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- Jun 17, 2008
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Amulet Rule Clarifications / Variations.
The Amulet #1
Each night one player will receive the Amulet ( Mod hands it out night 1) and will be immune from kills, lynches, all intimidation and seers that night and the following day. The Amulet does not protect from Vampire recruitment. If recruited the holder of the Amulet brings it to the Vampire faction. The Amulet holder must request who to pass it off to before the end of the day phase otherwise it will be randomly sent out. The Amulet can only be passed within a faction two times before it has to be sent to someone else outside the faction. Any player can hold the amulet, the Mod will hand it out night 1.
The Amulet self destructs at the end of day 6.
The Amulet #2
Each night one player will receive the Amulet ( Mod hands it out night 1) and will be immune from kills, lynches, all intimidation and seers that night and the following day. The Amulet does not protect from Vampire recruitment. If the holder of the Amulet is recruited, it is destroyed. The Amulet holder must request who to pass it off to before the end of the day phase otherwise it will be randomly sent out. The Amulet can only be passed within a faction two times before it has to be sent to someone else outside the faction. Any player can hold the amulet, the Mod will hand it out night 1.
The Amulet self destructs at the end of day 6.
The Amulet #3
Each night one player will receive the Amulet ( Mod hands it out night 1) and will be immune from kills, lynches, all intimidation, seers and Vampire recruitment that night and the following day. The Amulet holder must request who to pass it off to before the end of the day phase otherwise it will be randomly sent out. The Amulet can only be passed within a faction two times before it has to be sent to someone else outside the faction. Any player can hold the amulet, the Mod will hand it out night 1.
The Amulet self destructs at the end of day 6.
The Amulet #4
Each night one player will receive the Amulet ( Mod hands it out night 1) and will be immune from kills, lynches, all intimidation and seers that night and the following day. The Amulet does not protect from Vampire recruitment. If the holder of the Amulet is recruited, it is randomly reassigned to one of the remaining players. The Amulet holder must request who to pass it off to before the end of the day phase otherwise it will be randomly sent out. The Amulet can only be passed within a faction two times before it has to be sent to someone else outside the faction. Any player can hold the amulet, the Mod will hand it out night 1.
The Amulet self destructs at the end of day 6.
The Amulet #1
Each night one player will receive the Amulet ( Mod hands it out night 1) and will be immune from kills, lynches, all intimidation and seers that night and the following day. The Amulet does not protect from Vampire recruitment. If recruited the holder of the Amulet brings it to the Vampire faction. The Amulet holder must request who to pass it off to before the end of the day phase otherwise it will be randomly sent out. The Amulet can only be passed within a faction two times before it has to be sent to someone else outside the faction. Any player can hold the amulet, the Mod will hand it out night 1.
The Amulet self destructs at the end of day 6.
The Amulet #2
Each night one player will receive the Amulet ( Mod hands it out night 1) and will be immune from kills, lynches, all intimidation and seers that night and the following day. The Amulet does not protect from Vampire recruitment. If the holder of the Amulet is recruited, it is destroyed. The Amulet holder must request who to pass it off to before the end of the day phase otherwise it will be randomly sent out. The Amulet can only be passed within a faction two times before it has to be sent to someone else outside the faction. Any player can hold the amulet, the Mod will hand it out night 1.
The Amulet self destructs at the end of day 6.
The Amulet #3
Each night one player will receive the Amulet ( Mod hands it out night 1) and will be immune from kills, lynches, all intimidation, seers and Vampire recruitment that night and the following day. The Amulet holder must request who to pass it off to before the end of the day phase otherwise it will be randomly sent out. The Amulet can only be passed within a faction two times before it has to be sent to someone else outside the faction. Any player can hold the amulet, the Mod will hand it out night 1.
The Amulet self destructs at the end of day 6.
The Amulet #4
Each night one player will receive the Amulet ( Mod hands it out night 1) and will be immune from kills, lynches, all intimidation and seers that night and the following day. The Amulet does not protect from Vampire recruitment. If the holder of the Amulet is recruited, it is randomly reassigned to one of the remaining players. The Amulet holder must request who to pass it off to before the end of the day phase otherwise it will be randomly sent out. The Amulet can only be passed within a faction two times before it has to be sent to someone else outside the faction. Any player can hold the amulet, the Mod will hand it out night 1.
The Amulet self destructs at the end of day 6.