- Sep 6, 2005
- 145,205
- 95,062
- AFL Club
- Fremantle
AE14 PROPOSAL
#1: Subscription Based Entry
People have the choice of three different subscription packages and entry fees...
Package One (say, $15) - Participation in CR, ND, LCS, HR, DZE...all the comps that use the CR scores.
Package Two (say, $15) - Participation in 3XKO, Temptation....and other comps that have their own scoring system.
Package Three (say, $30) - Participation in all comps.
Note...would look to alter the score system for one or two of those CR-based comps so that there's an even spread of Package One and Package Two comps.
On the website it would be displayed which package people have chosen. So the site would be able to more easily work out which comps people are in, which comps to lock people out of, by simply placing a "package one" or "package two" or "package three" codeword into the site and user profile.
Dirty Bird had originally proposed that people only pay for individual comps they want to play in. A good idea at heart, that would get incredibly messy for AE admin to keep track of, etc. The idea just needed some tweaking to give it a sensible workable structure, and that KISS thing.
#2: Comp and Scoring Restructuring
A problem with AE is that CR scores are used for far too many secondary comps. There is not enough variety of scoring methods. And, instead of having more and more secondary comps with new scoring ideas, I strongly believe we should streamline down, lessening the amount of secondary comps and/or creating different scoring methods for existing comps.
3XKO Survivor Method -- Proposed by Dirty Bird, GG, Peterbuch, Smiths, Sven, a lot of people from Empire, and many others. It's 3XKO as before, but the difference is that you can only pick a team once all year, meaning more strategy involved in planning ahead. How it works -- you have three lives as before and, as there are basically 16 weeks in the NFL, then every week you MUST select two different teams. So, just in case people go all the way to week 16, it allows for all 32 teams to be picked and leaves week 17 open for a tiebreaker week.
Top Dogs/Underdogs Scoring -- Proposed by Galactic, Juggalo Balla, Beez. Using the bookmakers game odds. If a team is $1.30 to win, if you select it and it wins, you times 1.30 by 10, so you get 13 points for tipping that team to win. If a team is $3.50 to win, it would be 35 points earned if that team won. The idea was based around selecting 5 or so teams that week, or for encouraging people to tip more underdogs. Imo, this scoring method could be used to replace an existing secondary comp that uses CR currently. Example...Next Dual Comp could use this method instead.
Custom CR Scoring Idea -- Proposed by Oscarman or Matt_897, the idea is that you get say 100 total CR points a given week, to use as you see fit. So you could place 80 CR on one team, and the other 20 CR spread out on the other 15 picks that week. This could be achieved on the website with a drop-down menu beside each team vs team line with the numbers 0-100 listed there to scroll thru and choose. However, I would propose a tweak to this idea by adding that if a team you pick loses, the custom CR you used would be eliminated, grayed out, for the rest of the season. This would work in conjunction with the idea that you don't HAVE TO use all 100 custom CR every week. Week One you might use up only 40 CR total, on 4 games, with say one game being a 30 CR placed on a team. If that team loses, but you got the other ones right, then you might earn 10 points only, but you lost the ability to pick a 30 CR for the rest of the season.
Hot Streak Scoring -- Proposed by Broken. Either using CR based points, or not, the idea is based around counting the number of winners a person correctly tips in a row, and awarding them points. And keeping a tally of this all season. Either tallying up the CR points of the streaks. Or the number of teams in a streak. IMO, this idea could be difficult to implement into the site, let alone ensuring it's not buggy. Could be done manually. However, this idea could be tweaked and adapted pending more thought.
#3: K.I.S.S. Approach
Less is more!! For things like Temptation, etc, we need to remove overly complex and unnecessary stipulations, tiebreakers, conditions, in-game bonuses and scoring. It's about streamlining AE down more.....in order to give the website a chance to be more functional and unbuggy, but also to make understanding comps not like reading an aircraft manual. No need to bog AE down with unnecessary and flowery descriptions, rules, etc. As long as the gist of a comp is unique and tactically involving, that there's enough concept separation between the comps, then people will find the rewarding experience in them all.
#4: Website Development
As JeffDunne has already mentioned, the site needs to have a mobile-version, or perhaps developed as a mobile site. Would be nice to have an AE 'app' for iphone/android, but that's probably really hard to create. So a mobile browser version would be fine as most people do things now on the run in their busy lives.
The AE site needs to have a menu bar across the top where each comp is listed. People would click each of the comp titles to fill out their selections for the week. So all comps need to be listed, and all comps scoring methods need to be implemented into the site. The menu bar would have a HOME tab, a PREFERENCES tab, a LADDER tab, and a WEEK tab with a drop down bar that allows you to scroll thru the weeks. Then beside that WEEK tab, there'd be listed all the comps. And at the far right of page, a SIGN IN and LOGOUT button. You would hover over WEEK and select 1. This would load up the menu bar showing that each of the comp titles has NOT yet been filled out. All in red font perhaps. So you click on Confidence Ranking Comp title, and fill out your selections, save it, and that tab font color would now be green. This visual aid so people can quickly see across the top of the page on the menu bar which comps they've correctly saved their tips for and which ones are still yet to be filled for any given week. Or perhaps JeffDunne can come up with a better visual aid for this.
When you hover over the LADDER tab, you get a drop down listing all the comps. So whichever one you select it takes you to a live auto-updating ladder for that comp. This includes a Next Dual ladder, as we used to once have. And also those Tennis-like draws for those comps like LCS that have been displayed manually on Google Docs in previous years.
#5: Comp Details
I will update this post asap with clearer and cleaner comp listings and examples of the KISS approach in them. Will endeavor to clean up Temptation a little, as many have suggested taking away the bonuses, and not restricting which teams people can select etc. Just NO NEED to complicate aspects for the sake of complicating them. As long as the comp is uniquely configured is the key.
I will also aim to create another temptation-like comp from a few scoring ideas mentioned above. And look to trim down the amount of CR-based secondary comps.
As always....this is intended as a vision of a structure. So people can chip in with more ideas etc. But ideally I implore Woodson to get on board with what I'm envisioning especially as this year there was a risk of no AE happening, and in future we need to solidify AE concept around a streamlined LITTLE bunch of comps, with a fully functioning site, so that in future we can perhaps keep AE going when Woodson etc decide to step down from AE admin.
#1: Subscription Based Entry
People have the choice of three different subscription packages and entry fees...
Package One (say, $15) - Participation in CR, ND, LCS, HR, DZE...all the comps that use the CR scores.
Package Two (say, $15) - Participation in 3XKO, Temptation....and other comps that have their own scoring system.
Package Three (say, $30) - Participation in all comps.
Note...would look to alter the score system for one or two of those CR-based comps so that there's an even spread of Package One and Package Two comps.
On the website it would be displayed which package people have chosen. So the site would be able to more easily work out which comps people are in, which comps to lock people out of, by simply placing a "package one" or "package two" or "package three" codeword into the site and user profile.
Dirty Bird had originally proposed that people only pay for individual comps they want to play in. A good idea at heart, that would get incredibly messy for AE admin to keep track of, etc. The idea just needed some tweaking to give it a sensible workable structure, and that KISS thing.
#2: Comp and Scoring Restructuring
A problem with AE is that CR scores are used for far too many secondary comps. There is not enough variety of scoring methods. And, instead of having more and more secondary comps with new scoring ideas, I strongly believe we should streamline down, lessening the amount of secondary comps and/or creating different scoring methods for existing comps.
3XKO Survivor Method -- Proposed by Dirty Bird, GG, Peterbuch, Smiths, Sven, a lot of people from Empire, and many others. It's 3XKO as before, but the difference is that you can only pick a team once all year, meaning more strategy involved in planning ahead. How it works -- you have three lives as before and, as there are basically 16 weeks in the NFL, then every week you MUST select two different teams. So, just in case people go all the way to week 16, it allows for all 32 teams to be picked and leaves week 17 open for a tiebreaker week.
Top Dogs/Underdogs Scoring -- Proposed by Galactic, Juggalo Balla, Beez. Using the bookmakers game odds. If a team is $1.30 to win, if you select it and it wins, you times 1.30 by 10, so you get 13 points for tipping that team to win. If a team is $3.50 to win, it would be 35 points earned if that team won. The idea was based around selecting 5 or so teams that week, or for encouraging people to tip more underdogs. Imo, this scoring method could be used to replace an existing secondary comp that uses CR currently. Example...Next Dual Comp could use this method instead.
Custom CR Scoring Idea -- Proposed by Oscarman or Matt_897, the idea is that you get say 100 total CR points a given week, to use as you see fit. So you could place 80 CR on one team, and the other 20 CR spread out on the other 15 picks that week. This could be achieved on the website with a drop-down menu beside each team vs team line with the numbers 0-100 listed there to scroll thru and choose. However, I would propose a tweak to this idea by adding that if a team you pick loses, the custom CR you used would be eliminated, grayed out, for the rest of the season. This would work in conjunction with the idea that you don't HAVE TO use all 100 custom CR every week. Week One you might use up only 40 CR total, on 4 games, with say one game being a 30 CR placed on a team. If that team loses, but you got the other ones right, then you might earn 10 points only, but you lost the ability to pick a 30 CR for the rest of the season.
Hot Streak Scoring -- Proposed by Broken. Either using CR based points, or not, the idea is based around counting the number of winners a person correctly tips in a row, and awarding them points. And keeping a tally of this all season. Either tallying up the CR points of the streaks. Or the number of teams in a streak. IMO, this idea could be difficult to implement into the site, let alone ensuring it's not buggy. Could be done manually. However, this idea could be tweaked and adapted pending more thought.
#3: K.I.S.S. Approach
Less is more!! For things like Temptation, etc, we need to remove overly complex and unnecessary stipulations, tiebreakers, conditions, in-game bonuses and scoring. It's about streamlining AE down more.....in order to give the website a chance to be more functional and unbuggy, but also to make understanding comps not like reading an aircraft manual. No need to bog AE down with unnecessary and flowery descriptions, rules, etc. As long as the gist of a comp is unique and tactically involving, that there's enough concept separation between the comps, then people will find the rewarding experience in them all.
#4: Website Development
As JeffDunne has already mentioned, the site needs to have a mobile-version, or perhaps developed as a mobile site. Would be nice to have an AE 'app' for iphone/android, but that's probably really hard to create. So a mobile browser version would be fine as most people do things now on the run in their busy lives.
The AE site needs to have a menu bar across the top where each comp is listed. People would click each of the comp titles to fill out their selections for the week. So all comps need to be listed, and all comps scoring methods need to be implemented into the site. The menu bar would have a HOME tab, a PREFERENCES tab, a LADDER tab, and a WEEK tab with a drop down bar that allows you to scroll thru the weeks. Then beside that WEEK tab, there'd be listed all the comps. And at the far right of page, a SIGN IN and LOGOUT button. You would hover over WEEK and select 1. This would load up the menu bar showing that each of the comp titles has NOT yet been filled out. All in red font perhaps. So you click on Confidence Ranking Comp title, and fill out your selections, save it, and that tab font color would now be green. This visual aid so people can quickly see across the top of the page on the menu bar which comps they've correctly saved their tips for and which ones are still yet to be filled for any given week. Or perhaps JeffDunne can come up with a better visual aid for this.
When you hover over the LADDER tab, you get a drop down listing all the comps. So whichever one you select it takes you to a live auto-updating ladder for that comp. This includes a Next Dual ladder, as we used to once have. And also those Tennis-like draws for those comps like LCS that have been displayed manually on Google Docs in previous years.
#5: Comp Details
I will update this post asap with clearer and cleaner comp listings and examples of the KISS approach in them. Will endeavor to clean up Temptation a little, as many have suggested taking away the bonuses, and not restricting which teams people can select etc. Just NO NEED to complicate aspects for the sake of complicating them. As long as the comp is uniquely configured is the key.
I will also aim to create another temptation-like comp from a few scoring ideas mentioned above. And look to trim down the amount of CR-based secondary comps.
As always....this is intended as a vision of a structure. So people can chip in with more ideas etc. But ideally I implore Woodson to get on board with what I'm envisioning especially as this year there was a risk of no AE happening, and in future we need to solidify AE concept around a streamlined LITTLE bunch of comps, with a fully functioning site, so that in future we can perhaps keep AE going when Woodson etc decide to step down from AE admin.