omgfridge
so tired, so wired
- Apr 10, 2011
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This looks fun as hell.
Play the music at 0.54 at my funeral.
Play the music at 0.54 at my funeral.
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Trippy
Was hoping for an Odyssey follow up but this does look fun.
Hopefully the next 3d Mario will launch with a new console next year.
I thought it wasn't that long but it's been out as long as the Switch! Kinda crazy only one Mario 3D game in a gen.
A new console next year is definitely due, but makes me wonder why they didn't hold off another year to release Tears on a new console and take advantage of (hopefully) much better hardware.
There no reason for Nintendo to update the switch, it still sells very well and the huge base means that any first party game sells as well.
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If you want a machine with modern capabilities don’t expect it to come from Nintendo.Yeah but some of us don't really care about Nintendo's bottom line and just want a machine with modern capabilities.
Not taking anything away from the games themselves (been awesome) but that ain't enough IMO.
Absolutely, the games are typically fantastic but the simple fact is they could be even better.
Yeah but some of us don't really care about Nintendo's bottom line and just want a machine with modern capabilities.
How do they make it more powerful without sacrificing battery life, size etc? Which is their advantage over Steam Deck and the ROG (aside from the games).
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Sounds like the 2D version of Oddessyprofoundly disappointing imo. i ******* hate the control scheme and the general approach to it, it sucks complete dick having to hold the run button constantly when there's no reason to ever not be running, and also have to use the same button for every power up action, without any menu option to always run or put them on separate buttons or anything like that. there's also no analogue movement, meaning in the few segments where the gameplay could benefit from omnidirectional controls, like the dolphin swimming ability, you're just locked in 8 directions. it's like they designed the game for a wii remote even though there's no context in which someone playing on the switch will not have access to 4 face buttons, an analogue stick and 2 shoulder buttons at least.
when they announced the game, it looked like this would finally be a step towards modernising 2D mario which had become incredibly stagnant and backwards-thinking in every aspect. It does do that with the artstyle, kind of, it's still not really very exciting, but it just makes it even more stark how they've completely neglected to do the same thing with the archaic controls. reviewers are fawning over this game like it's something truly innovative, and compared to New Super Mario Bros U it is, but that's a profoundly low bar. Nintendo are not pushing the limits of anything here. It feels like a game from 2009 and it controls like a game from 1989.
Interesting perspective on it all. I like the simplicity of it all, it's why these sorts of games and your Mario Karts and whatever speak to me - even something like Zelda I find myself having to really stop and think about which buttons to push in certain situations and can only imagine games like Spiderman on PS5 would be worse for me.profoundly disappointing imo. i ******* hate the control scheme and the general approach to it, it sucks complete dick having to hold the run button constantly when there's no reason to ever not be running, and also have to use the same button for every power up action, without any menu option to always run or put them on separate buttons or anything like that. there's also no analogue movement, meaning in the few segments where the gameplay could benefit from omnidirectional controls, like the dolphin swimming ability, you're just locked in 8 directions. it's like they designed the game for a wii remote even though there's no context in which someone playing on the switch will not have access to 4 face buttons, an analogue stick and 2 shoulder buttons at least.
when they announced the game, it looked like this would finally be a step towards modernising 2D mario which had become incredibly stagnant and backwards-thinking in every aspect. It does do that with the artstyle, kind of, it's still not really very exciting, but it just makes it even more stark how they've completely neglected to do the same thing with the archaic controls. reviewers are fawning over this game like it's something truly innovative, and compared to New Super Mario Bros U it is, but that's a profoundly low bar. Nintendo are not pushing the limits of anything here. It feels like a game from 2009 and it controls like a game from 1989.