I've spent hours playing both FF and TAR, and liked some things about both.
Having said that, neither really gave me what I was looking for in a footy game. What I'm looking for is a game with depth, and realism.
Picture Championship Manager - but for footy.
I've sent suggestions to both FF and TAR, and hoped for a new, complete version but never got anywhere. (and in one case, like lots of you didnt even get a response).
So, being a software engineer, I've decided to create it myself. It's a big job, because it's going to be done right. Work started a month ago, and my goal is to release at the start of the 08 Season. I'm not going to go into more detail at this stage, but what I'm looking to do here is generate some discussion on what features people are looking for.
So, what's missing from FF and TAR?
Defininites in version 1:
Stats - Lots and lots of them, kept over the course of the game.
Play or Automate all (most?) game features.
Accurate player ratings/stat generation.
Limited visibility on oposition players attributes.
Accurate play-by-play in text telling you exactly what's going on.
Other Leagues (SANFL, WAFL etc)
Detailed financial model for AFL
Realistic trading/recruitment.
Player Discipline problems (off field).
Go-Home factor.
Rookie & Veterans lists.
Father-Son drafting. (you'll know when they're born and get reports on their junior progress)
Offer player contracts at any point in the season.
National, Pre-Season and rookie Drafts.
Really like - may be in this version, may be in a future Version:
The ability to create your own leagues, teams, players, etc (and have an automated random creation so you can choose). Different numbers of teams per league. Other leagues.
Historical leagues - AFL stats are available for the last 10 or so years, and i'm sure with some effort by the community we could go back as far as 100 years at the top levels (even if only teams and/or the top players).
Maybe:
The ability to edit 'everything' in game (make a player a bit better/worse, etc) - *removing high-score, etc from edited games*
A 'career' option (start in local leagues, work your way up based on getting good results at lower level).
Visual representation of the field during match-play. (Think Coaches Box). See the players and football move around the field, matching up to
Multiplayer. I have a whole lot of ideas here, and once the first version is done it's my next project. At this stage it's going to be online.
Newspaper - not sure, maybe
Unlikely (never say never):
Lastly, let me point out before you answer, that we're not talking about EA sports type stuff here. You're not going to be controlling players, or be impressed by eye candy (although we'll be lifting the bar from FF and TAR).
We're talking the same style of game - just more complete.
Thanks in advance.
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Having said that, neither really gave me what I was looking for in a footy game. What I'm looking for is a game with depth, and realism.
Picture Championship Manager - but for footy.
I've sent suggestions to both FF and TAR, and hoped for a new, complete version but never got anywhere. (and in one case, like lots of you didnt even get a response).
So, being a software engineer, I've decided to create it myself. It's a big job, because it's going to be done right. Work started a month ago, and my goal is to release at the start of the 08 Season. I'm not going to go into more detail at this stage, but what I'm looking to do here is generate some discussion on what features people are looking for.
So, what's missing from FF and TAR?
Defininites in version 1:
Stats - Lots and lots of them, kept over the course of the game.
Play or Automate all (most?) game features.
Accurate player ratings/stat generation.
Limited visibility on oposition players attributes.
Accurate play-by-play in text telling you exactly what's going on.
Other Leagues (SANFL, WAFL etc)
Detailed financial model for AFL
Realistic trading/recruitment.
Player Discipline problems (off field).
Go-Home factor.
Rookie & Veterans lists.
Father-Son drafting. (you'll know when they're born and get reports on their junior progress)
Offer player contracts at any point in the season.
National, Pre-Season and rookie Drafts.
Really like - may be in this version, may be in a future Version:
The ability to create your own leagues, teams, players, etc (and have an automated random creation so you can choose). Different numbers of teams per league. Other leagues.
Historical leagues - AFL stats are available for the last 10 or so years, and i'm sure with some effort by the community we could go back as far as 100 years at the top levels (even if only teams and/or the top players).
Maybe:
The ability to edit 'everything' in game (make a player a bit better/worse, etc) - *removing high-score, etc from edited games*
A 'career' option (start in local leagues, work your way up based on getting good results at lower level).
Visual representation of the field during match-play. (Think Coaches Box). See the players and football move around the field, matching up to
Multiplayer. I have a whole lot of ideas here, and once the first version is done it's my next project. At this stage it's going to be online.
Newspaper - not sure, maybe
Unlikely (never say never):
Lastly, let me point out before you answer, that we're not talking about EA sports type stuff here. You're not going to be controlling players, or be impressed by eye candy (although we'll be lifting the bar from FF and TAR).
We're talking the same style of game - just more complete.
Thanks in advance.
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