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AFL LIVE 2011 - 360, PS3 & PC - Part - 21 - READ FAQ BEFORE POSTING

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Continued Q&A for AFL Live 2011 on 360, PS3 and PC here.

Q&A FAQ


Part 20: http://www.bigfooty.com/forum/showthread.php?t=814838

*Guys now we have a dedicated forum. Lets keep these threads to just Q&A.

Also....


Ross has said he reads every post. Therefore, there is no need for large fonts, colours or Capitals. If you don't get an answer please don't repeat your question over and over.

A. That is just spam and you may get infracted for it.
B. There are things Ross can't answer or are being held back for the release.
C. Ross has a business to run and family too, there are worthy questions that he may not get too because of time and detail required.

He can answer questions in a very opportunistic manner and does also know that some will be answered by others and leave it to them (very thankful to the BF guys who came in for sharing the load!).
 
From the last thread In case it goes unnoticed :eek: :
Is there a way for a patch to make it so your created players/teams are able to be taken into season mode??
Thats about all i can ask as I'm still waiting for my game to turn up.... Aust Post say its almost here but that was a couple of hours ago.

For those having sprint issues why don't you change the sprint/accel/etc etc stats to match how you think they should be say with Ryan Griffin you would expect him to out run Minson/Lake/Huddo.
 
I starting to love this game now, once you get a player out in space you begin to see the run come in to play.

J.Brown is a monster kicked 5.7 against the Bombers with 4 posters.

1.3 after four rounds hopefully can string some more wins together.
 
For those having sprint issues why don't you change the sprint/accel/etc etc stats to match how you think they should be say with Ryan Griffin you would expect him to out run Minson/Lake/Huddo.

This is spot on, with the ability to edit all players, if a ruckman is catching someone obviously faster, drop his speed...FIXED. Also with the burst of speed issue, try boosting someones acceleration, max it out then test :D it could just be the answer your looking for.
 

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Great to see on-going support with the patch coming. Sprint is a concern, but I understand the reasons for it.

Hopefully they make your team easier to see. It's really hard to navigate and see where all your players are and impossible to keep tabs on who your defenders are on. You also need to be able to see opponents stats so you match people up better i.e. put a good spoiling defender on someone with high marking stats. Probably not for a patch, but for future games, the ability to take people out of the auto rotations would also be good. My CHB keeps getting interchanged and putting someone like Kane Cores there. Would be god just to, say, be able to auto change mids and forwards.

Being able to use your custom stats team in the 2011 AFL season would also be great. Surprised to see this isn't an option, as being able to edit the stats yourself is a great feature.
 
If i dont have xbox live and you patch it si its possible to use edited teams in the season mode will it update for me or not.:confused::confused:
 
LOL Ant hit me up on xbox live sometime soon?

At work mate. :)

Will be online after 8:00 pm tonight most likely. Still trying to master the game, played one online game too early and got thumped by 100 points. :eek:

Wan't to get a bit more competitive first. :)
 
Ross one thing i am dissapointed with is that at the end of a game it does not show all the players stats it only shows top 3 goal scorers and major ball winners. I want to know evry players marks/kicks and disposals round by round.:(

Also Dream team points would be great.:)
 
Yeah thats something I noticed too... Always bloody raining... WA people can only DREAM about the amount of rain we get in the game :p
 

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Is anyone else having problems getting disconnected online all the time, ive played 5 matches and have been in a winning position in all of them and all of a sudden it says you have been disconnected from your opponent, driving me crazy!!!!
 
Is anyone else having problems getting disconnected online all the time, ive played 5 matches and have been in a winning position in all of them and all of a sudden it says you have been disconnected from your opponent, driving me crazy!!!!

It means they quit.
 
Port giving me an awful raping in my first ever game.

Edwards seems to be a focal point up forward.

*edit, as I speak, McIntosh waltzes into the F50 and delivers.
 
Thats what i thought but it seemed a little too frequent for me, ive only even been able to finish 1 match, there should be penalties for quitting mid game.

There is penalties, check out the last post in the FAQ for details
 

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Ross one thing i am dissapointed with is that at the end of a game it does not show all the players stats it only shows top 3 goal scorers and major ball winners. I want to know evry players marks/kicks and disposals round by round.:(

Also Dream team points would be great.:)

HIGHLY AGREE :thumbsu:
 
This is so much ****ing fun.

Just got the "First Use" trophy after McIntosh palmed it perfectly to Harvey who ran into an open goal.

I am literally giggling at my TV screen and bouncing up and down in my chair over how much fun I am having.
 
Got the game yesterday and i love it. It's hard to play but it is fun to play as well. Won my first game against Adelaide by 8 pts and i was looking foward to playing again today only to realise Western Power have the power off till 2 and i start work at 2 :(
 
I am absolutely loving the game, congrats to Ross and his team for really putting together a great game that will only get better as it matures.

One thing has me confused in regards to players form in competition mode eg: I played Carlton in Round 1 on Amateur I changed the team before the game and put Nason in the forward pocket. I won the game by 6 goals and Nason had 15 touches and kicked 4 goals yet when I check the team list for Round 2 he has a Red Arrow form slump.

Anyone else noticed this kind of thing?
 
~4 hours until I get my hands on the game!! :thumbsu:

Does anyone know how this momentum thing works? How does the game decide who gets the "boost"? Or am I misunderstanding what the momentum actually does?
 
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