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Werewolf Werewolf: Get Smart part 1 of six-fifths

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Werewolf: Get Smart part 1 of six-fifths

getsmart.gif

The Rules
  • Get Smart will start in the day phase any player not given a roll and does not post in the first day phase will die of the fumbler Plague. (if you don't lynch vote on the first day phase you get 3 votes added to your lynch tally for the next two day phases and doubles every day phase you don't post after that.)(extra votes are decided by the admins)
  • Admins are fumbler and Bet on Blue they are the rulers of the Get Smart world and have no equal, whatever they tell you is gospel and must be obeyed.
  • At the beginning of the game each player is given a 'role' at random and in secret by myself, the moderator, via PM. Those roles areVillagers (normal) and (abnormal), Control (Good) and Kaos (evil).
  • If a villager announces their role they will die.
How are players killed?
  • Each 'turn' of the game will last 24 hrs or so and also represents one 'day' of gametime, thus a game will go on for several days before it is concluded. There are two 'phases' to every turn of the game;
  • Night Phase - 7.30pm - 7.29am: When the werewolves secretly decide amongst themselves, via PM communication, which villager (one per night) that they shall slaughter and kill and then each inform the moderator of their vote via PM.
  • Day Phase - 7.30am - 7.29pm: After the slaughter has been announced, everybody, discusses and ultimately votes publicly in the game-thread upon which player (one per day unless it's a tie) that they shall lynch and kill.
  • Obviously during the day the villagers will want the group to vote for and lynch a Kaos agent, whilst the Kaos agents themselves will want not to be lynched; herein lies the fundamental strategy of the game ; can the villagers identify the Kaos agents whilst at the same time convincing the rest of the group that they're not themselves a Kaos agent? And can the Kaos agents convince the group that they're not Kaos at all and thus avoid being lynched?
Special Roles
To help the villagers out in their decision, some of them will be given special roles, there will be one of each per game. These roles are as follows:

Control Agents (GOOD)

Get Smart logo.jpg

Harold 'Thaddeus' Clark (The Chief)
: has the ability to PM the moderator once per night phase and ask 'Is player X Kaos Agent X?' to which the moderator will answer truthfully yes or no.

Maxwell Smart (Agent 86): is the seer of the pm can only seer every night phase where he guesses the right number between zero and five (that will be randomised), he can utilise the Cone of Silence twice at any time of the game via pm to the admins. If the seer reveals themselves before the second of their sees they will lose their power and will die. The seer will be able to see two players the night after the The chief dies if they guess is Player X Siegfried etc. (Cone of silence will allow Control to make their moves without Kaos seering them that night phase)

Susan Hilton (Agent 99): is in the same pm as the control agents, and can help to track Kaos. She is allowed one kill per every second night phase.

Agent Larabee: this player is Agent 86's understudy and will revenge his death by being able to arrest any one player for the next two night phases. Arrests are taking away players ability to complete their moves.

Fang (Agent K-13): Also known as Morris this player can sniff out evil when he is not playing with his rubber ducky. ( Can pick any player on the odd night phase to find out their role, will not find out a blocked or seer role)

*Contol pm consists of The Chief, Max, 99, Larabee, Fang and the admins.

Kaos Agents (EVIL)

Get Smart, kaos.jpg

Ludwig Von Siegfried (Siegfried):
Leader, has the ability to PM the moderator once per night phase and ask him 'Is X the seer?' to which the moderator will answer truthfully yes or no. Can seer any player every second day phase and the other alternate day phase they can not be lynched. (It's Kaos they do what they like)

Shtarker: in the wolf pm and is basically there to help. (not that he does) Shtarker owns a gun able to take 10 bullets, he has 4 and must find Stryker who has the rest.
Shtarker also knows the ancient art Shhhhhuuuusssshhhhhhing people.

Simon the Likeable: all players are mesmerised by this player and can not seer him. If Simon the Likeable is Lynched Kaos will be able to drown one villager in a phone box the next night.
(Will take over from Siegfried if he dies before the third night phase)

The Claw: has the ability to hold any player they choose in limbo for one whole night phase on four occassions. (No moves by the player The Craw holds)

Spinoza: has the ability to control Hymie. (Spinoza must say player X is Hymie to the admin)
One guess per day phase by Spinoza (Kaos) to find him Hymie. If found (or Hymie announces who he is) Hymie will evolve into Groppo and evil will gain his power.
*Cool fact Spinoza made Groppo to destroy Hymie.

*Kaos pm includes Siegfired, Shtarker, Simon, The Claw, Spinoza the admins (and Groppo if made), Kaos can guess if Player x is Stryker once per night phase to find the remaining bullets, if they do not find stryker by the time their bullets run out Stryker will gain the power of the gun and become a Serial Killer (one kill per night phase).
*Cool fact Stryker was played by Lenard Nimoy in the show.

NEITHER EVIL OR GOOD: Vanilla some say

Agent Hymie:
Has the ability to block a move once per night and can not choose the same player in consecutive nights. If Hymie becomes known their power will be lost to the evil faction (Groppo will appear).

Stryker:
Can Kaos find him and his bullets?

Mr Big: Yes this player was the original Kaos Chief but for this game he is the ultimate in irony. Mr Big can at any stage in the game kill one other player with his death ray, but ultimately it kills himself as well.

The Un-Named Assailant: Will be able to piggy back any player they choose and gains their action for any phase that is randomly picked by the Admins. ( if Admin chooses day phase and the Un-Named Assailant picks Player X, they can get their power for that phase).

Harry Hoo:
the ability to have two possiblities given to him every night phase. (ie. will you seer player X or do you want to block player x move? there are other two possibilities)

If a villager announces their role they will die.


Werewolf Etiquette
There are two main rules which everyone must follow in order for the game to run successfully;

KILLED PLAYERS MUST LEAVE THE GAME
If you are killed at any point during the game then you are no longer allowed to participate; you may not reveal your role or further discuss voting or anything to do with the game in progress, and cannot even post anymore I'm the game thread.

THERE MUST BE NO PRIVATE COMMUNICATION BETWEEN PLAYERS EXCEPT BETWEEN THOSE WHO HAVE BEEN GIVEN ROLES VIA ADMIN.

Anyone found to be breaking the above rules will be banned from the next game, and repeat offences will result in being banned from all future games should there be any; please follow the rules and keep the game legitimate. Rule by MannumPower Goat of Werewolf.

Voting
During the Day Phase players must vote for who to lynch, your vote must be formatted in bold and in brackets like this: [Player Name].

Upon the voting deadline (end of day-phase) the votes will be tallied by the moderator and whoever has received the most will be lynched and be out of the game: remember, once killed you cannot take further part; do not reveal your roles to anyone until the game has been concluded.
Any ties in voting will be decided by a head villager whom the moderator of the game will select

During Night Phase, werewolves must PM the moderator their vote before the deadline (before the start of the following Day Phase). Again, if they fail to do so, or do not agree and votes are tied, the player slaughtered shall be chosen randomly by the moderator.

The Seer must inform the moderator of their day's 'target' via PM, if they fail to do so then they simply miss the opportunity.


Please tag others. Looking to start Mondayish.

Cloud_ The Filth Wizard sante BigJoeD_ tigland Blacky SM akkaps
 
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Your Hosts for this event are Mel Brooks (fumbler) and buck Henry (Bet on Blue).


  1. Hatchy1992 dead
  2. The Filth Wizard
  3. Ant Bear - villager, gave up.
  4. Noobz0r - Kaos, killed.
  5. BigJoeD - Maxwell Smart, kaos kill.
  6. burningdwarf
  7. joelsyt
  8. tigland
  9. brahj
  10. sante - Stryker lynched.
  11. I Dont Care - Harry Hoo, killed by ping pong ball
  12. SM - Siegfried lynched.
  13. thatsapaddlin
  14. RodneyDangerfield - dead
  15. cayz - dead
  16. dogs105 - The Chief, kaos kill.
  17. DapperJong - 99, kaos kill.
  18. Blacky
  19. FROGGY
  20. Michaels - dead
  21. Doctor Colosuss - dead
  22. Far Kern
  23. One Eyed Sainter 66 - gave up.
  24. Brown Bottle - lynched
  25. Red mist - dead
  26. A Swallow - dead
  27. cammo6556 - lynched
  28. tgrs - fumbleritis

Severs

Frankston Rover Helen Wheels miggs Smartys Power Doctor Gero Citroin Danoz
Bard
LicoriceAllsorts
GWBogan
SSwans2011
 
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Werewolf Werewolf: Get Smart part 1 of six-fifths

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