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is it going to be harder, an is there anyway of having momentum/confidence in the game
so for example when u play interstate it would start in favour of the other team and if u get the first few goals the momentum will start to change, and another bug is when u come equal first in brownlow an your name aint top u dont get the brownlow or extra points
Mark, what programs do you use to make the game? (I know you use Maya for graphics)
Just interested. And about how long did it take to make the basic game engine?
FH. Is there any chance that there will be a contact detector or something like that? I have noticed playing that if u look at replays and how the players in the game do screamers etc. the r like half way inside the player that they are screamering. It just lets the game down a little. Like if u do a replay and pause it, your player seems half way through the other player. Or will something like that being in the game take too much memory? Anyway it was just a question....Please reply.
I see you already mentioned the player editing that will be implemented, I think this is crucial, as the biggest disappointment I've had with 2006 is the re-hashing of player names and lack of customising your list to keep it up to date for the following season.
With you new system, It sounds to me like we will finally be able to edit all these fictional players "except stats, and thats fine" and make them our new draftees.
That's all I could hope for.
Dont suppose you could tell us if theres gonna be more grounds to play at in this next game?
Has been stated earlier in this thread that there will indeed be more grounds to play on.
Quick query FH:
Will it be at all possible to use your career team in other modes, or has the idea been bounced around at all?
With the current inability to use 2 players during a career, I find it disappointing that I cant utilize the team I've put all my hours into, to thrash my mate during a quick game.
Has there been any mention of a deteriorating ground, such as the centre square appearing to degenerate during a wet match? or the goal square becoming muddy? Just a thought.
Once again, thanks for listening, I have purchased every incarnation of these AFL games thus far, and am looking forwards to its evolution in the next installment.
Late breaking thought!
Please allow enough characters to be edited so that I can live in the past with a team entirely made up of edited players. "Yes, I wish to relive the 80's, I know you will appreciate the desire "
Well FH, You couldnt tell us what grounds you are planning on including??
Just an idea which I believe is vital to the game. Rookie listed players need to be included on a team's playing list. In the 06 version, there is no rookie players, so I did not have Tom Logan, Greg Bentley, Tim Looby and Tom Reichbeith on the Power's playing list, and I wanted to play Logan and Bentley.
So please, can we have it so ALL 44 players on each clubs lists are available, not just 40.
Also, can we get the ability to change jumper numbers or assign numbers to new players.
Thanks.
All listed players will make an appearance in 2007 - this includes rookies so Sydney and Brisbane will have 3 more players to choose from than any other team (just like in real life).
All player numbers can be altered so if they change numbers you can update your team lists. We'll be shipping the game with the latest numbers and player data though.
height/weight/hair colour etc yes....not sure about facial type yet. Will let you know when that's inCan you edit any features in players like height or facial features or anything FH?