XBX1 XBOX ONE News (Articles, Accessories and Everything Else)

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E92_

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During Evo 2013 there was a Killer Instinct panel where the developers had a chance to talk about the game, its features, and more. Included in the "more" category was a discussion about how the game will function with Xbox One's Kinect. Adam Isgreen, Creative Director at Microsoft said that the game will be able to recognize a player, automatically select their favorite character, and automatically set the buttons to a players liking even in the middle of a fight. They also made sure to point out that the game will work off-line. For more details, watch the clip below from the panel.
http://au.ign.com/articles/2013/07/16/killer-instincts-killer-kinect-integration
 

nameless

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Cannot wait for some KI - love the announcer.
Cool feature as well, I really like the convenience of not having to fiddle with button config.

I wonder how long it'll take to recognise you.
 

E92_

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Flagship Xbox One launch title Forza Motorsport 5 – which will make extensive use of the console’s cloud capabilities and always-online functionality – will also be playable offline now that Microsoft has changed its policies. However, it will require a one-time connection to Xbox Live before you can play.
In an interview with IGN, Dan Greenawalt, the studio head at Forza developer Turn 10 Studios, clarified how their day-one racing game will work if your Xbox One isn’t connected to Xbox Live.

“So when you first boot up the game, we’re going to ask you to log in,” he explained. “And when you log in you’re going to get the Drivatars and you’re also going to get a whole bunch of content: tracks and cars. Our production schedule is such that we are putting them in as late as possible and that means making them free as downloadable content on Day One.

“[But] that is required content to play the game. We basically have designed the game to work with all that content no matter how late is coming in, in order to make the biggest game possible.”

In other words, because games have to be submitted to Microsoft testing, certified, and then pressed onto discs and shipped, Forza 5 has to be done much, much sooner than November. By requiring part of the game as a download on launch day, it gives Turn 10 extra time to finish everything. And so what you get on the disc you buy at the store won’t be the entire game. You’ll need to download the rest of it from Xbox Live (which should be possible to occur as you play, Greenawalt clarified).

After that, Greenawalt said, Forza 5 is like your refrigerator. “You have to fill it up with food the first time,” he explained. “And from then on, you connect whenever you want when you want to update your food. The Drivatars are as fresh as they are. It’s not like they’re going to degrade, but when you’re looking for new stuff – fresh stuff…it’s going to keep evolving. That’s the nature of this Drivatar system.”

Drivatar is Forza 5’s attempt at next-generation AI in that there is no pre-programmed artificial intelligence. Instead, a ghost version of yourself races on your behalf, using your repeated behavior and tendencies to mimic how you’d race if you were actually playing. Drivatars of random gamers all over the world are what you race against in your single-player campaign.
To that end, Greenawalt told us, “You do have to connect the game in order to get the latest Drivatars, because we need as many people training them as possible. And so rather than having just a launch-day set that was created by us, every day that people race is going to make the Drivatar set that much more accurate, that much more diverse, that much more interesting.

“All of the cloud and online features make the game far, far better,” Greenawalt summed up. “In fact I’d even say revolutionary. The things we’re doing with opponents and Drivatar are not something that anyone can envision unless you’ve played it. But we’re trying to get as much of that into the unconnected, offline mode as well.
“We’re not making a launch game. We’re making Forza 5, at launch.”

http://au.ign.com/articles/2013/07/16/forza-motorsport-5-requires-one-time-internet-connection
 

E92_

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Microsoft has revealed that Xbox One digital games will be playable during installation.

In a statement to Engadget, Microsoft said, "Consumers will be able to sign on to any Xbox One console and have access to all their digital games. Once the required data – a fraction of the entire game – is on their hard drive, they can jump into the action while the rest of the game finishes downloading in the background."
Disc-based Xbox One games, you may recall, can be accessed instantly when installed, so long as the game is in the console.

http://au.ign.com/articles/2013/07/16/xbox-one-digital-games-playable-during-installation
 

Mingo

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Whenever I go to play a PC game that lets you play before it's finished downloading something weird always happens, so I've taught myself patience.
 

Lawrst

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The Sony fan bois are having a field day with this Forza news.

Don't think it's a big deal.
It doesnt bother me, because I have a decent connection.

But what about your mate round the corner who just buys games to play them? I know a few people like that, so unless the game box clearly states it people are going to be caught out.

Its different than a day one patch for online. Its functionality of the game, essentially they are selling a broken product.
 

JR#8

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Kinect will benefit Killer Instinct tournament play on Xbox One

http://www.eurogamer.net/articles/20...ay-on-xbox-one

"At the Evo 2013 fighting game tournament in Las Vegas, Microsoft Studios creative director Adam Isgreen (via IGN) said Xbox One, which must be connected to Kinect to work, will smooth out the process of setting up tournaments both online and offline.

Killer Instinct will use Kinect to automatically detect who's playing and load their settings - even during a match, Isgreen explained.

"We want to have features to set up tournaments with your friends," he said.

"Say there are eight of you and you just start sitting down. I know a lot of people are like, ah, the Kinect camera in the room, I'm scared! But the coolness of being able to sit down, the controller pairs itself to you when you pick it up. It knows your buttons. It knows how you like to play. It knows what characters you want to play.

"You can just say Start, and go. It knows who you are in the tournament bracket, so it will just automatically do the matches correctly."


He added: "If you have a character you love, it might primary select that character already. Your buttons are already configured based on you picking up that controller. It knows it's you, so it can do the leaderboards correctly. All that's possible on Xbox One - mid-fight, too.

"So, here, you play, you give me your controller, it reconfigures it to me.
The new and improved Kinect is more accurate than the version for Xbox 360, and it can recognise players and automatically load their profiles.


Isgreen said Kinect will directly benefit fighting game enthusiasts, who enjoy hosting tournaments, often without access to an internet connection.

"There are a lot of neat features we can start to do that you can't do right now," Isgreen said. "We can't do that without having those kind of things built into the box. That's one of the reasons we've kept them in. There is a lot of really cool stuff coming for it. Those are the kind of features we want to uphold for tournaments, online or offline. It's going to be a big push for us."

Microsoft has partnered with Twitch for game streaming on Xbox One, and Isgreen hinted that this, in combination with the ability to swap quickly between apps while playing games, will be incorporated into Killer Instinct."


Sounds good, can't wait to see more features like this incorporated into other games.
 

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The Big Sauce

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It doesnt bother me, because I have a decent connection.

But what about your mate round the corner who just buys games to play them? I know a few people like that, so unless the game box clearly states it people are going to be caught out.

Its different than a day one patch for online. Its functionality of the game, essentially they are selling a broken product.
They are blatantly selling an unfinished retail product. Which I think is a pretty average move.

This is their big launch game, everything sounds last minute with it. Which is kind of worrying. I'm sure it'll be quality and probably the best racer of the year. But I will say I don't like the practice.
 

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They are blatantly selling an unfinished retail product. Which I think is a pretty average move.

This is their big launch game, everything sounds last minute with it. Which is kind of worrying. I'm sure it'll be quality and probably the best racer of the year. But I will say I don't like the practice.
Everyone sells an unfinished product these days. Name me a game that hasn't had a patch added in within a few days of launch?

hell, one of the best games ever (Last of Us) had a massive **** up that had to be fixed!

Forza just had the balls to come out and declare it...... Whether that's a smart move or not is yet to be seen.....But i reckon they're better off telling people than trying to keep it secret. At least at retail, now we can also inform the customer of this too
 

The Big Sauce

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Everyone sells an unfinished product these days. Name me a game that hasn't had a patch added in within a few days of launch?

hell, one of the best games ever (Last of Us) had a massive **** up that had to be fixed!

Forza just had the balls to come out and declare it...... Whether that's a smart move or not is yet to be seen.....But i reckon they're better off telling people than trying to keep it secret. At least at retail, now we can also inform the customer of this too

There's a huge difference between a patch to iron out glitches that they find after the game is pressed and shipped and a game which needs you to download a chunk of it in order to play it.

Launch night for the ONE will be fantastic, buy my brand new racer and have to wait god knows how long whilst it downloads key data.

If I was buying the console I'd rather they waited.
 

Glenno23

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There's a huge difference between a patch to iron out glitches that they find after the game is pressed and shipped and a game which needs you to download a chunk of it in order to play it.

Launch night for the ONE will be fantastic, buy my brand new racer and have to wait god knows how long whilst it downloads key data.

If I was buy the console I'd rather they waited.
True, true
 

Premiers04

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After that, Greenawalt said, Forza 5 is like your refrigerator. “You have to fill it up with food the first time,” he explained. “And from then on, you connect whenever you want when you want to update your food. The Drivatars are as fresh as they are. It’s not like they’re going to degrade, but when you’re looking for new stuff – fresh stuff…it’s going to keep evolving. That’s the nature of this Drivatar system.”


Full of cringe
 

HBK619

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Everyone sells an unfinished product these days. Name me a game that hasn't had a patch added in within a few days of launch?

hell, one of the best games ever (Last of Us) had a massive **** up that had to be fixed!
The Last of Us issue wouldn't have mattered if you played offline actually.
 

nameless

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I guess I see it that the Xbox One needs to go online to work anyway, so everyone who has an X1 will need the internet anyway.

But I do definitely take that it's not a great look.

But I think the amount of negative posts I've seen today about Forza 5 is undeserved.
You still get a whole game, and they're going to make it the best they can, and using modern day methods delivering it to us.

I believe Turn 10 would have been under the impression that the X1 would have used the original methods of always online etc.
So this wouldn't have been a big deal then.
 

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Of all E3 2013's surprises - a new Battlefront, free-to-play Killer Instinct, Tom Clancy's The Division - perhaps the most surprising was the sight of Burbank-based Insomniac, developer of this year's least admired venture into multiplatform waters, touting an Xbox-exclusive new IP.

Serviceable yet unremarkable and perceived to be a diluted version of a once-promising game, Fuse has left a fairly big dent in the Ratchet developer's professional veneer. With the rainbow-hued Sunset Overdrive, studio founder Ted Price aims to claw back a little fan respect, and cloud computing could be the key.

"It's not just an open world," Price told us at E3 last week. "It's a living world. The idea is that we're updating the game on a regular basis. Not just updating it with stuff that we want, but also by what players tell us, and inspired by what players are doing in the game.

"Adding or changing weapons based on what players tell us is an opportunity we haven't really had during the current generation. Because if you want to put out regular updates, you have to jump through a lot of hoops. So our intent is not to just to offer new weapons, but new gameplay features that change up the environment.

"We want players to talk about what happens in the game, get really engaged and connected, because they never know what's going to happen, but they have an influence."

Insomniac has yet to screen actual gameplay footage of Sunset Overdrive, but the E3 conference trailer should give you some sense of the priorities. Wackily outfitted, elongated cartoon hipsters are shown flipping and blasting their way around a wrecked, yet attractive metropolis, riding ziplines and making use of some funkily conceived weaponry. It's not all hyper-connected high jinks - there's a single player plot of sorts, which is billed (like that of Fuse) as a mixture of the humorous and the serious.

According to Price, the developer's updates will "facilitate change on the small and large scale" - expect world events such as a new breed of enemy, or outbreaks of nasty weather. Intriguingly, Price would like to acknowledge real-world events, too.

"It depends on the popularity of the event," he mused. "When events attain critical mass, they become socially relevant and embedded in social consciousness. This is a satirical game, and it allows us to make some pretty pointed social commentary. And this is not something we're unfamiliar with - we have done that in our past games. Sharing an inside joke with players."

Long-time Insomniac fans may find this last part particularly reassuring - Ratchet & Clank has a brilliant sense of humour, after all. Those who've plunged a few hours into Fuse's comparatively turgid plot may take a little more convincing, however. Ambitious connected features aside, Sunset Overdrive's big challenge is to persuade audiences that Insomniac isn't a one-universe outfit, whose best days are now thoroughly behind it. Hopefully, the leap to next generation hardware will fire the studio's imagination in a way its shift to multiplatform never did.

http://www.oxm.co.uk/56611/sunset-overdrive-xbox-one-gameplay-details/
 

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After that, Greenawalt said, Forza 5 is like your refrigerator. “You have to fill it up with food the first time,” he explained. “And from then on, you connect whenever you want when you want to update your food. The Drivatars are as fresh as they are. It’s not like they’re going to degrade, but when you’re looking for new stuff – fresh stuff…it’s going to keep evolving. That’s the nature of this Drivatar system.”
This hurts my head. Particularly the bolded.
 

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As IGN originally reported, Forza Motorsport 5 will not require a persistent online connection to play – unless of course you're in multiplayer modes such as Rivals or online racing, or doing cloud Drivatar training or downloading user-generated content such as paint schemes. However, Turn 10's Dan Greenawalt told us today that being required to connect to Xbox Live before you can play is "not the plan." You just need to connect online eventually in order to complete the career mode.

"In the beginning of the game, the player will be racing against Drivatars that are contained on the disc and were trained by the [Turn 10 development] team," Greenawalt said. "While playing, the player will be asked to connect to Live in order to download a completely fresh set of player-created Drivatar opponents – it’s not a lot of data, but the download contains enough Drivatars to cover all difficulty settings. Connecting will also download new content – but the vast majority of the launch content is contained on the disc.

"This download is simply additional cars and tracks. The gameplay is not blocked while downloading the additional content; it’s done in the background just like disc install."

None of these offline installation scenarios apply to digitally purchased versions of the game, obviously.

Here's where the eventually part comes in. "The player won't be blocked from playing the game" if they've never connected it to Xbox Live, Greenawalt said. "But deeper areas in the career mode were designed to utilize these additional cars and tracks."

He clarified even further.

"This is similar to what we did on Forza Motorsports in the last generation as well – shipping both free and premium content at launch. In some ways it’s similar to the Disc 2 content in FM4 as well. However, this time (unlike DLC tracks in previous Forza’s) deeper progression in the career mode was designed to fully integrate this launch downloadable content."

Should you lose your connection while you're playing, Greenawalt said, "You’ll be able to play Forza Motorsport 5 in Career mode, Free Play, and other offline modes. Like Xbox 360 cloud saves, the next time you connect, your save game progress will automatically synch with Xbox Live."

Greenawalt also shed extra light on how the Drivatar system works with and without an Internet connection. He told IGN, "While the Drivatar feature is designed to take advantage of Xbox Live and the processing power of the cloud, its revolutionary approach to opponent has been designed to work offline as well. Racing against the Drivatars of others does not require a connection. Drivatar learning and training does require a connection to the cloud as it’s a real-time training system. Any time that you connect Forza Motorsport 5 to the Live servers, you will automatically download a refreshed set of Drivatar opponent data."

He added that downloading fresh Drivatar data is "not a lot of data."

What about your Xbox Live friends? Will you still see your friends' Drivatars when playing offline?

"Not necessarily. When you first connect Forza Motorsport 5 to the Live servers, you will download a set of Drivatar opponents (it’s not a lot of data, but it contains enough Drivatars to cover all difficulty settings) for use in offline mode. This set of Drivatars will not necessarily contain your friends. From race to race as you stay connected, your friend’s Drivatars, cars, and paint schemes will be pulled into your races – as will updated Drivatar strangers and rivals based on your difficulty settings."

Forza Motorsport 5 is due to launch on the same day the Xbox One console does this November.

http://au.ign.com/articles/2013/07/18/forza-motorsport-5-install-offline-details-clarified
 

E92_

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Aaron Greenberg@aarongreenberg 10h
#XboxOne preorders are already sold out at most major U.S. retailers, also trending above 360 historical levels

Larry Hryb@majornelson 11h
Just found out #XboxOne preorders are trending ahead of Xbox 360 preorders during the same time period + sold out at most U.S. retailers.
 

JR#8

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New Ryse screenshots. Looks awesome.







Ryse: Son of Rome" follows Marius Titus, a young Roman soldier who must avenge the murder of his family at the hands of barbarian bandits. As he rises through the ranks of the Roman army, Marius' quest for vengeance will take him to the barbarian-infested shores of Britannia, and eventually straight into the heart of Rome.

Marius: The hero of Ryse: Son of Rome, Marius is a young soldier with a strong sense of duty who is completely dedicated to Rome and her ideals. Initially eager to fight against Rome's enemies and expand the Empire, he soon realizes that Rome is vulnerable to an even more insidious threat than the barbarians he faces on the battlefield. Ever loyal to Rome, he resolves to rid the Empire of her true enemies.

Vitallion: A wise and charismatic general who has served Rome for decades, Vitallion has fought in many campaigns and serves as a mentor to Marius. As events transpire he begins to wonder if duty has its limits, and whether self-restraint is always the correct course of action.

Nero: Nero, Emperor of Rome, struggles to maintain his grip on power. He promotes his two sons Commodus and Basillius to powerful positions, letting them take control of the rebellious province of Britannia. Nero feels threaten by all potential rivals and exacts ruthless retribution against anyone who crosses him.

Commodus and Basillius: As governor of Britannia, Nero's eldest son, Commodus, sees himself as a god, and the people of Britannia as his subjects. His reign is characterized by brutal repression. Nero's youngest son, Basillius, enjoys anything carnal or cruel. At the Colosseum he delights in watching gladiators kill each other, and lords over the terrified slaves he keeps in his harem in the bowels of the structure.

Boudica: The daughter of King Oswald, the ruler of the Britons. Strong and resilient, Boudica hates Rome, and with good reason: under Roman rule, her people are made to suffer horribly. When her father faces horrific retribution from a perceived insult, it galvanizes Boudica and she rallies her people to rise against their oppressors. Boudica is a principled woman and has the will to go to the ends of the world to save her people.

Oswald: Benevolent king of the Britons. He leads a rebellion against the tyrannical rule of Rome, but when the Romans brutally repress the rebels, Oswald submits to Roman dominance in hopes this will spare his people. His naivety leaves him vulnerable to the Romans.

Glott: Enigmatic leader of the Northern barbarians, rumored to be more beast than man. Very little is known about him except that he is fiercely independent and will make war on both the Romans and Oswald's tribe.

The Spirit Gods: Immortal spirit, one who watches over humanity, guides Marius. She appears in mortal form, but radiates an otherworldly aura. Another (known in mortal form as Aquilo) seeks the destruction of Rome and allies himself with her enemies.
http://news.xbox.com/2013/07/games-ryse-sdcc-announcement
 
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