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If it's the test (the Nathan Buckley designed one) I think it is it was a bit flawed. It was something like run to each cone and kick to a target.


But many players can execute this skill as there is no pressure. On the training track I was the best kick in the team, because nobody was chasing me and I knew before getting the ball that I was kicking to the guy on the next cone. In a game i'd get the ball and not know who to kick to, or i'd be running flat chat to avoid getting tackled and not hit the kick properly. And then there was my other problem, I never got the bloody ball in the first place, let alone in space.


1 of Massimo's strengths is he can get the ball in a tight spot with players closing in and know where to kick and get boot to ball quickly and accurately.


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