vs Orks

I think the ruling changed between 7th ed and 8th ed
 

TheDinosaur

All Australian
Jan 28, 2013
894
857
AFL Club
Essendon
yep they can use the Ld of nearby mobs, so if you come up against multiple boy mobs its better to get them down around 10 rather than push to destroy the unit.
 

baz_machine

Premiership Player
Jun 13, 2007
3,050
5,119
AFL Club
Essendon
yep they can use the Ld of nearby mobs, so if you come up against multiple boy mobs its better to get them down around 10 rather than push to destroy the unit.
They can use the Stratagem of "Green Tide" for 3 CP, to come back at full strength, although from a table edge
 

(Log in to remove this ad.)

baz_machine

Premiership Player
Jun 13, 2007
3,050
5,119
AFL Club
Essendon
How did the harleys go?
We played twice; a basic defender vs attacker holding objectives.
I won both games. The whole 3D6 charge on Harlequins makes them easy to play. Just hide in cover and try and make charges with the flip belts (ignore terrain and models).

My mate played the wolves as attackers all in one corner and tried to blast the objectives (since the way to win was destroying them). Made it easy to just tie them all up in combat.
 

baz_machine

Premiership Player
Jun 13, 2007
3,050
5,119
AFL Club
Essendon
Surely the farseer gets the job done there
If we played to the death, the Farseer *should* win as it can just hide, cast smite or something and deal mortal wounds and also has a bigger movement.

The Dread would have to corner it to have any chance
 

baz_machine

Premiership Player
Jun 13, 2007
3,050
5,119
AFL Club
Essendon
If it was my dreadnought, it usually dies before the 2nd turn
Well it was such a small game, I had nothing to really hurt it with so I just ignored it completely.

The Farseer almost single handed destroyed a 5 man terminator squad casting Exectionire against them.

We both find terminators a bit useless in this edition. Although we probably are still thinking they are the terminators of 2nd ed (3+ save on 2D6, so only snake eyes failed)
 

Remove this Banner Ad